// // Created by Bradley Austin Davis on 2018/10/21 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #pragma once #include #include #include #include class RenderThread : public GenericThread { using Parent = GenericThread; public: QWindow* _window{ nullptr }; std::mutex _mutex; gpu::ContextPointer _gpuContext; // initialized during window creation std::shared_ptr _backend; std::atomic _presentCount{ 0 }; std::mutex _frameLock; std::queue _pendingFrames; gpu::FramePointer _activeFrame; uint32_t _externalTexture{ 0 }; glm::mat4 _correction; hifi::qml::OffscreenSurface* _offscreen{ nullptr }; gl::Context _glContext; uint32_t _uiTexture{ 0 }; uint32_t _uiFbo{ 0 }; void move(const glm::vec3& v); void setup() override; bool process() override; void shutdown() override; void initialize(QWindow* window, hifi::qml::OffscreenSurface* offscreen); void submitFrame(const gpu::FramePointer& frame); void updateFrame(); void renderFrame(); bool makeCurrent() { return _glContext.makeCurrent(); } void doneCurrent() { _glContext.doneCurrent(); } };