Code

History

  1. Update libraries/shared/src/GeometryUtil.cppdaleglass committed 6 years agoed4164b
  2. Fix -Wclass-memaccess warningsDale Glass committed 6 years ago5a8be4d
  3. findClosestApproachOfLines will find where two lines get the closest to each otherSeth Alves committed 7 years ago64e4ff8
  4. model emitters!SamGondelman committed 7 years ago3ff0770
  5. merge with masterSamGondelman committed 8 years ago0c8a4cc
  6. faster aabox ray intersection and pre-computed inverse directionSamGondelman committed 8 years agoaae06e8
  7. faster triangle intersectionSamGondelman committed 8 years ago1c0c17c
  8. ordered ray/parabola intersection codeSamGondelman committed 8 years ago5c0b12a
  9. CR improvementsSamGondelman committed 8 years ago6a52b7b
  10. parabola/polyvox, fixing some bugsSamGondelman committed 8 years ago318ef90
  11. followNormal, fixin stuffSamGondelman committed 8 years ago763e646
  12. parabola aabox fixes, refactoring some intersection mathSamGondelman committed 8 years ago564578a
  13. parabola-overlay and -avatar intersection, handle case where acceleration == 0SamGondelman committed 8 years ago845ddda
  14. parabola triangle intersectionSamGondelman committed 8 years agoca5ce88
  15. parabola sphere intersectionSamGondelman committed 8 years agofcc523f
  16. parabola vs. web and textSamGondelman committed 8 years agobbe9a00
  17. fixing findRayIntersection bugsSamGondelman committed 8 years ago7130b5a
  18. parabola picks, started implementing mathSamGondelman committed 8 years ago90091d1
  19. support additional .extraInfo for ray intersectionshumbletim committed 8 years agoa146b77
  20. Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)Olivier Prat committed 8 years agod98dfff
  21. Merged request changes from shadowOlivier Prat committed 8 years agoe4818f1
  22. First draft version of tighter shadow frustumOlivier Prat committed 9 years ago6cf689a
  23. warning fixesAnthony J. Thibault committed 9 years agof72a94e
  24. fix case on include for linuxAnthony J. Thibault committed 9 years agob050d2c
  25. improve 14-dop generation for avatar joint collisionAnthony J. Thibault committed 9 years agoae98974
  26. Shoulder puck calibration work in progressAnthony J. Thibault committed 9 years ago9f6641e
  27. When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.Howard Stearns committed 9 years ago3d62900
  28. voxel-paint paints with capsules rather than spheresSeth Alves committed 9 years ago88c850a
  29. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  30. Smooth transition of hands from in-body to out-of-body modes.Anthony Thibault committed 10 years ago10c5da5
  31. capsule projection and distance tests now work for non-vertical capsulesAnthony J. Thibault committed 10 years agof4c4b34
  32. Moved outOfBody detection into MyAvatar::FollowHelperAnthony J. Thibault committed 10 years agobaee518
  33. GeometryUtils: coneSphereAngle testAnthony J. Thibault committed 10 years agod9063b1
  34. fix Triangle::getNormal, add normal display to rayPickExampleBrad Hefta-Gaub committed 11 years ago3e758f3
  35. normalize the surface normal from the triangle, coding standard fix, update exampleBrad Hefta-Gaub committed 11 years agoce3da09