Code

History

Commits on master to plugins/oculus35+
  1. fix some plugin errorsRTUnreal committed 1 year ago611faa9
  2. Replace USE_GLES environment variables with OVERTE_RENDERING_BACKEND cache variable.Julian Groß committed 1 year ago5e14df3
  3. :wrench: Use conan packages instead of cmake external projectsEdgar committed 2 years ago27ff180
  4. Re-enable building Oculus plugin on VS 2022Dale Glass committed 2 years agoa79cd1e
  5. Disabled Oculus plugin in additional placeksuprynowicz committed 3 years ago241fe61
  6. Merge pull request #185 from overte-org/feature/v8ksuprynowicz committed 3 years agoe578fe2
  7. Disable libOVR on MSVC 2022 for nowksuprynowicz committed 3 years ago34efd75
  8. Fix copyright headersJulian Groß committed 3 years agoae7d229
  9. rework ScriptValue to act like a stack variable rather than a pointerHeather Anderson committed 5 years ago8581022
  10. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  11. Convert all "/**jsdoc" occurrences to "/*@jsdoc"David Rowe committed 5 years ago4d11d1d
  12. triggerHapticPulse supports arbitrary device index instead of handsHifiExperiments committed 5 years agob6e7466
  13. Fix oculus calibration screen crash if touch not onRyan Huffman committed 7 years ago37aee77
  14. fix bug that caused comfort-mode to be active at all times in HMDSeth Alves committed 7 years ago22a913b
  15. comfort mode -- squeeze vision to avoid sicknessSeth Alves committed 7 years ago9baf4c7
  16. fixed ui flipping issueAnna committed 7 years ago787359f
  17. fixed color banding on riftAnna committed 7 years ago59505ab
  18. works on desktop, android mobile, rift and questAnna committed 7 years ago8c3ddc0
  19. added comments and cleaned upAnna committed 7 years ago3d36c57
  20. restructured gamma correction so snapshots look correctAnna committed 7 years ago250d18d
  21. fixed gamma on rift, removed extraneous code from quest, clarified variable namesAnna committed 7 years agoa1a3ecc
  22. works on quest but not desktopAnna committed 7 years ago1d3867d
  23. Merge branch 'master' into M22075David Rowe committed 7 years ago407ce74
  24. wip redo stencil workSamGondelman committed 7 years agoc730e51
  25. Controller JSDoc updateDavid Rowe committed 7 years ago59533d0
  26. Revert "Case 20060: Grab correct stencil masks from display plugins"Sam Gondelman committed 7 years ago660818a
  27. Merge pull request #15266 from SamGondelman/stencilSam Gondelman committed 7 years ago85bf1da
  28. Revert "Remove _compositeFramebuffer from display plugins"Brad Davis committed 7 years ago44fc0d2
  29. grab correct stencil masks from display pluginsSamGondelman committed 7 years ago4ed7c09
  30. Remove _compositeFramebuffer from display pluginsBrad Davis committed 7 years agocb31140
  31. track oculus controllers while in oculus homedanteruiz committed 7 years ago1941e53
  32. Support custom display / input plugin lists and small tweaksBrad Davis committed 7 years agod330180
  33. Merge pull request #14787 from wayne-chen/oculusLoginFeatureJeff Clinton committed 7 years ago536a76a
  34. callback return upon request if not runningWayne Chen committed 7 years ago0cbaea4
  35. optimizing ctor/dtorWayne Chen committed 7 years ago28ab409