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History

Commits on master to libraries/script-engine/src/Quat.cpp35+
  1. fix some warningsHifiExperiments committed 2 years agoe6f462e
  2. Fix copyright headersJulian Groß committed 3 years agoae7d229
  3. V8 fixesksuprynowicz committed 3 years ago5cf32a9
  4. isolate calls to the QtScript libraries to an interface we controlHeather Anderson committed 5 years ago1e018db
  5. (¬‿¬)SamGondelman committed 7 years agoda254c2
  6. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  7. manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")humbletim committed 9 years agoc17d1a6
  8. * update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log * add test output for Quat-euler and Mat4-row/col printshumbletim committed 9 years agof71552c
  9. better "auto" configurationAnthony J. Thibault committed 9 years agod3b4a2c
  10. inline getFrontTriplelexx committed 9 years ago248c932
  11. add getForward, getFront returns getForwardTriplelexx committed 9 years ago6d664fd
  12. proper corner case check for Quat::lookAtSimple()Andrew Meadows committed 10 years agob7c6922
  13. Fix Quat.lookAtHoward Stearns committed 10 years ago874f74d
  14. Fix typos noticed in passingDavid Rowe committed 10 years ago4e9fc02
  15. Fix Quat.equal()David Rowe committed 10 years ago1bfb941
  16. more work on angular velocity testsBrad Hefta-Gaub committed 10 years agoe929e3f
  17. Use new constantsAtlante45 committed 11 years agoe4897a8
  18. Add common vector constants to JS, add some missing quaternion functionalityBrad Davis committed 11 years ago8dc3905
  19. Revert "Add common vector constants to JS"Brad Davis committed 11 years ago08e4fe2
  20. Add common vector constants to JS, add some missing quaternionin functionalityBrad Davis committed 11 years ago2aa1976
  21. now conforming to coding standardsEric Levin committed 11 years ago6a987fd
  22. added axis and angle helper methods to Quat class- script user can now get normalized axis and scalar angle from a quaternionEric Levin committed 11 years agoe097950
  23. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  24. added new methods to Vec3 and QuatZappoMan committed 12 years agoaa634c8
  25. repairs for interface build to succeedStephen Birarda committed 12 years ago31488e7
  26. Working procedural walk animation with two keyframesbarnold1953 committed 12 years ago5c47e90
  27. Added slerp and squad to the Quat scripting interfacebarnold1953 committed 12 years ago9b629a7
  28. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  29. fix JS radians vs degrees issuesBrad Hefta-Gaub committed 12 years ago8f200e9
  30. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  31. first cut at flocking birds, change willEmitVisualCallback to updateZappoMan committed 12 years ago374af9e
  32. removed bad includePhilip Rosedale committed 12 years agob27e9b0
  33. Bot.js NPCs wander around and make soundsPhilip Rosedale committed 12 years ago0a1e840
  34. moving the hydra grab behavior to JSZappoMan committed 12 years ago991c720
  35. added Quat.safeEulerAngles() for JSZappoMan committed 12 years ago0c547a8