// glsl / C++ compatible source as interface for DeferredBuffer layout #define DEFERRED_COLOR_SLOT 0 #define DEFERRED_NORMAL_SLOT 1 #define DEFERRED_SPECULAR_SLOT 2 #define DEFERRED_VELOCITY_SLOT 3 #define DEFERRED_LIGHTING_SLOT 4 // <@if 1@> // Trigger Scribe include // <@endif@> //