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////  ScriptEngine.h//  libraries/script-engine/src////  Created by Brad Hefta-Gaub on 12/14/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ScriptEngine_h#define hifi_ScriptEngine_h #include <vector> #include <QtCore/QObject>#include <QtCore/QUrl>#include <QtScript/QScriptEngine> #include <AnimationCache.h>#include <AudioScriptingInterface.h>#include <AvatarData.h>#include <AvatarHashMap.h>#include <VoxelsScriptingInterface.h> #include "AbstractControllerScriptingInterface.h"#include "ArrayBufferClass.h"#include "Quat.h"#include "ScriptUUID.h"#include "Vec3.h" class EntityScriptingInterface;class VoxelsScriptingInterface; const QString NO_SCRIPT(""); const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 1000) + 0.5); class ScriptEngine : public QScriptEngine {    Q_OBJECTpublic:    ScriptEngine(const QUrl& scriptURL,                 AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);     ScriptEngine(const QString& scriptContents = NO_SCRIPT,                 const QString& fileNameString = QString(""),                 AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);     /// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener    static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }     /// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener    static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; }     ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }    AnimationCache* getAnimationCache() { return &_animationCache; }        /// sets the script contents, will return false if failed, will fail if script is already running    bool setScriptContents(const QString& scriptContents, const QString& fileNameString = QString(""));     const QString& getScriptName() const { return _scriptName; }    void cleanupMenuItems();     QScriptValue registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name    void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,                              QScriptEngine::FunctionSignature setter, QScriptValue object = QScriptValue::NullValue);     Q_INVOKABLE void setIsAvatar(bool isAvatar);    bool isAvatar() const { return _isAvatar; }     void setAvatarData(AvatarData* avatarData, const QString& objectName);    void setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName);     bool isListeningToAudioStream() const { return _isListeningToAudioStream; }    void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }     void setAvatarSound(Sound* avatarSound) { _avatarSound = avatarSound; }    bool isPlayingAvatarSound() const { return _avatarSound != NULL; }     void init();    void run(); /// runs continuously until Agent.stop() is called    void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller     void timerFired();     bool hasScript() const { return !_scriptContents.isEmpty(); }     bool isFinished() const { return _isFinished; }    bool isRunning() const { return _isRunning; }     void setUserLoaded(bool isUserLoaded) { _isUserLoaded = isUserLoaded;  }    bool isUserLoaded() const { return _isUserLoaded; } public slots:    void stop();     QScriptValue evaluate(const QString& program, const QString& fileName = QString(), int lineNumber = 1);    QObject* setInterval(const QScriptValue& function, int intervalMS);    QObject* setTimeout(const QScriptValue& function, int timeoutMS);    void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }    void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }    void include(const QString& includeFile);    void load(const QString& loadfile);    void print(const QString& message);     void nodeKilled(SharedNodePointer node); signals:    void update(float deltaTime);    void scriptEnding();    void finished(const QString& fileNameString);    void cleanupMenuItem(const QString& menuItemString);    void printedMessage(const QString& message);    void errorMessage(const QString& message);    void runningStateChanged();    void evaluationFinished(QScriptValue result, bool isException);    void loadScript(const QString& scriptName, bool isUserLoaded); protected:    QString _scriptContents;    bool _isFinished;    bool _isRunning;    bool _isInitialized;    bool _isAvatar;    QTimer* _avatarIdentityTimer;    QTimer* _avatarBillboardTimer;    QHash<QTimer*, QScriptValue> _timerFunctionMap;    bool _isListeningToAudioStream;    Sound* _avatarSound;    int _numAvatarSoundSentBytes; private:    QUrl resolveInclude(const QString& include) const;    void sendAvatarIdentityPacket();    void sendAvatarBillboardPacket();     QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);    void stopTimer(QTimer* timer);     static VoxelsScriptingInterface _voxelsScriptingInterface;    static EntityScriptingInterface _entityScriptingInterface;     AbstractControllerScriptingInterface* _controllerScriptingInterface;    AvatarData* _avatarData;    QString _scriptName;    QString _fileNameString;    Quat _quatLibrary;    Vec3 _vec3Library;    ScriptUUID _uuidLibrary;    AnimationCache _animationCache;    bool _isUserLoaded;     ArrayBufferClass* _arrayBufferClass;     QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;}; #endif // hifi_ScriptEngine_h