<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // standardDrawTexture.frag // fragment shader // // Created by Sam Gateau on 6/10/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/ShaderConstants.h@> // the texture TEXTURE(0, sampler2D, colorMap); INPUT(GPU_ATTR_POSITION, vec3, varPosition); INPUT(GPU_ATTR_NORMAL, vec3, varNormal); INPUT(GPU_ATTR_TEXCOORD0, vec2, varTexCoord0); INPUT(GPU_ATTR_COLOR, vec4, varColor); OUTPUT(0, vec4, outFragColor); void main(void) { vec4 color = texture(colorMap, varTexCoord0); outFragColor = color * varColor; }