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////  ScriptAudioInjector.cpp//  libraries/script-engine/src////  Created by Stephen Birarda on 2015-02-11.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "ScriptAudioInjector.h" #include "ScriptEngineLogging.h" QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {    // The AudioScriptingInterface::playSound method can return null, so we need to account for that.    if (!in) {        return QScriptValue(QScriptValue::NullValue);    }     // when the script goes down we want to cleanup the injector    QObject::connect(engine, &QScriptEngine::destroyed, DependencyManager::get<AudioInjectorManager>().data(), [&] {        qCDebug(scriptengine) << "Script was shutdown, stopping an injector";        // FIXME: this doesn't work and leaves the injectors lying around        //DependencyManager::get<AudioInjectorManager>()->stop(in->_injector);    });     return engine->newQObject(in, QScriptEngine::ScriptOwnership);} void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& out) {    out = qobject_cast<ScriptAudioInjector*>(object.toQObject());} ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :    _injector(injector){    QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);} ScriptAudioInjector::~ScriptAudioInjector() {    DependencyManager::get<AudioInjectorManager>()->stop(_injector);}