// // ToneMapAndResampleTask.cpp // libraries/render-utils/src // // Created by Anna Brewer on 7/3/19. // Copyright 2019 High Fidelity, Inc. // Copyright 2024 Overte e.V. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "ToneMapAndResampleTask.h" #include #include #include "render-utils/ShaderConstants.h" #include "StencilMaskPass.h" #include "FramebufferCache.h" using namespace render; using namespace shader::gpu::program; using namespace shader::render_utils::program; gpu::PipelinePointer ToneMapAndResample::_pipeline; gpu::PipelinePointer ToneMapAndResample::_mirrorPipeline; ToneMapAndResample::ToneMapAndResample() { Parameters parameters; _parametersBuffer = gpu::BufferView(std::make_shared(gpu::Buffer::UniformBuffer, sizeof(Parameters), (const gpu::Byte*) ¶meters)); } void ToneMapAndResample::init() { // shared_ptr to gpu::State gpu::StatePointer blitState = std::make_shared(); blitState->setDepthTest(gpu::State::DepthTest(false, false)); blitState->setColorWriteMask(true, true, true, true); _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState)); _mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState)); } void ToneMapAndResample::setExposure(float exposure) { if (_exposure != exposure) { _exposure = exposure; _parametersBuffer.edit()._twoPowExposure = pow(2.0, exposure); } } void ToneMapAndResample::setCurve(TonemappingCurve curve) { auto& params = _parametersBuffer.get(); if (params._toneCurve != (int)curve) { _parametersBuffer.edit()._toneCurve = (int)curve; } } void ToneMapAndResample::configure(const Config& config) { _debug = config.debug; _debugExposure = config.exposure; _debugCurve = (TonemappingCurve)config.curve; } void ToneMapAndResample::run(const RenderContextPointer& renderContext, const Input& input, Output& output) { assert(renderContext->args); assert(renderContext->args->hasViewFrustum()); RenderArgs* args = renderContext->args; auto lightingBuffer = input.get0()->getRenderBuffer(0); auto destinationFramebuffer = input.get1(); const auto tonemappingFrame = input.get2(); const auto& tonemappingStage = renderContext->_scene->getStage(); graphics::TonemappingPointer tonemapping; if (tonemappingStage && tonemappingFrame->_elements.size()) { tonemapping = tonemappingStage->getElement(tonemappingFrame->_elements.front()); } if (args->_mirrorDepth > 0) { setCurve(TonemappingCurve::SRGB); setExposure(0.0f); } else if (_debug) { setCurve(_debugCurve); setExposure(_debugExposure); } else if (tonemapping) { setCurve(tonemapping->getCurve()); setExposure(tonemapping->getExposure()); } if (!destinationFramebuffer) { destinationFramebuffer = args->_blitFramebuffer; } if (!lightingBuffer || !destinationFramebuffer) { return; } if (!_pipeline) { init(); } const auto bufferSize = destinationFramebuffer->getSize(); auto srcBufferSize = glm::ivec2(lightingBuffer->getDimensions()); glm::ivec4 destViewport{ 0, 0, bufferSize.x, bufferSize.y }; gpu::doInBatch("Resample::run", args->_context, [&](gpu::Batch& batch) { batch.enableStereo(false); batch.setFramebuffer(destinationFramebuffer); batch.setViewportTransform(destViewport); batch.setProjectionTransform(glm::mat4()); batch.resetViewTransform(); bool shouldMirror = args->_numMirrorFlips >= (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE ? 1 : 0); batch.setPipeline(shouldMirror ? _mirrorPipeline : _pipeline); batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport)); batch.setUniformBuffer(render_utils::slot::buffer::ToneMappingParams, _parametersBuffer); batch.setResourceTexture(render_utils::slot::texture::ToneMappingColor, lightingBuffer); batch.draw(gpu::TRIANGLE_STRIP, 4); }); // Set full final viewport args->_viewport = destViewport; output = destinationFramebuffer; }