Code

History

  1. Cached shader binaries and uniform data for shadersBradley Austin Davis committed 8 years ago3beb776
  2. CharacterController: added hard limit to follow displacementAnthony J. Thibault committed 10 years agoca8a832
  3. MyAvatar: Recenter when the head turns away from the hipsAnthony J. Thibault committed 10 years agoa91c181
  4. move GLMTestUtils.h where all tests can find itAndrew Meadows committed 11 years agocae77cf
  5. move GlmTestUtils.h to GLMTestUtils.hAndrew Meadows committed 11 years agoba5346a
  6. fix physics-tests build errorsAndrew Meadows committed 11 years agod03a7d1
  7. Cleanup + formattingSeiji Emery committed 11 years agoa48adf5
  8. RefactoringSeiji Emery committed 11 years ago67093cb
  9. ShapeColliderTests now uses QtTestSeiji Emery committed 11 years agoc2b7f70
  10. cleanupSeiji Emery committed 11 years ago01c85e0
  11. Added a custom test macro, QFUZZY_COMPARE (compares two values with an explicit error tolerance), and the infrastructure for defining more.Seiji Emery committed 11 years ago16dd5e0
  12. Fixed test target dependencies (which were not getting added into the *-tests build targets)Seiji Emery committed 11 years agod75f3b1
  13. Setup cmake build files for QtTest-based unit tests.Seiji Emery committed 11 years ago64922ec
  14. move number constants out of SharedUtil to NumericalConstantsStephen Birarda committed 11 years ago94739cf
  15. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  16. easier to read Bullet to GLM conversions and backAndrew Meadows committed 11 years ago6f72d4a
  17. fix build to work when cmake does not fiind BulletAndrew Meadows committed 12 years ago7c53c7a
  18. Adding BulletUtil.h with tests.Andrew Meadows committed 12 years ago2734afc