Code

History

Commits on master to plugins35+
  1. actually save the presence settings oopsAda committed 1 month ago2ea5547
  2. openxr: Setting to disable presence trackingAda committed 1 month ago7cb4085
  3. Square checkboxes on OpenXrConfiguration.qml, properly log disconnected controllersAda committed 2 months ago18f80c4
  4. Add hand tracking toggle to OpenXR settingsAda committed 5 months ago408c8b9
  5. Fix Vive controller bindings on OpenXRAda committed 3 months ago37a5f47
  6. Revert improved culling frustum in OpenVR. Fixes https://github.com/overte-org/overte/issues/2242 Reverts the OpenVR part of fcf5981e98a234fb1104f3053dda0fac30d059e9Julian Groß committed 3 months ago5c001a2
  7. Fix building hifiOSC.Julian Groß committed 5 months ago4f441d2
  8. runtime gl api switchingHifiExperiments committed 6 months agoebcc81c
  9. Merge pull request #2173 from overte-org/fix/frustum_fixesksuprynowicz committed 6 months agoa90d828
  10. use XRAPI_CALL and XRAPI_ATTR properly oopsAda committed 7 months agobeaedb3
  11. Move presence check, EXT_debug_utils support, Win32 GLRC hackAda committed 7 months agoa0dd8df
  12. Read glxContext field so compiler doesn't incorrectly optimise it outAda committed 7 months ago9121e72
  13. Merge pull request #2123 from ada-tv/fix/wayland-eglksuprynowicz committed 7 months ago8d3736a
  14. Use std::optional for metacarpal correctionKarol Suprynowicz committed 7 months ago4d949fa
  15. Fix typos in SteamVR OpenXR fixksuprynowicz committed 7 months agoafe47b0
  16. Reapply "Fix OpenXR finger poses on SteamVR"ksuprynowicz committed 7 months agob95f169
  17. Revert "Fix OpenXR finger poses on SteamVR"ksuprynowicz committed 7 months ago384cf35
  18. Fix OpenXR finger poses on SteamVRksuprynowicz committed 7 months ago71c0ebf
  19. Fix flickering sky on OpenVR and FOV limit on OpenXRksuprynowicz committed 7 months ago97a9844
  20. Smaller margin, clamp angle to 0.9pi on OpenXRAda committed 7 months ago765fc4e
  21. far and near are reserved keywords in Windows.Julian Groß committed 7 months ago97d858b
  22. Only check for MNDX_egl_enable if EGL is supportedAda committed 8 months agoa73a68b
  23. Support EGL on Linux, basic MNDX_egl_enable support in OpenXRAda committed 8 months agob4874b1
  24. Fix culling frustum in OpenVR and OpenXR pluginsAda committed 8 months agofcf5981
  25. Check for trigger value too in sim hand tracking for controllers without touchAda committed 9 months ago0b7089c
  26. Oops All Typos!Ada committed 9 months agofc714c7
  27. Expose hardware trigger clicks, but continue using virtual ones for lasersAda committed 10 months agocb810c7
  28. Expose more OpenXR inputsAda committed 11 months ago6efd3d6
  29. Merge pull request #1782 from RTUnreal/nixos_supportRTUnreal committed 10 months ago35acf70
  30. Disable Oculus plugins to work around build failures on Windows.Julian Groß committed 10 months agof82bdf8
  31. Vulkan cleanup 2ksuprynowicz committed 1 year ago4ab3c96
  32. Fix OpenGL on Vulkan branchksuprynowicz committed 1 year agofe160b9
  33. Vulkan post-rebase fixes for TAA PRksuprynowicz committed 1 year agoab72beb
  34. Add vulkan backendBrad Davis committed 8 years agob7978d6
  35. Plugin gpu backend accessBrad Davis committed 8 years agoe9e873c