// // SDL2Manager.cpp // input-plugins/src/input-plugins // // Created by Sam Gondelman on 6/5/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "SDL2Manager.h" #include #include #include #include #include static_assert( (int)controller::A == (int)SDL_CONTROLLER_BUTTON_A && (int)controller::B == (int)SDL_CONTROLLER_BUTTON_B && (int)controller::X == (int)SDL_CONTROLLER_BUTTON_X && (int)controller::Y == (int)SDL_CONTROLLER_BUTTON_Y && (int)controller::BACK == (int)SDL_CONTROLLER_BUTTON_BACK && (int)controller::GUIDE == (int)SDL_CONTROLLER_BUTTON_GUIDE && (int)controller::START == (int)SDL_CONTROLLER_BUTTON_START && (int)controller::LS == (int)SDL_CONTROLLER_BUTTON_LEFTSTICK && (int)controller::RS == (int)SDL_CONTROLLER_BUTTON_RIGHTSTICK && (int)controller::LB == (int)SDL_CONTROLLER_BUTTON_LEFTSHOULDER && (int)controller::RB == (int)SDL_CONTROLLER_BUTTON_RIGHTSHOULDER && (int)controller::DU == (int)SDL_CONTROLLER_BUTTON_DPAD_UP && (int)controller::DD == (int)SDL_CONTROLLER_BUTTON_DPAD_DOWN && (int)controller::DL == (int)SDL_CONTROLLER_BUTTON_DPAD_LEFT && (int)controller::DR == (int)SDL_CONTROLLER_BUTTON_DPAD_RIGHT && (int)controller::LX == (int)SDL_CONTROLLER_AXIS_LEFTX && (int)controller::LY == (int)SDL_CONTROLLER_AXIS_LEFTY && (int)controller::RX == (int)SDL_CONTROLLER_AXIS_RIGHTX && (int)controller::RY == (int)SDL_CONTROLLER_AXIS_RIGHTY && (int)controller::LT == (int)SDL_CONTROLLER_AXIS_TRIGGERLEFT && (int)controller::RT == (int)SDL_CONTROLLER_AXIS_TRIGGERRIGHT, "SDL2 equivalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h"); const char* SDL2Manager::NAME = "SDL2"; const char* SDL2Manager::SDL2_ID_STRING = "SDL2"; const bool DEFAULT_ENABLED = true; SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) { SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller); return SDL_JoystickInstanceID(joystick); } void SDL2Manager::init() { } QStringList SDL2Manager::getSubdeviceNames() { return _subdeviceNames; } void SDL2Manager::deinit() { _openJoysticks.clear(); SDL_Quit(); } bool SDL2Manager::activate() { // FIXME for some reason calling this code in the `init` function triggers a crash // on OSX in PR builds, but not on my local debug build. Attempting a workaround by // static std::once_flag once; std::call_once(once, [&]{ loadSettings(); auto preferences = DependencyManager::get(); static const QString SDL2_PLUGIN { "Game Controller" }; { auto getter = [this]()->bool { return _enabled; }; auto setter = [this](bool value) { _enabled = value; saveSettings(); emit deviceStatusChanged(getName(), isRunning()); }; auto preference = new CheckPreference(SDL2_PLUGIN, "Enabled", getter, setter); preferences->addPreference(preference); } bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == 0); if (initSuccess) { int joystickCount = SDL_NumJoysticks(); for (int i = 0; i < joystickCount; i++) { SDL_GameController* controller = SDL_GameControllerOpen(i); if (controller) { SDL_JoystickID id = getInstanceId(controller); if (!_openJoysticks.contains(id)) { //Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller); Joystick::Pointer joystick = std::make_shared(id, controller); _openJoysticks[id] = joystick; auto userInputMapper = DependencyManager::get(); userInputMapper->registerDevice(joystick); auto name = SDL_GameControllerName(controller); _subdeviceNames << name; emit joystickAdded(joystick.get()); emit subdeviceConnected(getName(), name); } } } _isInitialized = true; } else { qDebug() << "Error initializing SDL2 Manager"; } }); if (!_isInitialized) { return false; } InputPlugin::activate(); auto userInputMapper = DependencyManager::get(); for (auto joystick : _openJoysticks) { userInputMapper->registerDevice(joystick); emit joystickAdded(joystick.get()); } return true; } void SDL2Manager::deactivate() { auto userInputMapper = DependencyManager::get(); for (auto joystick : _openJoysticks) { userInputMapper->removeDevice(joystick->getDeviceID()); emit joystickRemoved(joystick.get()); } InputPlugin::deactivate(); } const char* SETTINGS_ENABLED_KEY = "enabled"; void SDL2Manager::saveSettings() const { Settings settings; QString idString = getID(); settings.beginGroup(idString); { settings.setValue(QString(SETTINGS_ENABLED_KEY), _enabled); } settings.endGroup(); } void SDL2Manager::loadSettings() { Settings settings; QString idString = getID(); settings.beginGroup(idString); { _enabled = settings.value(SETTINGS_ENABLED_KEY, QVariant(DEFAULT_ENABLED)).toBool(); emit deviceStatusChanged(getName(), isRunning()); } settings.endGroup(); } bool SDL2Manager::isSupported() const { return true; } void SDL2Manager::pluginFocusOutEvent() { for (auto joystick : _openJoysticks) { joystick->focusOutEvent(); } } void SDL2Manager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) { if (!_enabled) { return; } if (_isInitialized) { auto userInputMapper = DependencyManager::get(); for (auto joystick : _openJoysticks) { joystick->update(deltaTime, inputCalibrationData); } PerformanceTimer perfTimer("SDL2Manager::update"); SDL_GameControllerUpdate(); SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_CONTROLLERAXISMOTION) { Joystick::Pointer joystick = _openJoysticks[event.caxis.which]; if (joystick) { joystick->handleAxisEvent(event.caxis); } } else if (event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP) { Joystick::Pointer joystick = _openJoysticks[event.cbutton.which]; if (joystick) { joystick->handleButtonEvent(event.cbutton); } #if 0 if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) { // this will either start or stop a global back event QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN) ? HFBackEvent::startType() : HFBackEvent::endType(); HFBackEvent backEvent(backType); qApp->sendEvent(qApp, &backEvent); } #endif } else if (event.type == SDL_CONTROLLERDEVICEADDED) { SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which); SDL_JoystickID id = getInstanceId(controller); if (!_openJoysticks.contains(id)) { // Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller); Joystick::Pointer joystick = std::make_shared(id, controller); _openJoysticks[id] = joystick; userInputMapper->registerDevice(joystick); QString name = SDL_GameControllerName(controller); emit joystickAdded(joystick.get()); emit subdeviceConnected(getName(), name); _subdeviceNames << name; } } else if (event.type == SDL_CONTROLLERDEVICEREMOVED) { if (_openJoysticks.contains(event.cdevice.which)) { Joystick::Pointer joystick = _openJoysticks[event.cdevice.which]; _openJoysticks.remove(event.cdevice.which); userInputMapper->removeDevice(joystick->getDeviceID()); QString name = SDL_GameControllerName(joystick->getGameController()); emit joystickRemoved(joystick.get()); _subdeviceNames.removeOne(name); } } } } }