// HMDScriptingInterface.h// interface/src/scripting//// Created by Thijs Wenker on 1/12/15.// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_HMDScriptingInterface_h#define hifi_HMDScriptingInterface_h#include <atomic>#include <QtScript/QScriptValue>class QScriptContext;class QScriptEngine;#include <GLMHelpers.h>#include <DependencyManager.h>#include <display-plugins/AbstractHMDScriptingInterface.h>class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency { Q_OBJECT Q_PROPERTY(glm::vec3 position READ getPosition) Q_PROPERTY(glm::quat orientation READ getOrientation) Q_PROPERTY(bool mounted READ isMounted) Q_PROPERTY(bool showTablet READ getShouldShowTablet) Q_PROPERTY(QUuid tabletID READ getCurrentTableUIID WRITE setCurrentTabletUIID)public: Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const; Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const; Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const; Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const; Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const; Q_INVOKABLE QString preferredAudioInput() const; Q_INVOKABLE QString preferredAudioOutput() const; Q_INVOKABLE bool isHMDAvailable(); Q_INVOKABLE bool isHandControllerAvailable(); Q_INVOKABLE void requestShowHandControllers(); Q_INVOKABLE void requestHideHandControllers(); Q_INVOKABLE bool shouldShowHandControllers() const; Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const; Q_INVOKABLE void disableHandLasers(int hands) const; Q_INVOKABLE bool setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const; Q_INVOKABLE void disableExtraLaser() const; /// Suppress the activation of any on-screen keyboard so that a script operation will /// not be interrupted by a keyboard popup /// Returns false if there is already an active keyboard displayed. /// Clients should re-enable the keyboard when the operation is complete and ensure /// that they balance any call to suppressKeyboard() that returns true with a corresponding /// call to unsuppressKeyboard() within a reasonable amount of time Q_INVOKABLE bool suppressKeyboard(); /// Enable the keyboard following a suppressKeyboard call Q_INVOKABLE void unsuppressKeyboard(); /// Query the display plugin to determine the current VR keyboard visibility Q_INVOKABLE bool isKeyboardVisible(); // rotate the overlay UI sphere so that it is centered about the the current HMD position and orientation Q_INVOKABLE void centerUI();signals: bool shouldShowHandControllersChanged();public: HMDScriptingInterface(); static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine); static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine); bool isMounted() const; void toggleShouldShowTablet() { _showTablet = !_showTablet; } bool getShouldShowTablet() const { return _showTablet; } void setCurrentTabletUIID(QUuid tabletID) { _tabletUIID = tabletID; } QUuid getCurrentTableUIID() { return _tabletUIID; }private: bool _showTablet { false }; QUuid _tabletUIID; // this is the entityID of the WebEntity which is part of (a child of) the tablet-ui. // Get the position of the HMD glm::vec3 getPosition() const; // Get the orientation of the HMD glm::quat getOrientation() const; bool getHUDLookAtPosition3D(glm::vec3& result) const; glm::mat4 getWorldHMDMatrix() const; std::atomic<int> _showHandControllersCount { 0 };};#endif // hifi_HMDScriptingInterface_h
// HMDScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <atomic>
#include <QtScript/QScriptValue>
class QScriptContext;
class QScriptEngine;
#include <GLMHelpers.h>
#include <DependencyManager.h>
#include <display-plugins/AbstractHMDScriptingInterface.h>
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation)
Q_PROPERTY(bool mounted READ isMounted)
Q_PROPERTY(bool showTablet READ getShouldShowTablet)
Q_PROPERTY(QUuid tabletID READ getCurrentTableUIID WRITE setCurrentTabletUIID)
public:
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
Q_INVOKABLE QString preferredAudioInput() const;
Q_INVOKABLE QString preferredAudioOutput() const;
Q_INVOKABLE bool isHMDAvailable();
Q_INVOKABLE bool isHandControllerAvailable();
Q_INVOKABLE void requestShowHandControllers();
Q_INVOKABLE void requestHideHandControllers();
Q_INVOKABLE bool shouldShowHandControllers() const;
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableHandLasers(int hands) const;
Q_INVOKABLE bool setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableExtraLaser() const;
/// Suppress the activation of any on-screen keyboard so that a script operation will
/// not be interrupted by a keyboard popup
/// Returns false if there is already an active keyboard displayed.
/// Clients should re-enable the keyboard when the operation is complete and ensure
/// that they balance any call to suppressKeyboard() that returns true with a corresponding
/// call to unsuppressKeyboard() within a reasonable amount of time
Q_INVOKABLE bool suppressKeyboard();
/// Enable the keyboard following a suppressKeyboard call
Q_INVOKABLE void unsuppressKeyboard();
/// Query the display plugin to determine the current VR keyboard visibility
Q_INVOKABLE bool isKeyboardVisible();
// rotate the overlay UI sphere so that it is centered about the the current HMD position and orientation
Q_INVOKABLE void centerUI();
signals:
bool shouldShowHandControllersChanged();
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
bool isMounted() const;
void toggleShouldShowTablet() { _showTablet = !_showTablet; }
bool getShouldShowTablet() const { return _showTablet; }
void setCurrentTabletUIID(QUuid tabletID) { _tabletUIID = tabletID; }
QUuid getCurrentTableUIID() { return _tabletUIID; }
private:
bool _showTablet { false };
QUuid _tabletUIID; // this is the entityID of the WebEntity which is part of (a child of) the tablet-ui.
// Get the position of the HMD
glm::vec3 getPosition() const;
// Get the orientation of the HMD
glm::quat getOrientation() const;
bool getHUDLookAtPosition3D(glm::vec3& result) const;
glm::mat4 getWorldHMDMatrix() const;
std::atomic<int> _showHandControllersCount { 0 };
};
#endif // hifi_HMDScriptingInterface_h