#include #include #include #include #include "ScriptEngineTests.h" #include "DependencyManager.h" #include "ScriptEngines.h" #include "ScriptEngine.h" #include "ScriptCache.h" #include "ScriptManager.h" #include "ResourceManager.h" #include "ResourceRequestObserver.h" #include "StatTracker.h" #include "NodeList.h" #include "../../../libraries/entities/src/EntityScriptingInterface.h" //#include "../../../libraries/entities/src/EntityScriptingInterface.h" QTEST_MAIN(ScriptEngineTests) void ScriptEngineTests::initTestCase() { // AudioClient starts networking, but for the purposes of the tests here we don't care, // so just got to use some port. //int listenPort = 10000; //DependencyManager::registerInheritance(); //DependencyManager::set(NodeType::Agent, listenPort); DependencyManager::set(ScriptManager::NETWORKLESS_TEST_SCRIPT, QUrl("")); DependencyManager::set(); // DependencyManager::set(); // DependencyManager::set(); DependencyManager::set(); DependencyManager::set(); // DependencyManager::set(true); QSharedPointer ac = DependencyManager::get(); QVERIFY(!ac.isNull()); connect(ac.get(), &ScriptEngines::scriptLoadError, [](const QString& filename, const QString& error){ qWarning() << "Failed to load script" << filename << ":" << error; }); connect(ac.get(), &ScriptEngines::printedMessage, [](const QString& message, const QString& engineName){ qDebug() << "Printed message from engine" << engineName << ": " << message; }); connect(ac.get(), &ScriptEngines::infoMessage, [](const QString& message, const QString& engineName){ qInfo() << "Info message from engine" << engineName << ": " << message; }); connect(ac.get(), &ScriptEngines::warningMessage, [](const QString& message, const QString& engineName){ qWarning() << "Warning from engine" << engineName << ": " << message; }); connect(ac.get(), &ScriptEngines::errorMessage, [](const QString& message, const QString& engineName){ qCritical() << "Error from engine" << engineName << ": " << message; }); } void ScriptEngineTests::scriptTest() { QSharedPointer ac = DependencyManager::get(); QVERIFY(!ac.isNull()); QDir testScriptsDir("tests"); QStringList testScripts = testScriptsDir.entryList(QStringList() << "*.js", QDir::Files); testScripts.sort(); for(QString scriptFilename : testScripts) { scriptFilename = "tests/" + scriptFilename; qInfo() << "Running test script: " << scriptFilename; QString scriptSource; { QFile scriptFile(scriptFilename); scriptFile.open(QIODevice::ReadOnly); QTextStream scriptStream(&scriptFile); scriptSource.append(scriptStream.readAll()); // Scripts keep on running until Script.stop() is called. For our tests here, // that's not desirable, so we append an automatic stop at the end of every // script. scriptSource.append("\nScript.stop(true);\n"); } //qDebug() << "Source: " << scriptSource; ScriptManagerPointer sm = newScriptManager(ScriptManager::NETWORKLESS_TEST_SCRIPT, scriptSource, scriptFilename); connect(sm.get(), &ScriptManager::scriptLoaded, [](const QString& filename){ qWarning() << "Loaded script" << filename; }); connect(sm.get(), &ScriptManager::errorLoadingScript, [](const QString& filename){ qWarning() << "Failed to load script" << filename; }); connect(sm.get(), &ScriptManager::printedMessage, [](const QString& message, const QString& engineName){ qDebug() << "Printed message from engine" << engineName << ": " << message; }); connect(sm.get(), &ScriptManager::infoMessage, [](const QString& message, const QString& engineName){ qInfo() << "Info message from engine" << engineName << ": " << message; }); connect(sm.get(), &ScriptManager::warningMessage, [](const QString& message, const QString& engineName){ qWarning() << "Warning from engine" << engineName << ": " << message; }); connect(sm.get(), &ScriptManager::errorMessage, [](const QString& message, const QString& engineName){ qCritical() << "Error from engine" << engineName << ": " << message; }); connect(sm.get(), &ScriptManager::finished, [](const QString& fileNameString, ScriptManagerPointer smp){ qInfo() << "Finished running script" << fileNameString; }); connect(sm.get(), &ScriptManager::runningStateChanged, [sm](){ qInfo() << "Running state changed. Running = " << sm->isRunning() << "; Stopped = " << sm->isStopped() << "; Finished = " << sm->isFinished(); }); sm->run(); } //TODO: Add a test for Script.require(JSON) }