//// SelectionScriptingInterface.cpp// interface/src/scripting//// Created by Zach Fox on 2017-08-22.// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "SelectionScriptingInterface.h"#include <QDebug>#include "Application.h" GameplayObjects::GameplayObjects() {} bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) { _avatarIDs.push_back(avatarID); return true;}bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) { _avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end()); return true;} bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) { _entityIDs.push_back(entityID); return true;}bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) { _entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end()); return true;} bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) { _overlayIDs.push_back(overlayID); return true;}bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) { _overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end()); return true;} SelectionScriptingInterface::SelectionScriptingInterface() {} bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return addToGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return addToGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return addToGameplayObjects(listName, (OverlayID)id); } return false;}bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return removeFromGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return removeFromGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return removeFromGameplayObjects(listName, (OverlayID)id); } return false;} template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) { if (_selectedItemsListMap.contains(listName)) { auto currentList = _selectedItemsListMap.take(listName); currentList.addToGameplayObjects(idToAdd); _selectedItemsListMap.insert(listName, currentList); updateRendererSelectedList(listName); return true; } else { _selectedItemsListMap.insert(listName, GameplayObjects()); return addToGameplayObjects(listName, idToAdd); }}template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) { if (_selectedItemsListMap.contains(listName)) { auto currentList = _selectedItemsListMap.take(listName); currentList.removeFromGameplayObjects(idToRemove); _selectedItemsListMap.insert(listName, currentList); updateRendererSelectedList(listName); return true; } else { return false; }}//// END HANDLING GENERIC ITEMS// GameplayObjects* SelectionScriptingInterface::getList(const QString& listName) { if (_selectedItemsListMap.contains(listName)) { return _selectedItemsListMap.value(listName); } else { return NULL; }} void SelectionScriptingInterface::printList(const QString& listName) { if (_selectedItemsListMap.contains(listName)) { auto currentList = _selectedItemsListMap.value(listName); qDebug() << "Avatar IDs:"; for (auto i : currentList.getAvatarIDs()) { qDebug() << i << '; '; } qDebug() << ""; qDebug() << "Entity IDs:"; for (auto j : currentList.getEntityIDs()) { qDebug() << j << '; '; } qDebug() << ""; qDebug() << "Overlay IDs:"; for (auto k : currentList.getOverlayIDs()) { qDebug() << k << '; '; } qDebug() << ""; } else { qDebug() << "List named" << listName << "doesn't exist."; }} bool SelectionScriptingInterface::removeListFromMap(const QString& listName) { if (_selectedItemsListMap.remove(listName)) { updateRendererSelectedList(listName); return true; } else { return false; }} SelectionToSceneHandler::SelectionToSceneHandler() {} void SelectionToSceneHandler::initialize(render::ScenePointer mainScene, const QString& listName) { _mainScene = mainScene; _listName = listName;} void SelectionToSceneHandler::updateRendererSelectedList() { if (_mainScene) { GameplayObjects* thisList = DependencyManager::get<SelectionScriptingInterface>()->getList(_listName); render::Transaction transaction; if (thisList != NULL) { render::ItemIDs finalList; render::ItemID currentID; auto entityTree = qApp->getEntities()->getTree(); auto& overlays = qApp->getOverlays(); auto currentList = thisList.value(_listName); for (QUuid& currentAvatarID : currentList.getAvatarIDs()) { auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID)); if (avatar) { currentID = avatar->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } for (EntityItemID& currentEntityID : currentList.getEntityIDs()) { entityTree->withReadLock([&] { auto entityItem = entityTree->findEntityByEntityItemID(currentEntityID); if (entityItem != NULL) { auto renderableInterface = entityItem->getRenderableInterface(); if (renderableInterface != NULL) { currentID = renderableInterface->getMetaRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } }); } for (OverlayID& currentOverlayID : currentList.getOverlayIDs()) { auto overlay = overlays.getOverlay(currentOverlayID); if (overlay != NULL) { currentID = overlay->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } render::Selection selection(_listName.toStdString(), finalList); transaction.resetSelection(selection); _mainScene->enqueueTransaction(transaction); } else { qWarning() << "List of GameplayObjects doesn't exist in thisList"; } } else { qWarning() << "SelectionScriptingInterface::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown"; }}
//
// SelectionScriptingInterface.cpp
// interface/src/scripting
//
// Created by Zach Fox on 2017-08-22.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SelectionScriptingInterface.h"
#include <QDebug>
#include "Application.h"
GameplayObjects::GameplayObjects() {
}
bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
_avatarIDs.push_back(avatarID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) {
_avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end());
return true;
}
bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
_entityIDs.push_back(entityID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) {
_entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end());
return true;
}
bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) {
_overlayIDs.push_back(overlayID);
return true;
}
bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) {
_overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end());
return true;
}
SelectionScriptingInterface::SelectionScriptingInterface() {
}
bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
if (itemType == "avatar") {
return addToGameplayObjects(listName, (QUuid)id);
} else if (itemType == "entity") {
return addToGameplayObjects(listName, (EntityItemID)id);
} else if (itemType == "overlay") {
return addToGameplayObjects(listName, (OverlayID)id);
}
return false;
}
bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
if (itemType == "avatar") {
return removeFromGameplayObjects(listName, (QUuid)id);
} else if (itemType == "entity") {
return removeFromGameplayObjects(listName, (EntityItemID)id);
} else if (itemType == "overlay") {
return removeFromGameplayObjects(listName, (OverlayID)id);
}
return false;
}
template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) {
if (_selectedItemsListMap.contains(listName)) {
auto currentList = _selectedItemsListMap.take(listName);
currentList.addToGameplayObjects(idToAdd);
_selectedItemsListMap.insert(listName, currentList);
updateRendererSelectedList(listName);
return true;
} else {
_selectedItemsListMap.insert(listName, GameplayObjects());
return addToGameplayObjects(listName, idToAdd);
}
}
template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) {
if (_selectedItemsListMap.contains(listName)) {
auto currentList = _selectedItemsListMap.take(listName);
currentList.removeFromGameplayObjects(idToRemove);
_selectedItemsListMap.insert(listName, currentList);
updateRendererSelectedList(listName);
return true;
} else {
return false;
}
}
//
// END HANDLING GENERIC ITEMS
//
GameplayObjects* SelectionScriptingInterface::getList(const QString& listName) {
if (_selectedItemsListMap.contains(listName)) {
return _selectedItemsListMap.value(listName);
} else {
return NULL;
}
}
void SelectionScriptingInterface::printList(const QString& listName) {
if (_selectedItemsListMap.contains(listName)) {
auto currentList = _selectedItemsListMap.value(listName);
qDebug() << "Avatar IDs:";
for (auto i : currentList.getAvatarIDs()) {
qDebug() << i << '; ';
}
qDebug() << "";
qDebug() << "Entity IDs:";
for (auto j : currentList.getEntityIDs()) {
qDebug() << j << '; ';
}
qDebug() << "";
qDebug() << "Overlay IDs:";
for (auto k : currentList.getOverlayIDs()) {
qDebug() << k << '; ';
}
qDebug() << "";
} else {
qDebug() << "List named" << listName << "doesn't exist.";
}
}
bool SelectionScriptingInterface::removeListFromMap(const QString& listName) {
if (_selectedItemsListMap.remove(listName)) {
updateRendererSelectedList(listName);
return true;
} else {
return false;
}
}
SelectionToSceneHandler::SelectionToSceneHandler() {
}
void SelectionToSceneHandler::initialize(render::ScenePointer mainScene, const QString& listName) {
_mainScene = mainScene;
_listName = listName;
}
void SelectionToSceneHandler::updateRendererSelectedList() {
if (_mainScene) {
GameplayObjects* thisList = DependencyManager::get<SelectionScriptingInterface>()->getList(_listName);
render::Transaction transaction;
if (thisList != NULL) {
render::ItemIDs finalList;
render::ItemID currentID;
auto entityTree = qApp->getEntities()->getTree();
auto& overlays = qApp->getOverlays();
auto currentList = thisList.value(_listName);
for (QUuid& currentAvatarID : currentList.getAvatarIDs()) {
auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID));
if (avatar) {
currentID = avatar->getRenderItemID();
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
}
for (EntityItemID& currentEntityID : currentList.getEntityIDs()) {
entityTree->withReadLock([&] {
auto entityItem = entityTree->findEntityByEntityItemID(currentEntityID);
if (entityItem != NULL) {
auto renderableInterface = entityItem->getRenderableInterface();
if (renderableInterface != NULL) {
currentID = renderableInterface->getMetaRenderItemID();
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
}
});
}
for (OverlayID& currentOverlayID : currentList.getOverlayIDs()) {
auto overlay = overlays.getOverlay(currentOverlayID);
if (overlay != NULL) {
currentID = overlay->getRenderItemID();
if (currentID != render::Item::INVALID_ITEM_ID) {
finalList.push_back(currentID);
}
}
}
render::Selection selection(_listName.toStdString(), finalList);
transaction.resetSelection(selection);
_mainScene->enqueueTransaction(transaction);
} else {
qWarning() << "List of GameplayObjects doesn't exist in thisList";
}
} else {
qWarning() << "SelectionScriptingInterface::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown";
}
}