// // SelectionScriptingInterface.cpp // interface/src/scripting // // Created by Zach Fox on 2017-08-22. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "SelectionScriptingInterface.h" #include #include "Application.h" GameplayObjects::GameplayObjects() { } bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) { containsData = true; _avatarIDs.push_back(avatarID); return true; } bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) { _avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end()); return true; } bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) { containsData = true; _entityIDs.push_back(entityID); return true; } bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) { _entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end()); return true; } bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) { containsData = true; _overlayIDs.push_back(overlayID); return true; } bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) { _overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end()); return true; } SelectionScriptingInterface::SelectionScriptingInterface() { } bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return addToGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return addToGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return addToGameplayObjects(listName, (OverlayID)id); } return false; } bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return removeFromGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return removeFromGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return removeFromGameplayObjects(listName, (OverlayID)id); } return false; } bool SelectionScriptingInterface::clearSelectedItemsList(const QString& listName) { // QWriteLocker lock(&_selectionListsLock); _selectedItemsListMap.insert(listName, GameplayObjects()); onSelectedItemsListChanged(listName); return true; } bool SelectionScriptingInterface::enableListHighlight(const QString& listName, const QVariantMap& highlightStyleValues) { // QWriteLocker lock(&_selectionListsLock); auto highlightStyle = _highlightedListMap.find(listName); if (highlightStyle == _highlightedListMap.end()) { highlightStyle = _highlightedListMap.insert(listName, SelectionHighlightStyle()); } if (!(*highlightStyle).isBoundToList()) { auto currentList = _selectedItemsListMap.find(listName); if (currentList == _selectedItemsListMap.end()) { _selectedItemsListMap.insert(listName, GameplayObjects()); } setupHandler(listName); (*highlightStyle).setBoundToList(true); } (*highlightStyle).fromVariantMap(highlightStyleValues); auto mainScene = qApp->getMain3DScene(); if (mainScene) { render::Transaction transaction; transaction.resetSelectionHighlight(listName.toStdString(), (*highlightStyle).getStyle()); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::highlightStyleChanged(), Unexpected null scene, possibly during application shutdown"; } return true; } bool SelectionScriptingInterface::disableListHighlight(const QString& listName) { // QWriteLocker lock(&_selectionListsLock); auto highlightStyle = _highlightedListMap.find(listName); if (highlightStyle != _highlightedListMap.end()) { // if ((*highlightStyle).isBoundToList()) { _highlightedListMap.erase(highlightStyle); auto mainScene = qApp->getMain3DScene(); if (mainScene) { render::Transaction transaction; transaction.removeHighlightFromSelection(listName.toStdString()); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::highlightStyleChanged(), Unexpected null scene, possibly during application shutdown"; } // emit highlightStyleRemoved(listName); // } } return true; } QVariantMap SelectionScriptingInterface::getListHighlightStyle(const QString& listName) const { // QReadLocker lock(&_selectionListsLock); auto highlightStyle = _highlightedListMap.find(listName); if (highlightStyle == _highlightedListMap.end()) { return QVariantMap(); } else { return (*highlightStyle).toVariantMap(); } } render::HighlightStyle SelectionScriptingInterface::getHighlightStyle(const QString& listName) const { // QReadLocker lock(&_selectionListsLock); auto highlightStyle = _highlightedListMap.find(listName); if (highlightStyle == _highlightedListMap.end()) { return render::HighlightStyle(); } else { return (*highlightStyle).getStyle(); } } template bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) { // QWriteLocker lock(&_selectionListsLock); GameplayObjects currentList = _selectedItemsListMap.value(listName); currentList.addToGameplayObjects(idToAdd); _selectedItemsListMap.insert(listName, currentList); onSelectedItemsListChanged(listName); return true; } template bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) { // QWriteLocker lock(&_selectionListsLock); GameplayObjects currentList = _selectedItemsListMap.value(listName); if (currentList.getContainsData()) { currentList.removeFromGameplayObjects(idToRemove); _selectedItemsListMap.insert(listName, currentList); onSelectedItemsListChanged(listName); return true; } else { return false; } } // // END HANDLING GENERIC ITEMS // GameplayObjects SelectionScriptingInterface::getList(const QString& listName) { // QReadLocker lock(&_selectionListsLock); return _selectedItemsListMap.value(listName); } void SelectionScriptingInterface::printList(const QString& listName) { // QReadLocker lock(&_selectionListsLock); auto currentList = _selectedItemsListMap.find(listName); if (currentList != _selectedItemsListMap.end()) { if ((*currentList).getContainsData()) { qDebug() << "List named " << listName << ":"; qDebug() << "Avatar IDs:"; for (auto i : (*currentList).getAvatarIDs()) { qDebug() << i << ';'; } qDebug() << ""; qDebug() << "Entity IDs:"; for (auto j : (*currentList).getEntityIDs()) { qDebug() << j << ';'; } qDebug() << ""; qDebug() << "Overlay IDs:"; for (auto k : (*currentList).getOverlayIDs()) { qDebug() << k << ';'; } qDebug() << ""; } else { qDebug() << "List named " << listName << " empty"; } } else { qDebug() << "List named " << listName << " doesn't exist."; } } bool SelectionScriptingInterface::removeListFromMap(const QString& listName) { // QWriteLocker lock(&_selectionListsLock); if (_selectedItemsListMap.remove(listName)) { onSelectedItemsListChanged(listName); return true; } else { return false; } } void SelectionScriptingInterface::setupHandler(const QString& selectionName) { // QWriteLocker lock(&_selectionListsLock); auto handler = _handlerMap.find(selectionName); if (handler == _handlerMap.end()) { handler = _handlerMap.insert(selectionName, new SelectionToSceneHandler()); } (*handler)->initialize(selectionName); // connect(this, &SelectionScriptingInterface::selectedItemsListChanged, handler.value(), &SelectionToSceneHandler::selectedItemsListChanged); } void SelectionScriptingInterface::onSelectedItemsListChanged(const QString& listName) { // QWriteLocker lock(&_selectionListsLock); auto handler = _handlerMap.find(listName); if (handler != _handlerMap.end()) { (*handler)->updateSceneFromSelectedList(); } } SelectionToSceneHandler::SelectionToSceneHandler() { } void SelectionToSceneHandler::initialize(const QString& listName) { _listName = listName; updateSceneFromSelectedList(); } void SelectionToSceneHandler::selectedItemsListChanged(const QString& listName) { if (listName == _listName) { updateSceneFromSelectedList(); } } void SelectionToSceneHandler::updateSceneFromSelectedList() { auto mainScene = qApp->getMain3DScene(); if (mainScene) { GameplayObjects thisList = DependencyManager::get()->getList(_listName); render::Transaction transaction; render::ItemIDs finalList; render::ItemID currentID; auto entityTreeRenderer = DependencyManager::get(); auto& overlays = qApp->getOverlays(); for (QUuid& currentAvatarID : thisList.getAvatarIDs()) { auto avatar = std::static_pointer_cast(DependencyManager::get()->getAvatarBySessionID(currentAvatarID)); if (avatar) { currentID = avatar->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } for (EntityItemID& currentEntityID : thisList.getEntityIDs()) { currentID = entityTreeRenderer->renderableIdForEntityId(currentEntityID); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } for (OverlayID& currentOverlayID : thisList.getOverlayIDs()) { auto overlay = overlays.getOverlay(currentOverlayID); if (overlay != NULL) { currentID = overlay->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } render::Selection selection(_listName.toStdString(), finalList); transaction.resetSelection(selection); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown"; } } /* void SelectionToSceneHandler::highlightStyleChanged(const QString& listName) { if (listName == _listName) { auto mainScene = qApp->getMain3DScene(); if (mainScene) { auto thisStyle = DependencyManager::get()->getHighlightStyle(listName); render::Transaction transaction; transaction.resetSelectionHighlight(listName.toStdString(), thisStyle); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::highlightStyleChanged(), Unexpected null scene, possibly during application shutdown"; } } } void SelectionToSceneHandler::highlightStyleRemoved(const QString& listName) { if (listName == _listName) { auto mainScene = qApp->getMain3DScene(); if (mainScene) { render::Transaction transaction; transaction.removeHighlightFromSelection(listName.toStdString()); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::highlightStyleRemoved(), Unexpected null scene, possibly during application shutdown"; } } } */ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) { auto outlineColor = properties["outlineColor"]; if (outlineColor.isValid()) { bool isValid; auto color = xColorFromVariant(properties["outlineColor"], isValid); if (isValid) { _style.color = toGlm(color); } } auto outlineWidth = properties["outlineWidth"]; if (outlineWidth.isValid()) { _style.outlineWidth = outlineWidth.toFloat(); } auto isOutlineSmooth = properties["isOutlineSmooth"]; if (isOutlineSmooth.isValid()) { _style.isOutlineSmooth = isOutlineSmooth.toBool(); } auto outlineIntensity = properties["outlineIntensity"]; if (outlineIntensity.isValid()) { _style.outlineIntensity = outlineIntensity.toFloat(); } auto unoccludedFillOpacity = properties["unoccludedFillOpacity"]; if (unoccludedFillOpacity.isValid()) { _style.unoccludedFillOpacity = unoccludedFillOpacity.toFloat(); } auto occludedFillOpacity = properties["occludedFillOpacity"]; if (occludedFillOpacity.isValid()) { _style.occludedFillOpacity = occludedFillOpacity.toFloat(); } return true; } QVariantMap SelectionHighlightStyle::toVariantMap() const { QVariantMap properties; properties["outlineColor"] = xColorToVariant(xColorFromGlm(_style.color)); properties["outlineWidth"] = _style.outlineWidth; properties["isOutlineSmooth"] = _style.isOutlineSmooth; properties["outlineIntensity"] = _style.outlineIntensity; properties["unoccludedFillOpacity"] = _style.unoccludedFillOpacity; properties["occludedFillOpacity"] = _style.occludedFillOpacity; return properties; }