//// HMDScriptingInterface.cpp// interface/src/scripting//// Created by Thijs Wenker on 1/12/15.// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "HMDScriptingInterface.h"#include "display-plugins/DisplayPlugin.h"#include <avatar/AvatarManager.h> HMDScriptingInterface& HMDScriptingInterface::getInstance() { static HMDScriptingInterface sharedInstance; return sharedInstance;} bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { Camera* camera = Application::getInstance()->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); const auto& compositor = Application::getInstance()->getApplicationCompositor(); return compositor.calculateRayUICollisionPoint(position, direction, result);} QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 hudIntersection; if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(hudIntersection)) { MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); glm::vec3 eulers = ::safeEulerAngles(rotation); return qScriptValueFromValue<glm::vec2>(engine, Application::getInstance()->getApplicationCompositor() .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x))); } return QScriptValue::NullValue;} QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 result; if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(result)) { return qScriptValueFromValue<glm::vec3>(engine, result); } return QScriptValue::NullValue;} float HMDScriptingInterface::getIPD() const { return Application::getInstance()->getActiveDisplayPlugin()->getIPD();} glm::vec3 HMDScriptingInterface::getPosition() const { if (Application::getInstance()->getActiveDisplayPlugin()->isHmd()) { return glm::vec3(Application::getInstance()->getActiveDisplayPlugin()->getHeadPose()[3]); } return glm::vec3();} glm::quat HMDScriptingInterface::getOrientation() const { if (Application::getInstance()->getActiveDisplayPlugin()->isHmd()) { return glm::quat_cast(Application::getInstance()->getActiveDisplayPlugin()->getHeadPose()); } return glm::quat();}
//
// HMDScriptingInterface.cpp
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HMDScriptingInterface.h"
#include "display-plugins/DisplayPlugin.h"
#include <avatar/AvatarManager.h>
HMDScriptingInterface& HMDScriptingInterface::getInstance() {
static HMDScriptingInterface sharedInstance;
return sharedInstance;
}
bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
Camera* camera = Application::getInstance()->getCamera();
glm::vec3 position = camera->getPosition();
glm::quat orientation = camera->getOrientation();
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
const auto& compositor = Application::getInstance()->getApplicationCompositor();
return compositor.calculateRayUICollisionPoint(position, direction, result);
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 hudIntersection;
if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(hudIntersection)) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition();
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);
glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction);
glm::vec3 eulers = ::safeEulerAngles(rotation);
return qScriptValueFromValue<glm::vec2>(engine, Application::getInstance()->getApplicationCompositor()
.sphericalToOverlay(glm::vec2(eulers.y, -eulers.x)));
}
return QScriptValue::NullValue;
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 result;
if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(result)) {
return qScriptValueFromValue<glm::vec3>(engine, result);
}
return QScriptValue::NullValue;
}
float HMDScriptingInterface::getIPD() const {
return Application::getInstance()->getActiveDisplayPlugin()->getIPD();
}
glm::vec3 HMDScriptingInterface::getPosition() const {
if (Application::getInstance()->getActiveDisplayPlugin()->isHmd()) {
return glm::vec3(Application::getInstance()->getActiveDisplayPlugin()->getHeadPose()[3]);
}
return glm::vec3();
}
glm::quat HMDScriptingInterface::getOrientation() const {
if (Application::getInstance()->getActiveDisplayPlugin()->isHmd()) {
return glm::quat_cast(Application::getInstance()->getActiveDisplayPlugin()->getHeadPose());
}
return glm::quat();
}