// // OverlayConductor.cpp // interface/src/ui // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "OverlayConductor.h" #include #include #include "Application.h" #include "avatar/AvatarManager.h" #include "InterfaceLogging.h" OverlayConductor::OverlayConductor() { } OverlayConductor::~OverlayConductor() { } bool OverlayConductor::headNotCenteredInOverlay() const { glm::mat4 hmdMat = qApp->getHMDSensorPose(); glm::vec3 hmdPos = extractTranslation(hmdMat); glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f)); Transform uiTransform = qApp->getApplicationCompositor().getModelTransform(); glm::vec3 uiPos = uiTransform.getTranslation(); glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f); const float MAX_COMPOSITOR_DISTANCE = 0.33f; const float MAX_COMPOSITOR_ANGLE = 90.0f; if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE || glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) { return true; } return false; } void OverlayConductor::centerUI() { // place the overlay at the current hmd position in sensor space auto camMat = cancelOutRollAndPitch(qApp->getHMDSensorPose()); // Set its radius. camMat = glm::scale(camMat, glm::vec3(HUD_RADIUS)); qApp->getApplicationCompositor().setModelTransform(Transform(camMat)); } void OverlayConductor::update(float dt) { #if !defined(DISABLE_QML) auto offscreenUi = DependencyManager::get(); if (!offscreenUi) { return; } auto desktop = offscreenUi->getDesktop(); if (!desktop) { return; } auto myAvatar = DependencyManager::get()->getMyAvatar(); // centerUI when hmd mode is first enabled and mounted if (qApp->isHMDMode() && qApp->getActiveDisplayPlugin()->isDisplayVisible()) { if (!_hmdMode) { _hmdMode = true; centerUI(); } } else { _hmdMode = false; } bool initiateRecenter = false; if (_hmdMode && headNotCenteredInOverlay()) { initiateRecenter = true; } bool shouldRecenter = false; bool hasDriveInput = myAvatar->hasDriveInput(); if (hasDriveInput && !_lastHasDriveInput && initiateRecenter) { shouldRecenter = true; } _lastHasDriveInput = hasDriveInput; if (shouldRecenter) { centerUI(); } #endif }