// // Created by Bradley Austin Davis on 2018/10/21 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #pragma once #include #include #include #include #include "RenderThread.h" // Create a simple OpenGL window that renders text in various ways class PlayerWindow : public QWindow { Q_OBJECT public: PlayerWindow(); virtual ~PlayerWindow(); protected: void touchEvent(QTouchEvent *ev) override; public slots: void loadFile(QString filename); private: hifi::qml::OffscreenSurface _surface; QSettings _settings; RenderThread _renderThread; };