//// Agent.cpp// assignment-client/src//// Created by Stephen Birarda on 7/1/13.// Copyright 2013 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <QtCore/QCoreApplication>#include <QtCore/QEventLoop>#include <QtCore/QStandardPaths>#include <QtNetwork/QNetworkDiskCache>#include <QtNetwork/QNetworkRequest>#include <QtNetwork/QNetworkReply> #include <AvatarHashMap.h>#include <AudioInjectorManager.h>#include <AssetClient.h>#include <MessagesClient.h>#include <NetworkAccessManager.h>#include <NodeList.h>#include <udt/PacketHeaders.h>#include <ResourceCache.h>#include <ScriptCache.h>#include <SoundCache.h>#include <UUID.h> #include <recording/Deck.h>#include <recording/Recorder.h>#include <recording/Frame.h> #include <WebSocketServerClass.h>#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h #include "avatars/ScriptableAvatar.h"#include "RecordingScriptingInterface.h"#include "AbstractAudioInterface.h" #include "Agent.h" static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10; Agent::Agent(NLPacket& packet) : ThreadedAssignment(packet), _entityEditSender(), _receivedAudioStream(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false, DEFAULT_WINDOW_STARVE_THRESHOLD, DEFAULT_WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES, DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION, false)){ DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender); auto assetClient = DependencyManager::set<AssetClient>(); QThread* assetThread = new QThread; assetThread->setObjectName("Asset Thread"); assetClient->moveToThread(assetThread); connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init); assetThread->start(); DependencyManager::set<ResourceCacheSharedItems>(); DependencyManager::set<SoundCache>(); DependencyManager::set<AudioInjectorManager>(); DependencyManager::set<recording::Deck>(); DependencyManager::set<recording::Recorder>(); DependencyManager::set<RecordingScriptingInterface>(); auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver(); packetReceiver.registerListenerForTypes( { PacketType::MixedAudio, PacketType::SilentAudioFrame }, this, "handleAudioPacket"); packetReceiver.registerListenerForTypes( { PacketType::OctreeStats, PacketType::EntityData, PacketType::EntityErase }, this, "handleOctreePacket"); packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");} void Agent::handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) { auto packetType = packet->getType(); if (packetType == PacketType::OctreeStats) { int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(packet, senderNode); if (packet->getPayloadSize() > statsMessageLength) { // pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it int piggyBackedSizeWithHeader = packet->getPayloadSize() - statsMessageLength; auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]); memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggyBackedSizeWithHeader); auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, packet->getSenderSockAddr()); packet = QSharedPointer<NLPacket>(newPacket.release()); } else { return; // bail since no piggyback data } packetType = packet->getType(); } // fall through to piggyback message if (packetType == PacketType::EntityData || packetType == PacketType::EntityErase) { _entityViewer.processDatagram(*packet, senderNode); }} void Agent::handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) { NodeType_t nodeType; packet->peekPrimitive(&nodeType); // PacketType_JURISDICTION, first byte is the node type... if (nodeType == NodeType::EntityServer) { DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()-> queueReceivedPacket(packet, senderNode); }} void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) { _receivedAudioStream.parseData(*packet); _lastReceivedAudioLoudness = _receivedAudioStream.getNextOutputFrameLoudness(); _receivedAudioStream.clearBuffer();} const QString AGENT_LOGGING_NAME = "agent"; void Agent::run() { // make sure we request our script once the agent connects to the domain auto nodeList = DependencyManager::get<NodeList>(); connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript); ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent); // Setup MessagesClient auto messagesClient = DependencyManager::set<MessagesClient>(); QThread* messagesThread = new QThread; messagesThread->setObjectName("Messages Client Thread"); messagesClient->moveToThread(messagesThread); connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init); messagesThread->start(); nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer });} void Agent::requestScript() { auto nodeList = DependencyManager::get<NodeList>(); disconnect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript); // figure out the URL for the script for this agent assignment QUrl scriptURL; if (_payload.isEmpty()) { scriptURL = QUrl(QString("http://%1:%2/assignment/%3/") .arg(nodeList->getDomainHandler().getIP().toString()) .arg(DOMAIN_SERVER_HTTP_PORT) .arg(uuidStringWithoutCurlyBraces(nodeList->getSessionUUID()))); } else { scriptURL = QUrl(_payload); } // setup a network access manager and QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance(); QNetworkDiskCache* cache = new QNetworkDiskCache(); QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation); cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache"); networkAccessManager.setCache(cache); QNetworkRequest networkRequest = QNetworkRequest(scriptURL); networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT); // setup a timeout for script request static const int SCRIPT_TIMEOUT_MS = 10000; _scriptRequestTimeout = new QTimer(this); connect(_scriptRequestTimeout, &QTimer::timeout, this, &Agent::scriptRequestFinished); _scriptRequestTimeout->start(SCRIPT_TIMEOUT_MS); qDebug() << "Downloading script at" << scriptURL.toString(); QNetworkReply* reply = networkAccessManager.get(networkRequest); connect(reply, &QNetworkReply::finished, this, &Agent::scriptRequestFinished);} void Agent::scriptRequestFinished() { auto reply = qobject_cast<QNetworkReply*>(sender()); _scriptRequestTimeout->stop(); if (reply && reply->error() == QNetworkReply::NoError) { _scriptContents = reply->readAll(); qDebug() << "Downloaded script:" << _scriptContents; // we could just call executeScript directly - we use a QueuedConnection to allow scriptRequestFinished // to return before calling executeScript QMetaObject::invokeMethod(this, "executeScript", Qt::QueuedConnection); } else { if (reply) { qDebug() << "Failed to download script at" << reply->url().toString() << " - bailing on assignment."; qDebug() << "QNetworkReply error was" << reply->errorString(); } else { qDebug() << "Failed to download script - request timed out. Bailing on assignment."; } setFinished(true); } reply->deleteLater();} void Agent::executeScript() { _scriptEngine = std::unique_ptr<ScriptEngine>(new ScriptEngine(_scriptContents, _payload)); _scriptEngine->setParent(this); // be the parent of the script engine so it gets moved when we do // setup an Avatar for the script to use auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>(); connect(_scriptEngine.get(), SIGNAL(update(float)), scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection); scriptedAvatar->setForceFaceTrackerConnected(true); // call model URL setters with empty URLs so our avatar, if user, will have the default models scriptedAvatar->setFaceModelURL(QUrl()); scriptedAvatar->setSkeletonModelURL(QUrl()); // give this AvatarData object to the script engine _scriptEngine->registerGlobalObject("Avatar", scriptedAvatar.data()); using namespace recording; static const FrameType AVATAR_FRAME_TYPE = Frame::registerFrameType(AvatarData::FRAME_NAME); // FIXME how to deal with driving multiple avatars locally? Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this, scriptedAvatar](Frame::ConstPointer frame) { AvatarData::fromFrame(frame->data, *scriptedAvatar); }); using namespace recording; static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::AUDIO_FRAME_NAME); Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) { const QByteArray& audio = frame->data; static quint16 audioSequenceNumber{ 0 }; Transform audioTransform; audioTransform.setTranslation(scriptedAvatar->getPosition()); audioTransform.setRotation(scriptedAvatar->getOrientation()); AbstractAudioInterface::emitAudioPacket(audio.data(), audio.size(), audioSequenceNumber, audioTransform, PacketType::MicrophoneAudioNoEcho); }); auto avatarHashMap = DependencyManager::set<AvatarHashMap>(); _scriptEngine->registerGlobalObject("AvatarList", avatarHashMap.data()); auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver(); packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket"); packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar"); packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket"); packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket"); // register ourselves to the script engine _scriptEngine->registerGlobalObject("Agent", this); // FIXME -we shouldn't be calling this directly, it's normally called by run(), not sure why // viewers would need this called. //_scriptEngine->init(); // must be done before we set up the viewers _scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data()); QScriptValue webSocketServerConstructorValue = _scriptEngine->newFunction(WebSocketServerClass::constructor); _scriptEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue); auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>(); _scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer); // we need to make sure that init has been called for our EntityScriptingInterface // so that it actually has a jurisdiction listener when we ask it for it next entityScriptingInterface->init(); _entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener()); _entityViewer.init(); entityScriptingInterface->setEntityTree(_entityViewer.getTree()); // wire up our additional agent related processing to the update signal QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio); _scriptEngine->run(); Frame::clearFrameHandler(AUDIO_FRAME_TYPE); Frame::clearFrameHandler(AVATAR_FRAME_TYPE); setFinished(true);} void Agent::setIsAvatar(bool isAvatar) { _isAvatar = isAvatar; if (_isAvatar && !_avatarIdentityTimer) { // set up the avatar timers _avatarIdentityTimer = new QTimer(this); _avatarBillboardTimer = new QTimer(this); // connect our slot connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket); connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket); // start the timers _avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); _avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS); } if (!_isAvatar) { if (_avatarIdentityTimer) { _avatarIdentityTimer->stop(); delete _avatarIdentityTimer; _avatarIdentityTimer = nullptr; } if (_avatarBillboardTimer) { _avatarBillboardTimer->stop(); delete _avatarBillboardTimer; _avatarBillboardTimer = nullptr; } }} void Agent::sendAvatarIdentityPacket() { if (_isAvatar) { auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>(); scriptedAvatar->sendIdentityPacket(); }} void Agent::sendAvatarBillboardPacket() { if (_isAvatar) { auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>(); scriptedAvatar->sendBillboardPacket(); }} void Agent::processAgentAvatarAndAudio(float deltaTime) { if (!_scriptEngine->isFinished() && _isAvatar) { auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>(); const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * AudioConstants::SAMPLE_RATE) / (1000 * 1000)) + 0.5); const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t); QByteArray avatarByteArray = scriptedAvatar->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO); scriptedAvatar->doneEncoding(true); static AvatarDataSequenceNumber sequenceNumber = 0; auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber)); avatarPacket->writePrimitive(sequenceNumber++); avatarPacket->write(avatarByteArray); auto nodeList = DependencyManager::get<NodeList>(); nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer); if (_isListeningToAudioStream || _avatarSound) { // if we have an avatar audio stream then send it out to our audio-mixer bool silentFrame = true; int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES; const int16_t* nextSoundOutput = NULL; if (_avatarSound) { const QByteArray& soundByteArray = _avatarSound->getByteArray(); nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data() + _numAvatarSoundSentBytes); int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES ? SCRIPT_AUDIO_BUFFER_BYTES : soundByteArray.size() - _numAvatarSoundSentBytes; numAvailableSamples = numAvailableBytes / sizeof(int16_t); // check if the all of the _numAvatarAudioBufferSamples to be sent are silence for (int i = 0; i < numAvailableSamples; ++i) { if (nextSoundOutput[i] != 0) { silentFrame = false; break; } } _numAvatarSoundSentBytes += numAvailableBytes; if (_numAvatarSoundSentBytes == soundByteArray.size()) { // we're done with this sound object - so set our pointer back to NULL // and our sent bytes back to zero _avatarSound = NULL; _numAvatarSoundSentBytes = 0; } } auto audioPacket = NLPacket::create(silentFrame ? PacketType::SilentAudioFrame : PacketType::MicrophoneAudioNoEcho); // seek past the sequence number, will be packed when destination node is known audioPacket->seek(sizeof(quint16)); if (silentFrame) { if (!_isListeningToAudioStream) { // if we have a silent frame and we're not listening then just send nothing and break out of here return; } // write the number of silent samples so the audio-mixer can uphold timing audioPacket->writePrimitive(SCRIPT_AUDIO_BUFFER_SAMPLES); // use the orientation and position of this avatar for the source of this audio audioPacket->writePrimitive(scriptedAvatar->getPosition()); glm::quat headOrientation = scriptedAvatar->getHeadOrientation(); audioPacket->writePrimitive(headOrientation); }else if (nextSoundOutput) { // assume scripted avatar audio is mono and set channel flag to zero audioPacket->writePrimitive((quint8)0); // use the orientation and position of this avatar for the source of this audio audioPacket->writePrimitive(scriptedAvatar->getPosition()); glm::quat headOrientation = scriptedAvatar->getHeadOrientation(); audioPacket->writePrimitive(headOrientation); // write the raw audio data audioPacket->write(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t)); } // write audio packet to AudioMixer nodes auto nodeList = DependencyManager::get<NodeList>(); nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node){ // only send to nodes of type AudioMixer if (node->getType() == NodeType::AudioMixer) { // pack sequence number quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++; audioPacket->seek(0); audioPacket->writePrimitive(sequence); // send audio packet nodeList->sendUnreliablePacket(*audioPacket, *node); } }); } }} void Agent::aboutToFinish() { setIsAvatar(false);// will stop timers for sending billboards and identity packets if (_scriptEngine) { _scriptEngine->stop(); } // our entity tree is going to go away so tell that to the EntityScriptingInterface DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL); // cleanup the AssetClient thread QThread* assetThread = DependencyManager::get<AssetClient>()->thread(); DependencyManager::destroy<AssetClient>(); assetThread->quit(); assetThread->wait(); // cleanup the AudioInjectorManager (and any still running injectors) DependencyManager::destroy<AudioInjectorManager>();}
//
// Agent.cpp
// assignment-client/src
//
// Created by Stephen Birarda on 7/1/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QStandardPaths>
#include <QtNetwork/QNetworkDiskCache>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <ResourceCache.h>
#include <ScriptCache.h>
#include <SoundCache.h>
#include <UUID.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Frame.h>
#include <WebSocketServerClass.h>
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
#include "RecordingScriptingInterface.h"
#include "AbstractAudioInterface.h"
#include "Agent.h"
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
Agent::Agent(NLPacket& packet) :
ThreadedAssignment(packet),
_entityEditSender(),
_receivedAudioStream(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES,
InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false,
DEFAULT_WINDOW_STARVE_THRESHOLD, DEFAULT_WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES,
DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION, false))
{
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
auto assetClient = DependencyManager::set<AssetClient>();
QThread* assetThread = new QThread;
assetThread->setObjectName("Asset Thread");
assetClient->moveToThread(assetThread);
connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init);
assetThread->start();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
DependencyManager::set<AudioInjectorManager>();
DependencyManager::set<recording::Deck>();
DependencyManager::set<recording::Recorder>();
DependencyManager::set<RecordingScriptingInterface>();
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListenerForTypes(
{ PacketType::MixedAudio, PacketType::SilentAudioFrame },
this, "handleAudioPacket");
packetReceiver.registerListenerForTypes(
{ PacketType::OctreeStats, PacketType::EntityData, PacketType::EntityErase },
this, "handleOctreePacket");
packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
}
void Agent::handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
auto packetType = packet->getType();
if (packetType == PacketType::OctreeStats) {
int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(packet, senderNode);
if (packet->getPayloadSize() > statsMessageLength) {
// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
int piggyBackedSizeWithHeader = packet->getPayloadSize() - statsMessageLength;
auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggyBackedSizeWithHeader);
auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, packet->getSenderSockAddr());
packet = QSharedPointer<NLPacket>(newPacket.release());
} else {
return; // bail since no piggyback data
}
packetType = packet->getType();
} // fall through to piggyback message
if (packetType == PacketType::EntityData || packetType == PacketType::EntityErase) {
_entityViewer.processDatagram(*packet, senderNode);
}
}
void Agent::handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
NodeType_t nodeType;
packet->peekPrimitive(&nodeType);
// PacketType_JURISDICTION, first byte is the node type...
if (nodeType == NodeType::EntityServer) {
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(packet, senderNode);
}
}
void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
_receivedAudioStream.parseData(*packet);
_lastReceivedAudioLoudness = _receivedAudioStream.getNextOutputFrameLoudness();
_receivedAudioStream.clearBuffer();
}
const QString AGENT_LOGGING_NAME = "agent";
void Agent::run() {
// make sure we request our script once the agent connects to the domain
auto nodeList = DependencyManager::get<NodeList>();
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
// Setup MessagesClient
auto messagesClient = DependencyManager::set<MessagesClient>();
QThread* messagesThread = new QThread;
messagesThread->setObjectName("Messages Client Thread");
messagesClient->moveToThread(messagesThread);
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
messagesThread->start();
nodeList->addSetOfNodeTypesToNodeInterestSet({
NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer
});
}
void Agent::requestScript() {
auto nodeList = DependencyManager::get<NodeList>();
disconnect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
// figure out the URL for the script for this agent assignment
QUrl scriptURL;
if (_payload.isEmpty()) {
scriptURL = QUrl(QString("http://%1:%2/assignment/%3/")
.arg(nodeList->getDomainHandler().getIP().toString())
.arg(DOMAIN_SERVER_HTTP_PORT)
.arg(uuidStringWithoutCurlyBraces(nodeList->getSessionUUID())));
} else {
scriptURL = QUrl(_payload);
}
// setup a network access manager and
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkDiskCache* cache = new QNetworkDiskCache();
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
networkAccessManager.setCache(cache);
QNetworkRequest networkRequest = QNetworkRequest(scriptURL);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
// setup a timeout for script request
static const int SCRIPT_TIMEOUT_MS = 10000;
_scriptRequestTimeout = new QTimer(this);
connect(_scriptRequestTimeout, &QTimer::timeout, this, &Agent::scriptRequestFinished);
_scriptRequestTimeout->start(SCRIPT_TIMEOUT_MS);
qDebug() << "Downloading script at" << scriptURL.toString();
QNetworkReply* reply = networkAccessManager.get(networkRequest);
connect(reply, &QNetworkReply::finished, this, &Agent::scriptRequestFinished);
}
void Agent::scriptRequestFinished() {
auto reply = qobject_cast<QNetworkReply*>(sender());
_scriptRequestTimeout->stop();
if (reply && reply->error() == QNetworkReply::NoError) {
_scriptContents = reply->readAll();
qDebug() << "Downloaded script:" << _scriptContents;
// we could just call executeScript directly - we use a QueuedConnection to allow scriptRequestFinished
// to return before calling executeScript
QMetaObject::invokeMethod(this, "executeScript", Qt::QueuedConnection);
} else {
if (reply) {
qDebug() << "Failed to download script at" << reply->url().toString() << " - bailing on assignment.";
qDebug() << "QNetworkReply error was" << reply->errorString();
} else {
qDebug() << "Failed to download script - request timed out. Bailing on assignment.";
}
setFinished(true);
}
reply->deleteLater();
}
void Agent::executeScript() {
_scriptEngine = std::unique_ptr<ScriptEngine>(new ScriptEngine(_scriptContents, _payload));
_scriptEngine->setParent(this); // be the parent of the script engine so it gets moved when we do
// setup an Avatar for the script to use
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
connect(_scriptEngine.get(), SIGNAL(update(float)), scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection);
scriptedAvatar->setForceFaceTrackerConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar->setFaceModelURL(QUrl());
scriptedAvatar->setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine
_scriptEngine->registerGlobalObject("Avatar", scriptedAvatar.data());
using namespace recording;
static const FrameType AVATAR_FRAME_TYPE = Frame::registerFrameType(AvatarData::FRAME_NAME);
// FIXME how to deal with driving multiple avatars locally?
Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this, scriptedAvatar](Frame::ConstPointer frame) {
AvatarData::fromFrame(frame->data, *scriptedAvatar);
});
using namespace recording;
static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::AUDIO_FRAME_NAME);
Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) {
const QByteArray& audio = frame->data;
static quint16 audioSequenceNumber{ 0 };
Transform audioTransform;
audioTransform.setTranslation(scriptedAvatar->getPosition());
audioTransform.setRotation(scriptedAvatar->getOrientation());
AbstractAudioInterface::emitAudioPacket(audio.data(), audio.size(), audioSequenceNumber, audioTransform, PacketType::MicrophoneAudioNoEcho);
});
auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
_scriptEngine->registerGlobalObject("AvatarList", avatarHashMap.data());
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
// register ourselves to the script engine
_scriptEngine->registerGlobalObject("Agent", this);
// FIXME -we shouldn't be calling this directly, it's normally called by run(), not sure why
// viewers would need this called.
//_scriptEngine->init(); // must be done before we set up the viewers
_scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
QScriptValue webSocketServerConstructorValue = _scriptEngine->newFunction(WebSocketServerClass::constructor);
_scriptEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
// we need to make sure that init has been called for our EntityScriptingInterface
// so that it actually has a jurisdiction listener when we ask it for it next
entityScriptingInterface->init();
_entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener());
_entityViewer.init();
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
// wire up our additional agent related processing to the update signal
QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio);
_scriptEngine->run();
Frame::clearFrameHandler(AUDIO_FRAME_TYPE);
Frame::clearFrameHandler(AVATAR_FRAME_TYPE);
setFinished(true);
}
void Agent::setIsAvatar(bool isAvatar) {
_isAvatar = isAvatar;
if (_isAvatar && !_avatarIdentityTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
_avatarBillboardTimer = new QTimer(this);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket);
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
}
if (!_isAvatar) {
if (_avatarIdentityTimer) {
_avatarIdentityTimer->stop();
delete _avatarIdentityTimer;
_avatarIdentityTimer = nullptr;
}
if (_avatarBillboardTimer) {
_avatarBillboardTimer->stop();
delete _avatarBillboardTimer;
_avatarBillboardTimer = nullptr;
}
}
}
void Agent::sendAvatarIdentityPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->sendIdentityPacket();
}
}
void Agent::sendAvatarBillboardPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->sendBillboardPacket();
}
}
void Agent::processAgentAvatarAndAudio(float deltaTime) {
if (!_scriptEngine->isFinished() && _isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * AudioConstants::SAMPLE_RATE)
/ (1000 * 1000)) + 0.5);
const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
QByteArray avatarByteArray = scriptedAvatar->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
scriptedAvatar->doneEncoding(true);
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
if (_isListeningToAudioStream || _avatarSound) {
// if we have an avatar audio stream then send it out to our audio-mixer
bool silentFrame = true;
int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES;
const int16_t* nextSoundOutput = NULL;
if (_avatarSound) {
const QByteArray& soundByteArray = _avatarSound->getByteArray();
nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data()
+ _numAvatarSoundSentBytes);
int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
? SCRIPT_AUDIO_BUFFER_BYTES
: soundByteArray.size() - _numAvatarSoundSentBytes;
numAvailableSamples = numAvailableBytes / sizeof(int16_t);
// check if the all of the _numAvatarAudioBufferSamples to be sent are silence
for (int i = 0; i < numAvailableSamples; ++i) {
if (nextSoundOutput[i] != 0) {
silentFrame = false;
break;
}
}
_numAvatarSoundSentBytes += numAvailableBytes;
if (_numAvatarSoundSentBytes == soundByteArray.size()) {
// we're done with this sound object - so set our pointer back to NULL
// and our sent bytes back to zero
_avatarSound = NULL;
_numAvatarSoundSentBytes = 0;
}
}
auto audioPacket = NLPacket::create(silentFrame
? PacketType::SilentAudioFrame
: PacketType::MicrophoneAudioNoEcho);
// seek past the sequence number, will be packed when destination node is known
audioPacket->seek(sizeof(quint16));
if (silentFrame) {
if (!_isListeningToAudioStream) {
// if we have a silent frame and we're not listening then just send nothing and break out of here
return;
}
// write the number of silent samples so the audio-mixer can uphold timing
audioPacket->writePrimitive(SCRIPT_AUDIO_BUFFER_SAMPLES);
// use the orientation and position of this avatar for the source of this audio
audioPacket->writePrimitive(scriptedAvatar->getPosition());
glm::quat headOrientation = scriptedAvatar->getHeadOrientation();
audioPacket->writePrimitive(headOrientation);
}else if (nextSoundOutput) {
// assume scripted avatar audio is mono and set channel flag to zero
audioPacket->writePrimitive((quint8)0);
// use the orientation and position of this avatar for the source of this audio
audioPacket->writePrimitive(scriptedAvatar->getPosition());
glm::quat headOrientation = scriptedAvatar->getHeadOrientation();
audioPacket->writePrimitive(headOrientation);
// write the raw audio data
audioPacket->write(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t));
}
// write audio packet to AudioMixer nodes
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node){
// only send to nodes of type AudioMixer
if (node->getType() == NodeType::AudioMixer) {
// pack sequence number
quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++;
audioPacket->seek(0);
audioPacket->writePrimitive(sequence);
// send audio packet
nodeList->sendUnreliablePacket(*audioPacket, *node);
}
});
}
}
}
void Agent::aboutToFinish() {
setIsAvatar(false);// will stop timers for sending billboards and identity packets
if (_scriptEngine) {
_scriptEngine->stop();
}
// our entity tree is going to go away so tell that to the EntityScriptingInterface
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
// cleanup the AssetClient thread
QThread* assetThread = DependencyManager::get<AssetClient>()->thread();
DependencyManager::destroy<AssetClient>();
assetThread->quit();
assetThread->wait();
// cleanup the AudioInjectorManager (and any still running injectors)
DependencyManager::destroy<AudioInjectorManager>();
}