// // AudioEffectOptions.h // libraries/audio/src // // Copyright 2013 High Fidelity, Inc. // Copyright 2022-2023 Overte e.V. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // SPDX-License-Identifier: Apache-2.0 // #ifndef hifi_AudioEffectOptions_h #define hifi_AudioEffectOptions_h #include #include class ScriptContext; class ScriptEngine; /*@jsdoc * Audio effect options used by the {@link Audio} API. * *

Create using new AudioEffectOptions(...).

* * @class AudioEffectOptions * @param {AudioEffectOptions.ReverbOptions} [reverbOptions=null] - Reverberation options. * * @hifi-interface * @hifi-client-entity * @hifi-avatar * @hifi-server-entity * @hifi-assignment-client * * @property {number} bandwidth=10000 - The corner frequency (Hz) of the low-pass filter at reverb input. * @property {number} preDelay=20 - The delay (milliseconds) between dry signal and the onset of early reflections. * @property {number} lateDelay=0 - The delay (milliseconds) between early reflections and the onset of reverb tail. * @property {number} reverbTime=2 - The time (seconds) for the reverb tail to decay by 60dB, also known as RT60. * @property {number} earlyDiffusion=100 - Adjusts the buildup of echo density in the early reflections, normally 100%. * @property {number} lateDiffusion=100 - Adjusts the buildup of echo density in the reverb tail, normally 100%. * @property {number} roomSize=50 - The apparent room size, from small (0%) to large (100%). * @property {number} density=100 - Adjusts the echo density in the reverb tail, normally 100%. * @property {number} bassMult=1.5 - Adjusts the bass-frequency reverb time, as multiple of reverbTime. * @property {number} bassFreq=250 - The crossover frequency (Hz) for the onset of bassMult. * @property {number} highGain=-6 - Reduces the high-frequency reverb time, as attenuation (dB). * @property {number} highFreq=3000 - The crossover frequency (Hz) for the onset of highGain. * @property {number} modRate=2.3 - The rate of modulation (Hz) of the LFO-modulated delay lines. * @property {number} modDepth=50 - The depth of modulation (percent) of the LFO-modulated delay lines. * @property {number} earlyGain=0 - Adjusts the relative level (dB) of the early reflections. * @property {number} lateGain=0 - Adjusts the relative level (dB) of the reverb tail. * @property {number} earlyMixLeft=20 - The apparent distance of the source (percent) in the early reflections. * @property {number} earlyMixRight=20 - The apparent distance of the source (percent) in the early reflections. * @property {number} lateMixLeft=90 - The apparent distance of the source (percent) in the reverb tail. * @property {number} lateMixRight=90 - The apparent distance of the source (percent) in the reverb tail. * @property {number} wetDryMix=50 - Adjusts the wet/dry ratio, from completely dry (0%) to completely wet (100%). */ class AudioEffectOptions : public QObject { Q_OBJECT Q_PROPERTY(float bandwidth READ getBandwidth WRITE setBandwidth) Q_PROPERTY(float preDelay READ getPreDelay WRITE setPreDelay) Q_PROPERTY(float lateDelay READ getLateDelay WRITE setLateDelay) Q_PROPERTY(float reverbTime READ getReverbTime WRITE setReverbTime) Q_PROPERTY(float earlyDiffusion READ getEarlyDiffusion WRITE setEarlyDiffusion) Q_PROPERTY(float lateDiffusion READ getLateDiffusion WRITE setLateDiffusion) Q_PROPERTY(float roomSize READ getRoomSize WRITE setRoomSize) Q_PROPERTY(float density READ getDensity WRITE setDensity) Q_PROPERTY(float bassMult READ getBassMult WRITE setBassMult) Q_PROPERTY(float bassFreq READ getBassFreq WRITE setBassFreq) Q_PROPERTY(float highGain READ getHighGain WRITE setHighGain) Q_PROPERTY(float highFreq READ getHighFreq WRITE setHighFreq) Q_PROPERTY(float modRate READ getModRate WRITE setModRate) Q_PROPERTY(float modDepth READ getModDepth WRITE setModDepth) Q_PROPERTY(float earlyGain READ getEarlyGain WRITE setEarlyGain) Q_PROPERTY(float lateGain READ getLateGain WRITE setLateGain) Q_PROPERTY(float earlyMixLeft READ getEarlyMixLeft WRITE setEarlyMixLeft) Q_PROPERTY(float earlyMixRight READ getEarlyMixRight WRITE setEarlyMixRight) Q_PROPERTY(float lateMixLeft READ getLateMixLeft WRITE setLateMixLeft) Q_PROPERTY(float lateMixRight READ getLateMixRight WRITE setLateMixRight) Q_PROPERTY(float wetDryMix READ getWetDryMix WRITE setWetDryMix) public: AudioEffectOptions(const ScriptValue& arguments = ScriptValue()); AudioEffectOptions(const AudioEffectOptions &other); AudioEffectOptions& operator=(const AudioEffectOptions &other); static ScriptValue constructor(ScriptContext* context, ScriptEngine* engine); float getBandwidth() const { return _bandwidth; } void setBandwidth(float bandwidth) { _bandwidth = bandwidth; } float getPreDelay() const { return _preDelay; } void setPreDelay(float preDelay) { _preDelay = preDelay; } float getLateDelay() const { return _lateDelay; } void setLateDelay(float lateDelay) { _lateDelay = lateDelay; } float getReverbTime() const { return _reverbTime; } void setReverbTime(float reverbTime) { _reverbTime = reverbTime; } float getEarlyDiffusion() const { return _earlyDiffusion; } void setEarlyDiffusion(float earlyDiffusion) { _earlyDiffusion = earlyDiffusion; } float getLateDiffusion() const { return _lateDiffusion; } void setLateDiffusion(float lateDiffusion) { _lateDiffusion = lateDiffusion; } float getRoomSize() const { return _roomSize; } void setRoomSize(float roomSize) { _roomSize = roomSize; } float getDensity() const { return _density; } void setDensity(float density) { _density = density; } float getBassMult() const { return _bassMult; } void setBassMult(float bassMult) { _bassMult = bassMult; } float getBassFreq() const { return _bassFreq; } void setBassFreq(float bassFreq) { _bassFreq = bassFreq; } float getHighGain() const { return _highGain; } void setHighGain(float highGain) { _highGain = highGain; } float getHighFreq() const { return _highFreq; } void setHighFreq(float highFreq) { _highFreq = highFreq; } float getModRate() const { return _modRate; } void setModRate(float modRate) { _modRate = modRate; } float getModDepth() const { return _modDepth; } void setModDepth(float modDepth) { _modDepth = modDepth; } float getEarlyGain() const { return _earlyGain; } void setEarlyGain(float earlyGain) { _earlyGain = earlyGain; } float getLateGain() const { return _lateGain; } void setLateGain(float lateGain) { _lateGain = lateGain; } float getEarlyMixLeft() const { return _earlyMixLeft; } void setEarlyMixLeft(float earlyMixLeft) { _earlyMixLeft = earlyMixLeft; } float getEarlyMixRight() const { return _earlyMixRight; } void setEarlyMixRight(float earlyMixRight) { _earlyMixRight = earlyMixRight; } float getLateMixLeft() const { return _lateMixLeft; } void setLateMixLeft(float lateMixLeft) { _lateMixLeft = lateMixLeft; } float getLateMixRight() const { return _lateMixRight; } void setLateMixRight(float lateMixRight) { _lateMixRight = lateMixRight; } float getWetDryMix() const { return _wetDryMix; } void setWetDryMix(float wetDryMix) { _wetDryMix = wetDryMix; } private: float _bandwidth; // [20, 24000] Hz float _preDelay; // [0, 333] ms float _lateDelay; // [0, 166] ms float _reverbTime; // [0.1, 100] seconds float _earlyDiffusion; // [0, 100] percent float _lateDiffusion; // [0, 100] percent float _roomSize; // [0, 100] percent float _density; // [0, 100] percent float _bassMult; // [0.1, 10] ratio float _bassFreq; // [10, 500] Hz float _highGain; // [-24, 0] dB float _highFreq; // [1000, 12000] Hz float _modRate; // [0.1, 10] Hz float _modDepth; // [0, 100] percent float _earlyGain; // [-96, +24] dB float _lateGain; // [-96, +24] dB float _earlyMixLeft; // [0, 100] percent float _earlyMixRight; // [0, 100] percent float _lateMixLeft; // [0, 100] percent float _lateMixRight; // [0, 100] percent float _wetDryMix; // [0, 100] percent }; Q_DECLARE_METATYPE(AudioEffectOptions); ScriptValue audioEffectOptionsToScriptValue(ScriptEngine* scriptEngine, const AudioEffectOptions& audioEffectOptions); bool audioEffectOptionsFromScriptValue(const ScriptValue& scriptValue, AudioEffectOptions& audioEffectOptions); #endif // hifi_AudioEffectOptions_h