Code

History

  1. Cached shader binaries and uniform data for shadersBradley Austin Davis committed 8 years ago3beb776
  2. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  3. use glm::nan() for platform-agnostic codeAndrew Meadows committed 8 years agob3452f2
  4. fix bitrot from changed glm::vec3 API?Andrew Meadows committed 9 years ago39538db
  5. GeometryUtils: coneSphereAngle testAnthony J. Thibault committed 10 years agod9063b1
  6. MyAvatar: Allow user to raise hands directly overhead.Anthony J. Thibault committed 10 years ago4a78300
  7. Added tests for GLMHelpers::safeEulerAngles.Anthony J. Thibault committed 10 years ago5d596bc
  8. coalesce scattered dupes of unit-test utilitiesAndrew Meadows committed 11 years ago6dfbf7f
  9. add swing-twist decomposition util with unit-testsAndrew Meadows committed 11 years agof9a4b82
  10. remove PlaneShape dependency from GeometryUtilsAndrew Meadows committed 11 years agoef5e7e9