186 lines · 6.2 KB · C++
RawDownload
////  ControllerScriptingInterface.h//  hifi////  Created by Brad Hefta-Gaub on 12/17/13//  Copyright (c) 2013 HighFidelity, Inc. All rights reserved.// #include <HandData.h>#include "Application.h"#include "ControllerScriptingInterface.h" const PalmData* ControllerScriptingInterface::getPrimaryPalm() const {    int leftPalmIndex, rightPalmIndex;     const HandData* handData = Application::getInstance()->getAvatar()->getHandData();    handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);        if (rightPalmIndex != -1) {        return &handData->getPalms()[rightPalmIndex];    }     return NULL;} int ControllerScriptingInterface::getNumberOfActivePalms() const {    const HandData* handData = Application::getInstance()->getAvatar()->getHandData();    int numberOfPalms = handData->getNumPalms();    int numberOfActivePalms = 0;    for (int i = 0; i < numberOfPalms; i++) {        if (getPalm(i)->isActive()) {            numberOfActivePalms++;        }    }    return numberOfActivePalms;} const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const {    const HandData* handData = Application::getInstance()->getAvatar()->getHandData();    return &handData->getPalms()[palmIndex];} const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const {    const HandData* handData = Application::getInstance()->getAvatar()->getHandData();    int numberOfPalms = handData->getNumPalms();    int numberOfActivePalms = 0;    for (int i = 0; i < numberOfPalms; i++) {        if (getPalm(i)->isActive()) {            if (numberOfActivePalms == palmIndex) {                return &handData->getPalms()[i];            }            numberOfActivePalms++;        }    }    return NULL;} bool ControllerScriptingInterface::isPrimaryButtonPressed() const {    const PalmData* primaryPalm = getPrimaryPalm();    if (primaryPalm) {        if (primaryPalm->getControllerButtons() & BUTTON_FWD) {            return true;        }    }     return false;} glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const {    const PalmData* primaryPalm = getPrimaryPalm();    if (primaryPalm) {        return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY());    }     return glm::vec2(0);} int ControllerScriptingInterface::getNumberOfButtons() const {    return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM;} bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const {    int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM;    int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        switch (buttonOnPalm) {            case 0:                return palmData->getControllerButtons() & BUTTON_0;            case 1:                return palmData->getControllerButtons() & BUTTON_1;            case 2:                return palmData->getControllerButtons() & BUTTON_2;            case 3:                return palmData->getControllerButtons() & BUTTON_3;            case 4:                return palmData->getControllerButtons() & BUTTON_4;            case 5:                return palmData->getControllerButtons() & BUTTON_FWD;        }    }    return false;} int ControllerScriptingInterface::getNumberOfTriggers() const {    return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM;} float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const {    // we know there's one trigger per palm, so the triggerIndex is the palm Index    int palmIndex = triggerIndex;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        return palmData->getTrigger();    }    return 0.0f;} int ControllerScriptingInterface::getNumberOfJoysticks() const {    return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM;} glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const {    // we know there's one joystick per palm, so the joystickIndex is the palm Index    int palmIndex = joystickIndex;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY());    }    return glm::vec2(0);} int ControllerScriptingInterface::getNumberOfSpatialControls() const {    return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM;} const int PALM_SPATIALCONTROL = 0;const int TIP_SPATIALCONTROL = 1; glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const {    int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;    int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        switch (controlOfPalm) {            case PALM_SPATIALCONTROL:                return palmData->getPosition();            case TIP_SPATIALCONTROL:                return palmData->getTipPosition();        }    }    return glm::vec3(0); // bad index} glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const {    int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;    int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        switch (controlOfPalm) {            case PALM_SPATIALCONTROL:                return palmData->getVelocity();            case TIP_SPATIALCONTROL:                return palmData->getTipVelocity();        }    }    return glm::vec3(0); // bad index} glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const {    int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;    int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;    const PalmData* palmData = getActivePalm(palmIndex);    if (palmData) {        switch (controlOfPalm) {            case PALM_SPATIALCONTROL:                return palmData->getNormal();            case TIP_SPATIALCONTROL:                return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal        }    }    return glm::vec3(0); // bad index}