Code

History

  1. triggerHapticPulse supports arbitrary device index instead of handsHifiExperiments committed 5 years agob6e7466
  2. Fix oculus calibration screen crash if touch not onRyan Huffman committed 7 years ago37aee77
  3. track oculus controllers while in oculus homedanteruiz committed 7 years ago1941e53
  4. Fix touch controller button handling when Oculus remote is pairedBrad Davis committed 8 years ago197fb46
  5. Update Oculus integrationBradley Austin Davis committed 8 years agoe380597
  6. don't worry about head controller being enabled, just check to see if head pose is validSeth Alves committed 9 years ago9088e28
  7. display plugins are never head controllersSeth Alves committed 9 years agoac61353
  8. more work on getting head routed through input systemSeth Alves committed 9 years ago2ad85c1
  9. ask display-plugins if they are head-controllersSeth Alves committed 9 years agoaf5ba3a
  10. oculus lost tracking, delay hand to sideDante Ruiz committed 9 years agoa318128
  11. Fix Oculus Touch + Remote not being detected after initial launchRyan Huffman committed 9 years ago56c5f06
  12. avoid some more static/global QStrings in pluginsSeth Alves committed 10 years agof8fb5b9
  13. Override getSubdeviceNames in OculusControllerManagerRyan Huffman committed 10 years agoba7eac5
  14. Update hand controller detectionRyan Huffman committed 10 years agod589812
  15. Update tutorial to work with HMD + Hand Controllers onlyRyan Huffman committed 10 years ago216cf2b
  16. if overlapping calls, haptics take on strength and duration of call that will finish lastSamGondelman committed 10 years agob59d597
  17. added options for both hands (default), all devices, short pulse, and fixed touch timing mechanismSamGondelman committed 10 years agoe7743cd
  18. trying to add duration support for viveSamGondelman committed 10 years agof51cb7c
  19. added haptic support to sdl and touch (needs testing)SamGondelman committed 10 years agoe2c4b4d
  20. Doing a pass over the input plugins and controller codeBrad Davis committed 10 years ago07562f7
  21. Support oculus remote inputBrad Davis committed 10 years agoa58a627
  22. Fixing input API, DLL path for OculusBrad Davis committed 10 years ago80d3975
  23. Only enable the Oculus plugin in the presence of the 1.x runtimeBrad Davis committed 10 years agobd9813b
  24. Update to latest Oculus SDK, add input device supportBrad Davis committed 10 years agod056c41