Code

History

Commits on master to libraries/script-engine/src/Vec3.cpp35+
  1. fix some warningsHifiExperiments committed 2 years agoe6f462e
  2. Use logging categories everywhere in the base scripting engine codeDale Glass committed 3 years ago4d8a20a
  3. Fix copyright headersJulian Groß committed 3 years agoae7d229
  4. V8 fixesksuprynowicz committed 3 years ago5cf32a9
  5. Fixed method callsksuprynowicz committed 3 years agoe680b5d
  6. isolate calls to the QtScript libraries to an interface we controlHeather Anderson committed 5 years ago1e018db
  7. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  8. New android toolchainBradley Austin Davis committed 9 years agob93e91b
  9. manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")humbletim committed 9 years agoc17d1a6
  10. * update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log * add test output for Quat-euler and Mat4-row/col printshumbletim committed 9 years agof71552c
  11. remove lerp in deference to mix, adjust naming conventions, namespace shader helper functionsRyan Jones committed 9 years ago7b0756c
  12. add helpers for v3 and shadersRyan Jones committed 9 years ago3ccc493
  13. Back out fromSpherical code additionDavid Rowe committed 11 years agod063f34
  14. Emit in all directions from a point or the surface of a spheroidDavid Rowe committed 11 years ago12e2cf3
  15. Add common vector constants to JS, add some missing quaternion functionalityBrad Davis committed 11 years ago8dc3905
  16. Revert "Add common vector constants to JS"Brad Davis committed 11 years ago08e4fe2
  17. Add common vector constants to JS, add some missing quaternionin functionalityBrad Davis committed 11 years ago2aa1976
  18. fixes in edit.js UIbwent committed 11 years ago5a8106a
  19. use radius for z-componentbwent committed 11 years ago2b74539
  20. fix case where v not normalizablebwent committed 11 years agod688e5f
  21. switch to radians, overload fromPolar, use atan2bwent committed 11 years ago30d4b9f
  22. Add Vec3 function to convert vec3 to/from euler anglesbwent committed 11 years ago89eed58
  23. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  24. Add reflect(direction, normal) to Vec3 scripting callsPhilip Rosedale committed 11 years agod248e1e
  25. Improved version of headMove with timed target revealPhilip Rosedale committed 12 years ago2a5b2d8
  26. added Vec3.orientedAngle()ZappoMan committed 12 years agob50e996
  27. added new methods to Vec3 and QuatZappoMan committed 12 years agoaa634c8
  28. add multiply(float, Vec3) because multiply commutesAndrew Meadows committed 12 years ago09d3c51
  29. More work on editModelsAtlante45 committed 12 years ago8068a91
  30. add Vec3.distance(Vec3, Vec3) for JSAndrew Meadows committed 12 years ago2d5bfc8
  31. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  32. first cut at flocking birds, change willEmitVisualCallback to updateZappoMan committed 12 years ago374af9e
  33. Adding mouse wheel sizing voxelPhilip Rosedale committed 12 years ago566670f
  34. merge fixPhilip Rosedale committed 12 years ago1412d49
  35. add Vec3::subtract in JSPhilip Rosedale committed 12 years agob6edd7b