// // Created by Sam Gondelman 7/11/2017 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "StaticRayPick.h" StaticRayPick::StaticRayPick(const glm::vec3& position, const glm::vec3& direction, const PickFilter& filter, const float maxDistance, const bool enabled) : RayPick(filter, maxDistance, enabled), _pickRay(position, direction) { } const PickRay StaticRayPick::getMathematicalPick() const { return _pickRay; }