// // Created by Bradley Austin Davis on 2018/10/21 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "PlayerWindow.h" #include PlayerWindow::PlayerWindow() { setFlags(Qt::Window); setSurfaceType(QSurface::OpenGLSurface); create(); showFullScreen(); // Ensure the window is visible and the GL context is valid QCoreApplication::processEvents(); _renderThread.initialize(); }