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////  Menu.cpp//  hifi////  Created by Stephen Birarda on 8/12/13.//  Copyright (c) 2013 HighFidelity, Inc. All rights reserved.// #include <cstdlib>  #include <QBoxLayout>#include <QColorDialog>#include <QDialogButtonBox>#include <QDoubleSpinBox>#include <QFileDialog>#include <QFormLayout>#include <QInputDialog>#include <QLineEdit>#include <QMainWindow>#include <QMenuBar>#include <QSlider>#include <QStandardPaths>#include <QUuid>#include <QWindow> #include <UUID.h> #include "Application.h"#include "DataServerClient.h"#include "PairingHandler.h"#include "Menu.h"#include "Util.h"#include "InfoView.h" Menu* Menu::_instance = NULL; Menu* Menu::getInstance() {    static QMutex menuInstanceMutex;        // lock the menu instance mutex to make sure we don't race and create two menus and crash    menuInstanceMutex.lock();        if (!_instance) {        qDebug("First call to Menu::getInstance() - initing menu.\n");                _instance = new Menu();    }        menuInstanceMutex.unlock();            return _instance;} const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f};const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f; Menu::Menu() :    _actionHash(),    _audioJitterBufferSamples(0),    _bandwidthDialog(NULL),    _fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),    _faceshiftEyeDeflection(DEFAULT_FACESHIFT_EYE_DEFLECTION),    _frustumDrawMode(FRUSTUM_DRAW_MODE_ALL),    _viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),    _voxelModeActionsGroup(NULL),    _voxelStatsDialog(NULL),    _lodToolsDialog(NULL),    _maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),    _voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),    _boundaryLevelAdjust(0),    _maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS){    Application *appInstance = Application::getInstance();        QMenu* fileMenu = addMenu("File");    #ifdef Q_OS_MAC    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::AboutApp,                                  0,                                  this,                                  SLOT(aboutApp()),                                  QAction::AboutRole);#endif        (addActionToQMenuAndActionHash(fileMenu,                                   MenuOption::Login,                                   0,                                   this,                                   SLOT(login())));     addDisabledActionAndSeparator(fileMenu, "Scripts");    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadScript()));    _activeScriptsMenu = fileMenu->addMenu("Running Scripts");     addDisabledActionAndSeparator(fileMenu, "Voxels");    addActionToQMenuAndActionHash(fileMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));    addActionToQMenuAndActionHash(fileMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));        addDisabledActionAndSeparator(fileMenu, "Go");    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoHome,                                  Qt::CTRL | Qt::Key_G,                                  appInstance->getAvatar(),                                  SLOT(goHome()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoToDomain,                                  Qt::CTRL | Qt::Key_D,                                   this,                                   SLOT(goToDomain()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoToLocation,                                  Qt::CTRL | Qt::SHIFT | Qt::Key_L,                                   this,                                   SLOT(goToLocation()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoToUser,                                  Qt::Key_At,                                  this,                                  SLOT(goToUser()));         addDisabledActionAndSeparator(fileMenu, "Settings");    addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));    addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));        addDisabledActionAndSeparator(fileMenu, "Devices");    addActionToQMenuAndActionHash(fileMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));    addCheckableActionToQMenuAndActionHash(fileMenu, MenuOption::TransmitterDrive, 0, true);        addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::Quit,                                  Qt::CTRL | Qt::Key_Q,                                  appInstance,                                  SLOT(quit()),                                  QAction::QuitRole);                                          QMenu* editMenu = addMenu("Edit");        addActionToQMenuAndActionHash(editMenu,                                  MenuOption::Preferences,                                  Qt::CTRL | Qt::Key_Comma,                                  this,                                  SLOT(editPreferences()),                                  QAction::PreferencesRole);        addDisabledActionAndSeparator(editMenu, "Voxels");        addActionToQMenuAndActionHash(editMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));    addActionToQMenuAndActionHash(editMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));    addActionToQMenuAndActionHash(editMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));    addActionToQMenuAndActionHash(editMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));        #ifdef __APPLE__        addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Backspace, appInstance, SLOT(deleteVoxels()));    #else        addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Delete, appInstance, SLOT(deleteVoxels()));    #endif        addDisabledActionAndSeparator(editMenu, "Physics");    addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);    addCheckableActionToQMenuAndActionHash(editMenu,                                           MenuOption::Collisions,                                           0,                                           true,                                           appInstance->getAvatar(),                                           SLOT(setWantCollisionsOn(bool)));        QMenu* toolsMenu = addMenu("Tools");        _voxelModeActionsGroup = new QActionGroup(this);    _voxelModeActionsGroup->setExclusive(false);        QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelAddMode, Qt::Key_V);    _voxelModeActionsGroup->addAction(addVoxelMode);        QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);    _voxelModeActionsGroup->addAction(deleteVoxelMode);        QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);    _voxelModeActionsGroup->addAction(colorVoxelMode);        QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);    _voxelModeActionsGroup->addAction(selectVoxelMode);        QAction* getColorMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);    _voxelModeActionsGroup->addAction(getColorMode);        addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ClickToFly);            // connect each of the voxel mode actions to the updateVoxelModeActionsSlot    foreach (QAction* action, _voxelModeActionsGroup->actions()) {        connect(action, SIGNAL(triggered()), this, SLOT(updateVoxelModeActions()));    }        QAction* voxelPaintColor = addActionToQMenuAndActionHash(toolsMenu,                                                             MenuOption::VoxelPaintColor,                                                             Qt::META | Qt::Key_C,                                                             this,                                                             SLOT(chooseVoxelPaintColor()));        Application::getInstance()->getSwatch()->setAction(voxelPaintColor);        QColor paintColor(128, 128, 128);    voxelPaintColor->setData(paintColor);    voxelPaintColor->setIcon(Swatch::createIcon(paintColor));        addActionToQMenuAndActionHash(toolsMenu,                                  MenuOption::DecreaseVoxelSize,                                  QKeySequence::ZoomOut,                                  appInstance,                                  SLOT(decreaseVoxelSize()));    addActionToQMenuAndActionHash(toolsMenu,                                  MenuOption::IncreaseVoxelSize,                                  QKeySequence::ZoomIn,                                  appInstance,                                  SLOT(increaseVoxelSize()));    addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSwatchColors, 0, this, SLOT(resetSwatchColors()));         QMenu* viewMenu = addMenu("View");        addCheckableActionToQMenuAndActionHash(viewMenu,                                           MenuOption::Fullscreen,                                           Qt::CTRL | Qt::META | Qt::Key_F,                                           false,                                           appInstance,                                           SLOT(setFullscreen(bool)));    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false);            QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");        addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::IncreaseAvatarSize,                                  Qt::Key_Plus,                                  appInstance->getAvatar(),                                  SLOT(increaseSize()));    addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::DecreaseAvatarSize,                                  Qt::Key_Minus,                                  appInstance->getAvatar(),                                  SLOT(decreaseSize()));    addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::ResetAvatarSize,                                  0,                                  appInstance->getAvatar(),                                  SLOT(resetSize()));     addCheckableActionToQMenuAndActionHash(viewMenu,                                           MenuOption::OffAxisProjection,                                           0,                                           true);    addCheckableActionToQMenuAndActionHash(viewMenu,                                           MenuOption::TurnWithHead,                                           0,                                           true);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);            addDisabledActionAndSeparator(viewMenu, "Stats");    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);    addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, appInstance, SLOT(toggleLogDialog()));    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Oscilloscope, 0, true);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);    addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));    addActionToQMenuAndActionHash(viewMenu, MenuOption::VoxelStats, 0, this, SLOT(voxelStatsDetails()));         QMenu* developerMenu = addMenu("Developer");     QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");     addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);    addActionToQMenuAndActionHash(renderOptionsMenu,                                  MenuOption::GlowMode,                                  0,                                  appInstance->getGlowEffect(),                                  SLOT(cycleRenderMode()));        addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);         QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");     addCheckableActionToQMenuAndActionHash(voxelOptionsMenu,                                           MenuOption::Voxels,                                           Qt::SHIFT | Qt::Key_V,                                           true,                                           appInstance,                                           SLOT(setRenderVoxels(bool)));    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontRenderVoxels);    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontCallOpenGLForVoxels);     _useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,                                            false, appInstance->getVoxels(), SLOT(setUseVoxelShader(bool)));     addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,                                            false, appInstance->getVoxels(), SLOT(setVoxelsAsPoints(bool)));     addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);    addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));     QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");        addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableColorVoxels);    addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableLowRes);    addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableDeltaSending);    addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::EnableVoxelPacketCompression);    addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::EnableOcclusionCulling);    addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DestructiveAddVoxel);     QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");        addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);        addActionToQMenuAndActionHash(avatarOptionsMenu,                                  MenuOption::FaceMode,                                  0,                                  &appInstance->getAvatar()->getHead().getVideoFace(),                                  SLOT(cycleRenderMode()));        addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtIndicator, 0, true);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,                                           MenuOption::FaceshiftTCP,                                           0,                                           false,                                           appInstance->getFaceshift(),                                           SLOT(setTCPEnabled(bool)));    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, true);     QMenu* webcamOptionsMenu = developerMenu->addMenu("Webcam Options");     addCheckableActionToQMenuAndActionHash(webcamOptionsMenu,                                           MenuOption::Webcam,                                           0,                                           false,                                           appInstance->getWebcam(),                                           SLOT(setEnabled(bool)));     addActionToQMenuAndActionHash(webcamOptionsMenu,                                  MenuOption::WebcamMode,                                  0,                                  appInstance->getWebcam()->getGrabber(),                                  SLOT(cycleVideoSendMode()));     addCheckableActionToQMenuAndActionHash(webcamOptionsMenu,                                           MenuOption::WebcamTexture,                                           0,                                           false,                                           appInstance->getWebcam()->getGrabber(),                                           SLOT(setDepthOnly(bool)));     QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");     addCheckableActionToQMenuAndActionHash(handOptionsMenu,                                           MenuOption::FilterSixense,                                           0,                                           true,                                           appInstance->getSixenseManager(),                                           SLOT(setFilter(bool)));    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::SimulateLeapHand);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LeapDrive, 0, false);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);        addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::BallFromHand, 0, false);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);          QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");    addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,                                           MenuOption::SkeletonTracking,                                           0,                                           false,                                           appInstance->getWebcam(),                                           SLOT(setSkeletonTrackingOn(bool)));        addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,                                           MenuOption::LEDTracking,                                           0,                                           false,                                           appInstance->getWebcam()->getGrabber(),                                           SLOT(setLEDTrackingOn(bool)));        addDisabledActionAndSeparator(developerMenu, "Testing");     QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);    addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));    addActionToQMenuAndActionHash(timingMenu,                                  MenuOption::TreeStats,                                  Qt::SHIFT | Qt::Key_S,                                  appInstance->getVoxels(),                                  SLOT(collectStatsForTreesAndVBOs()));        QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");    addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);    addActionToQMenuAndActionHash(frustumMenu,                                  MenuOption::FrustumRenderMode,                                  Qt::SHIFT | Qt::Key_R,                                  this,                                  SLOT(cycleFrustumRenderMode()));    updateFrustumRenderModeAction();            QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");    addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);    addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);     addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::AutomaticallyAuditTree);      addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::ShowAllLocalVoxels,                                  Qt::CTRL | Qt::Key_A,                                  appInstance->getVoxels(),                                  SLOT(showAllLocalVoxels()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::KillLocalVoxels,                                  Qt::CTRL | Qt::Key_K,                                  appInstance, SLOT(doKillLocalVoxels()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::RandomizeVoxelColors,                                  Qt::CTRL | Qt::Key_R,                                  appInstance->getVoxels(),                                  SLOT(randomizeVoxelColors()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorRandomly,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeRandom()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorEveryOtherVoxel,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeRandomEveryOther()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorByDistance,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeDistanceFromView()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorOutOfView,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeInView()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorBySource,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeBySource()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::ShowTrueColors,                                  Qt::CTRL | Qt::Key_T,                                  appInstance->getVoxels(),                                  SLOT(trueColorize()));     addDisabledActionAndSeparator(renderDebugMenu, "Coverage Maps");    addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorOccluded,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeOccluded()));        addActionToQMenuAndActionHash(renderDebugMenu,                                  MenuOption::FalseColorOccludedV2,                                  0,                                  appInstance->getVoxels(),                                  SLOT(falseColorizeOccludedV2()));        addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);    addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);                                               QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio);    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio);

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