Code

History

Commits on master to libraries/shared/src/AABox.cpp35+
  1. new improved polylinesSamGondelman committed 7 years ago5dd00be
  2. CRSamGondelman committed 8 years agod01b438
  3. misc perf improvementsSamGondelman committed 8 years ago5f08ed5
  4. faster aabox ray intersection and pre-computed inverse directionSamGondelman committed 8 years agoaae06e8
  5. CR improvementsSamGondelman committed 8 years ago6a52b7b
  6. parabola aabox fixes, refactoring some intersection mathSamGondelman committed 8 years ago564578a
  7. parabola-overlay and -avatar intersection, handle case where acceleration == 0SamGondelman committed 8 years ago845ddda
  8. parabola sphere intersectionSamGondelman committed 8 years agofcc523f
  9. parabola vs. web and textSamGondelman committed 8 years agobbe9a00
  10. add parabola test, performance optimizationSamGondelman committed 8 years agobfcf4f7
  11. parabola picks, started implementing mathSamGondelman committed 8 years ago90091d1
  12. move rayHitsSphere logic to AABox methodAndrew Meadows committed 8 years ago7a19f48
  13. first cut at octree storage of Triangle SetZappoMan committed 9 years agoa15c599
  14. pass radials argument to AABox::touchesAAEllipsoid as const referenceSeth Alves committed 9 years ago1cf6945
  15. handle case where AAEllipsoid is entirely inside the AABoxSeth Alves committed 9 years ago9789476
  16. make RenderablePolyVoxEntityItem::setSphere affect any voxel the sphere touches rather than just the ones whose center the sphere touchesSeth Alves committed 9 years agodf875ab
  17. Fix for findEntities not returning some entities that are within range.Anthony J. Thibault committed 9 years agoa14dcbd
  18. Optimizations, SIMD and const correctnessBrad Davis committed 9 years ago901c020
  19. Space bubble improvements (#9142)Zach Fox committed 9 years ago7030c7b
  20. Optimized method for transforming axis aligned bounding boxesBradley Austin Davis committed 9 years ago3fcd45a
  21. Dynamic bound update for skinned meshAnthony J. Thibault committed 10 years agobf43348
  22. WIP: checkpointAnthony J. Thibault committed 10 years agob4e70d9
  23. use shapeInFrustum() names againAndrew Meadows committed 10 years agodfdf375
  24. Fixing merging problemsamcake committed 10 years ago40bf721
  25. Merging with Mastersamcake committed 10 years ago3728a9c
  26. Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometrysamcake committed 10 years ago5805cc8
  27. Add AABox functionalitiesAtlante45 committed 10 years ago9320623
  28. first cut at adding surface normals to ray intersectionBrad Hefta-Gaub committed 11 years ago430cbcc
  29. enable -Wdouble-promotionSeth Alves committed 11 years ago508ae27
  30. store part boxes in model space and translate to world space on requestZappoMan committed 11 years ago647d132
  31. move number constants out of SharedUtil to NumericalConstantsStephen Birarda committed 11 years ago94739cf
  32. remove unused *= operator for AABoxAndrew Meadows committed 11 years ago6936d65
  33. added EntityTree::findEntitiesInMeters()Andrew Meadows committed 11 years ago7210c7a
  34. Add the Model librarySam Gateau committed 11 years ago967c6db
  35. handy conversions between AABox, AACube, and ExtentsZappoMan committed 12 years agoceb1740