Code

History

  1. Convert all "/**jsdoc" occurrences to "/*@jsdoc"David Rowe committed 5 years ago4d11d1d
  2. triggerHapticPulse supports arbitrary device index instead of handsHifiExperiments committed 5 years agob6e7466
  3. Fix oculus calibration screen crash if touch not onRyan Huffman committed 7 years ago37aee77
  4. Controller JSDoc updateDavid Rowe committed 7 years ago59533d0
  5. track oculus controllers while in oculus homedanteruiz committed 7 years ago1941e53
  6. Merge branch 'master' into feature/hmd-avatar-alignment-typeAnthony Thibault committed 7 years agoa7a71e4
  7. Added HMD Avatar Alignment TypeAnthony Thibault committed 7 years ago5d60698
  8. Introduce optional timestamp into internal Controller axis valuesDavid Rowe committed 7 years ago84c6bb4
  9. Fix touch controller button handling when Oculus remote is pairedBrad Davis committed 8 years ago197fb46
  10. Update Oculus integrationBradley Austin Davis committed 8 years agoe380597
  11. Regularize some JSDoc usageDavid Rowe committed 8 years ago6d4f704
  12. Doc reviewDavid Rowe committed 8 years ago7480526
  13. Controller API JSDocDavid Rowe committed 8 years ago9f83c60
  14. Oculus: Bug fix for head offset on large/small scaled avatars.Anthony J. Thibault committed 9 years agod8e2cbf
  15. remove cruftSeth Alves committed 9 years agoad1ee97
  16. work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientationSeth Alves committed 9 years ago3359a0a
  17. don't worry about head controller being enabled, just check to see if head pose is validSeth Alves committed 9 years ago9088e28
  18. add some saftey checks. cleanupsSeth Alves committed 9 years ago7d21ab8
  19. display plugins are never head controllersSeth Alves committed 9 years agoac61353
  20. syncSeth Alves committed 9 years agoe37387f
  21. more work on getting head routed through input systemSeth Alves committed 9 years ago2ad85c1
  22. oculus lost tracking, delay hand to sideDante Ruiz committed 9 years agoa318128
  23. Fix Oculus Touch + Remote not being detected after initial launchRyan Huffman committed 9 years ago56c5f06
  24. Fix Oculus Touch flags checkAtlante45 committed 9 years ago07802eb
  25. try, try againSeth Alves committed 9 years ago645134e
  26. avoid some more static/global QStrings in pluginsSeth Alves committed 9 years agof8fb5b9
  27. Override getSubdeviceNames in OculusControllerManagerRyan Huffman committed 10 years agoba7eac5
  28. only activate a touch device if one is connectedBrad Hefta-Gaub committed 10 years ago8f96715
  29. if call to ovr_GetSessionStatus fails, also don't take input from controllersSeth Alves committed 10 years ago8f76c43
  30. clear pose before short-circuiting updateSeth Alves committed 10 years ago8c43c12
  31. if the HMD isn't on someone's head, don't take input from the controllersSeth Alves committed 10 years ago03a47af
  32. Merge branch 'master' of https://github.com/highfidelity/hifi into vive-uihoward-stearns committed 10 years ago8421931
  33. rework plugins to not depend on PluginContainer unless they want toBrad Hefta-Gaub committed 10 years agoc322317
  34. Working on touchBradley Austin Davis committed 10 years ago62051ad
  35. Merge pull request #8027 from SamGondelman/exposeHapticsBrad Hefta-Gaub committed 10 years ago8434aa9