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History

  1. Change descriptor declarationsBrad Davis committed 8 years ago10c14ae
  2. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  3. merge old workHifiExperiments committed 2 years ago56f697e
  4. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  5. Fixing shader implicit type conversionsBradley Austin Davis committed 8 years agofade3a8
  6. Adding missing locationsBrad Davis committed 8 years ago2df2bbe
  7. merging with master (andthe big shader pr)Sam Gateau committed 8 years agoaac49e9
  8. Adjust Workload and better representation of the workload debuging featuresSam Gateau committed 8 years ago09d3317
  9. Fix some explicit bindings that should be binding, not locationBrad Davis committed 8 years agoa1cd39f
  10. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  11. Arg get me the feedback working!!!!samcake committed 8 years ago52a4224
  12. THe View rings are rendering corectly, let s ship itsamcake committed 8 years ago69fe1ac
  13. Better rendering of the view circlesSam Gateau committed 8 years ago9e72608
  14. REndering the view rings bettersamcake committed 8 years ago4a7d3e8
  15. REndering the view rings bettersamcake committed 8 years agoe8b5a87
  16. Adjust the freeze view and start drawing the views betterSam Gateau committed 8 years agof087bb7
  17. introducing the first stage of the workload engine to setup view and expand the view definitionSam Gateau committed 8 years ago7e96608
  18. Representing the view spheressamcake committed 8 years ago660c4c3
  19. Adding the pipeline to render the view spheressamcake committed 8 years ago5b8e18f

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