#include "ShaderEnums.h" #include namespace shader { const std::vector& startupPrograms() { static const std::vector STARTUP_PROGRAMS{{ @SHADER_PROGRAMS_ARRAY@ }}; return STARTUP_PROGRAMS; } const std::vector& allShaders() { static const std::vector ALL_SHADERS{{ @SHADER_SHADERS_ARRAY@ }}; return ALL_SHADERS; } }