Code

History

Commits on master to libraries/shared/src/GLMHelpers.cpp35+
  1. Fix non self-sufficient headers.Clement committed 7 years agod179b91
  2. Fix a URL while we're in the fileSimon Walton committed 8 years ago26b9e2e
  3. Clamp the fixed-point network values to their limitsSimon Walton committed 8 years agoe64557a
  4. Merge remote-tracking branch 'upstream/master' into scriptvec3SamGondelman committed 8 years ago589e88a
  5. s i m p l i f ySamGondelman committed 8 years ago283c0c0
  6. Merge branch 'master' into scriptvec3Sam Gondelman committed 8 years agof0986a7
  7. Warn against zero-length vectorsClement committed 8 years ago2dd70f1
  8. Fix angleBetween potential NaN return valueClement committed 8 years ago3a14014
  9. xcolor/rgbcolor conversionSamGondelman committed 8 years ago16ad9cb
  10. Avatar can now look straight down without spinning 180.Anthony J. Thibault committed 8 years agoec638d9
  11. Merge pull request #13074 from Atlante45/fix/spec-cam-punchlistClément Brisset committed 8 years ago39e2a78
  12. Fix asan warnings in byte-unpacking functionsKen Cooke committed 8 years ago73ce02c
  13. WIP Only use conical frustums on the serverClement committed 8 years agod774dc2
  14. Missing EPSILONAnthony J. Thibault committed 8 years agoc8af9c6
  15. Code review feedbackAnthony J. Thibault committed 8 years ago0404b72
  16. Switch between dualQuats and matrix skinning based on model entity scale factor.Anthony J. Thibault committed 8 years ago0469eaf
  17. Working on the selection highlight js interfacesamcake committed 8 years ago771c64f
  18. Fixes for Vive puck calibrationAnthony J. Thibault committed 9 years ago09c61de
  19. use helper constants in helper codeAndrew Meadows committed 9 years ago6970576
  20. add unit tests and fix final bugsAndrew Meadows committed 9 years ago205e5d7
  21. fix GLMHelpers::generateBasisVectors()Andrew Meadows committed 9 years ago81764f0
  22. Migrate core avatar rendering functionality to libraryBrad Davis committed 9 years ago2d0bbf7
  23. input/controller routing thru skeleton model and rig.Anthony J. Thibault committed 9 years agodc19f37
  24. make implicit cast explicitAndrew Meadows committed 9 years agobe0ca41
  25. Optimizations, SIMD and const correctnessBrad Davis committed 9 years ago901c020
  26. Adjust size and offset of grab balls to better align with hand controllers.Anthony J. Thibault committed 10 years agobcd31e3
  27. PR commentsBrad Davis committed 10 years ago5a9be81
  28. Remove roll from cursor in HMDBrad Davis committed 10 years ago21d2c97
  29. Merge branch 'master' into tony/improved-avatar-mixer-precisionAnthony J. Thibault committed 10 years agoa1c32f8
  30. Fix abs of unsigned warningZach Pomerantz committed 10 years ago59e17c2
  31. Fix for linux warning.Anthony J. Thibault committed 10 years ago2c6b0e5
  32. Added six byte quaternion compression routines & testsAnthony J. Thibault committed 10 years ago818d1f4
  33. warning fix in releaseAnthony J. Thibault committed 10 years ago9821c27
  34. Increased tolerance for near zero length vectorsAnthony J. Thibault committed 10 years ago7f5296f
  35. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152