//// ControllerScriptingInterface.h// interface/src/scripting//// Created by Brad Hefta-Gaub on 12/17/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ControllerScriptingInterface_h#define hifi_ControllerScriptingInterface_h #include <QtCore/QObject> #include <controllers/UserInputMapper.h>#include <controllers/ScriptingInterface.h> #include <HFActionEvent.h>#include <KeyEvent.h>#include <MouseEvent.h>#include <SpatialEvent.h>#include <TouchEvent.h>#include <WheelEvent.h>class ScriptEngine; class PalmData; class InputController : public controller::InputController { Q_OBJECT public: InputController(int deviceTrackerId, int subTrackerId, QObject* parent = NULL); virtual void update() override; virtual Key getKey() const override; public slots: virtual bool isActive() const override { return _isActive; } virtual glm::vec3 getAbsTranslation() const override { return _eventCache.absTranslation; } virtual glm::quat getAbsRotation() const override { return _eventCache.absRotation; } virtual glm::vec3 getLocTranslation() const override { return _eventCache.locTranslation; } virtual glm::quat getLocRotation() const override { return _eventCache.locRotation; } private: int _deviceTrackerId; uint _subTrackerId; // cache for the spatial SpatialEvent _eventCache; bool _isActive; signals:}; /// handles scripting of input controller commands from JSclass ControllerScriptingInterface : public controller::ScriptingInterface { Q_OBJECT public: virtual ~ControllerScriptingInterface() {} void emitKeyPressEvent(QKeyEvent* event); void emitKeyReleaseEvent(QKeyEvent* event); void handleMetaEvent(HFMetaEvent* event); void emitMouseMoveEvent(QMouseEvent* event); void emitMousePressEvent(QMouseEvent* event); void emitMouseDoublePressEvent(QMouseEvent* event); void emitMouseReleaseEvent(QMouseEvent* event); void emitTouchBeginEvent(const TouchEvent& event); void emitTouchEndEvent(const TouchEvent& event); void emitTouchUpdateEvent(const TouchEvent& event); void emitWheelEvent(QWheelEvent* event); bool isKeyCaptured(QKeyEvent* event) const; bool isKeyCaptured(const KeyEvent& event) const; bool isJoystickCaptured(int joystickIndex) const; void updateInputControllers(); public slots: virtual void captureKeyEvents(const KeyEvent& event); virtual void releaseKeyEvents(const KeyEvent& event); virtual void captureJoystick(int joystickIndex); virtual void releaseJoystick(int joystickIndex); virtual glm::vec2 getViewportDimensions() const; virtual QVariant getRecommendedOverlayRect() const; /// Factory to create an InputController virtual controller::InputController* createInputController(const QString& deviceName, const QString& tracker); virtual void releaseInputController(controller::InputController* input); signals: void keyPressEvent(const KeyEvent& event); void keyReleaseEvent(const KeyEvent& event); void actionStartEvent(const HFActionEvent& event); void actionEndEvent(const HFActionEvent& event); void backStartEvent(); void backEndEvent(); void mouseMoveEvent(const MouseEvent& event); void mousePressEvent(const MouseEvent& event); void mouseDoublePressEvent(const MouseEvent& event); void mouseReleaseEvent(const MouseEvent& event); void touchBeginEvent(const TouchEvent& event); void touchEndEvent(const TouchEvent& event); void touchUpdateEvent(const TouchEvent& event); void wheelEvent(const WheelEvent& event); private: QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript QMultiMap<int,KeyEvent> _capturedKeys; QSet<int> _capturedJoysticks; using InputKey = controller::InputController::Key; using InputControllerMap = std::map<InputKey, controller::InputController::Pointer>; InputControllerMap _inputControllers;}; const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tipconst int NUMBER_OF_JOYSTICKS_PER_PALM = 1;const int NUMBER_OF_TRIGGERS_PER_PALM = 1;const int NUMBER_OF_BUTTONS_PER_PALM = 6;const int PALM_SPATIALCONTROL = 0;const int TIP_SPATIALCONTROL = 1; #endif // hifi_ControllerScriptingInterface_h
//
// ControllerScriptingInterface.h
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ControllerScriptingInterface_h
#define hifi_ControllerScriptingInterface_h
#include <QtCore/QObject>
#include <controllers/UserInputMapper.h>
#include <controllers/ScriptingInterface.h>
#include <HFActionEvent.h>
#include <KeyEvent.h>
#include <MouseEvent.h>
#include <SpatialEvent.h>
#include <TouchEvent.h>
#include <WheelEvent.h>
class ScriptEngine;
class PalmData;
class InputController : public controller::InputController {
Q_OBJECT
public:
InputController(int deviceTrackerId, int subTrackerId, QObject* parent = NULL);
virtual void update() override;
virtual Key getKey() const override;
public slots:
virtual bool isActive() const override { return _isActive; }
virtual glm::vec3 getAbsTranslation() const override { return _eventCache.absTranslation; }
virtual glm::quat getAbsRotation() const override { return _eventCache.absRotation; }
virtual glm::vec3 getLocTranslation() const override { return _eventCache.locTranslation; }
virtual glm::quat getLocRotation() const override { return _eventCache.locRotation; }
private:
int _deviceTrackerId;
uint _subTrackerId;
// cache for the spatial
SpatialEvent _eventCache;
bool _isActive;
signals:
};
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public controller::ScriptingInterface {
Q_OBJECT
public:
virtual ~ControllerScriptingInterface() {}
void emitKeyPressEvent(QKeyEvent* event);
void emitKeyReleaseEvent(QKeyEvent* event);
void handleMetaEvent(HFMetaEvent* event);
void emitMouseMoveEvent(QMouseEvent* event);
void emitMousePressEvent(QMouseEvent* event);
void emitMouseDoublePressEvent(QMouseEvent* event);
void emitMouseReleaseEvent(QMouseEvent* event);
void emitTouchBeginEvent(const TouchEvent& event);
void emitTouchEndEvent(const TouchEvent& event);
void emitTouchUpdateEvent(const TouchEvent& event);
void emitWheelEvent(QWheelEvent* event);
bool isKeyCaptured(QKeyEvent* event) const;
bool isKeyCaptured(const KeyEvent& event) const;
bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers();
public slots:
virtual void captureKeyEvents(const KeyEvent& event);
virtual void releaseKeyEvents(const KeyEvent& event);
virtual void captureJoystick(int joystickIndex);
virtual void releaseJoystick(int joystickIndex);
virtual glm::vec2 getViewportDimensions() const;
virtual QVariant getRecommendedOverlayRect() const;
/// Factory to create an InputController
virtual controller::InputController* createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController* input);
signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
void actionStartEvent(const HFActionEvent& event);
void actionEndEvent(const HFActionEvent& event);
void backStartEvent();
void backEndEvent();
void mouseMoveEvent(const MouseEvent& event);
void mousePressEvent(const MouseEvent& event);
void mouseDoublePressEvent(const MouseEvent& event);
void mouseReleaseEvent(const MouseEvent& event);
void touchBeginEvent(const TouchEvent& event);
void touchEndEvent(const TouchEvent& event);
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
private:
QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript
QMultiMap<int,KeyEvent> _capturedKeys;
QSet<int> _capturedJoysticks;
using InputKey = controller::InputController::Key;
using InputControllerMap = std::map<InputKey, controller::InputController::Pointer>;
InputControllerMap _inputControllers;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip
const int NUMBER_OF_JOYSTICKS_PER_PALM = 1;
const int NUMBER_OF_TRIGGERS_PER_PALM = 1;
const int NUMBER_OF_BUTTONS_PER_PALM = 6;
const int PALM_SPATIALCONTROL = 0;
const int TIP_SPATIALCONTROL = 1;
#endif // hifi_ControllerScriptingInterface_h