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////  Created by Sam Gondelman on 5/16/19//  Copyright 2013-2019 High Fidelity, Inc.//  Copyright 2022 Overte e.V.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "RenderScriptingInterface.h" #include <ScriptEngineCast.h> #include "LightingModel.h"#include <QScreen>#include "ScreenName.h" STATIC_SCRIPT_TYPES_INITIALIZER(+[](ScriptManager* manager){    auto scriptEngine = manager->engine().get();     scriptRegisterMetaType(scriptEngine, scriptValueFromEnumClass<RenderScriptingInterface::RenderMethod>, scriptValueToEnumClass<RenderScriptingInterface::RenderMethod>, "RenderMethod");    scriptRegisterMetaType(scriptEngine, scriptValueFromEnumClass<AntialiasingConfig::Mode>, scriptValueToEnumClass<AntialiasingConfig::Mode>, "Mode");}); STATIC_SCRIPT_INITIALIZER(+[](ScriptManager* manager){    auto scriptEngine = manager->engine().get();     scriptEngine->registerEnum("Render.RenderMethod",QMetaEnum::fromType<RenderScriptingInterface::RenderMethod>());    scriptEngine->registerEnum("AntialiasingMode",QMetaEnum::fromType<AntialiasingConfig::Mode>());}); RenderScriptingInterface* RenderScriptingInterface::getInstance() {    static RenderScriptingInterface sharedInstance;    return &sharedInstance;} std::once_flag RenderScriptingInterface::registry_flag; RenderScriptingInterface::RenderScriptingInterface() {    std::call_once(registry_flag, [] {        qmlRegisterType<RenderScriptingInterface>("RenderEnums", 1, 0, "RenderEnums");    });}  void RenderScriptingInterface::loadSettings() {    _renderSettingLock.withReadLock([&] {        _renderMethod = (_renderMethodSetting.get());        _shadowsEnabled = (_shadowsEnabledSetting.get());        _ambientOcclusionEnabled = (_ambientOcclusionEnabledSetting.get());        //_antialiasingMode = (_antialiasingModeSetting.get());        _antialiasingMode = static_cast<AntialiasingConfig::Mode>(_antialiasingModeSetting.get());        _viewportResolutionScale = (_viewportResolutionScaleSetting.get());        _fullScreenScreen = (_fullScreenScreenSetting.get());    });     // If full screen screen is not initialized, or set to an invalid value,    // set to the first screen.    auto screens = getScreens();    if (std::find(screens.begin(), screens.end(), _fullScreenScreen) == screens.end()) {        setFullScreenScreen(screens.first());    }      forceRenderMethod((RenderMethod)_renderMethod);    forceShadowsEnabled(_shadowsEnabled);    forceAmbientOcclusionEnabled(_ambientOcclusionEnabled);    forceAntialiasingMode(_antialiasingMode);    forceViewportResolutionScale(_viewportResolutionScale);} RenderScriptingInterface::RenderMethod RenderScriptingInterface::getRenderMethod() const {    return (RenderMethod) _renderMethod;} void RenderScriptingInterface::setRenderMethod(RenderMethod renderMethod) {    if (isValidRenderMethod(renderMethod) && (_renderMethod != (int) renderMethod)) {        forceRenderMethod(renderMethod);        emit settingsChanged();    }}void RenderScriptingInterface::forceRenderMethod(RenderMethod renderMethod) {    _renderSettingLock.withWriteLock([&] {        _renderMethod = (int)renderMethod;        _renderMethodSetting.set((int)renderMethod);         auto config = dynamic_cast<render::SwitchConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("RenderMainView.DeferredForwardSwitch"));        if (config) {            config->setBranch((int)renderMethod);        }    });} QStringList RenderScriptingInterface::getRenderMethodNames() const {    static const QStringList refrenderMethodNames = { "DEFERRED", "FORWARD" };    return refrenderMethodNames;} bool RenderScriptingInterface::getShadowsEnabled() const {    return _shadowsEnabled;} void RenderScriptingInterface::setShadowsEnabled(bool enabled) {    if (_shadowsEnabled != enabled) {        forceShadowsEnabled(enabled);        emit settingsChanged();    }} void RenderScriptingInterface::forceShadowsEnabled(bool enabled) {    _renderSettingLock.withWriteLock([&] {        _shadowsEnabled = (enabled);        _shadowsEnabledSetting.set(enabled);         auto renderConfig = qApp->getRenderEngine()->getConfiguration();        assert(renderConfig);        auto lightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderMainView.LightingModel");        if (lightingModelConfig) {            Menu::getInstance()->setIsOptionChecked(MenuOption::Shadows, enabled);            lightingModelConfig->setShadow(enabled);        }        auto secondaryLightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderSecondView.LightingModel");        if (secondaryLightingModelConfig) {            Menu::getInstance()->setIsOptionChecked(MenuOption::Shadows, enabled);            secondaryLightingModelConfig->setShadow(enabled);        }    });} bool RenderScriptingInterface::getAmbientOcclusionEnabled() const {    return _ambientOcclusionEnabled;} void RenderScriptingInterface::setAmbientOcclusionEnabled(bool enabled) {    if (_ambientOcclusionEnabled != enabled) {        forceAmbientOcclusionEnabled(enabled);        emit settingsChanged();    }} void RenderScriptingInterface::forceAmbientOcclusionEnabled(bool enabled) {    _renderSettingLock.withWriteLock([&] {        _ambientOcclusionEnabled = (enabled);        _ambientOcclusionEnabledSetting.set(enabled);         auto lightingModelConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<MakeLightingModel>("RenderMainView.LightingModel");        if (lightingModelConfig) {            Menu::getInstance()->setIsOptionChecked(MenuOption::AmbientOcclusion, enabled);            lightingModelConfig->setAmbientOcclusion(enabled);        }    });} AntialiasingConfig::Mode RenderScriptingInterface::getAntialiasingMode() const {    return _antialiasingMode;} void RenderScriptingInterface::setAntialiasingMode(AntialiasingConfig::Mode mode) {    if (_antialiasingMode != mode) {        forceAntialiasingMode(mode);        emit settingsChanged();    }} void setAntialiasingModeForView(AntialiasingConfig::Mode mode, JitterSampleConfig *jitterCamConfig, AntialiasingConfig *antialiasingConfig) {    switch (mode) {        case AntialiasingConfig::Mode::NONE:            jitterCamConfig->none();            antialiasingConfig->blend = 1;            antialiasingConfig->setDebugFXAA(false);            break;        case AntialiasingConfig::Mode::TAA:            jitterCamConfig->play();            antialiasingConfig->blend = 0.25;            antialiasingConfig->setDebugFXAA(false);            break;        case AntialiasingConfig::Mode::FXAA:            jitterCamConfig->none();            antialiasingConfig->blend = 0.25;            antialiasingConfig->setDebugFXAA(true);            break;        default:            jitterCamConfig->none();            antialiasingConfig->blend = 1;            antialiasingConfig->setDebugFXAA(false);            break;    }} void RenderScriptingInterface::forceAntialiasingMode(AntialiasingConfig::Mode mode) {    _renderSettingLock.withWriteLock([&] {        _antialiasingMode = mode;         auto mainViewJitterCamConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<JitterSample>("RenderMainView.JitterCam");        auto mainViewAntialiasingConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<Antialiasing>("RenderMainView.Antialiasing");        auto secondViewJitterCamConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<JitterSample>("RenderSecondView.JitterCam");        auto secondViewAntialiasingConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<Antialiasing>("RenderSecondView.Antialiasing");        if (mode != AntialiasingConfig::Mode::NONE                && mode != AntialiasingConfig::Mode::TAA                && mode != AntialiasingConfig::Mode::FXAA) {            _antialiasingMode = AntialiasingConfig::Mode::NONE;        }        if (mainViewJitterCamConfig && mainViewAntialiasingConfig) {            setAntialiasingModeForView( mode, mainViewJitterCamConfig, mainViewAntialiasingConfig);        }        if (secondViewJitterCamConfig && secondViewAntialiasingConfig) {            setAntialiasingModeForView( mode, secondViewJitterCamConfig, secondViewAntialiasingConfig);        }         _antialiasingModeSetting.set(_antialiasingMode);    });}  float RenderScriptingInterface::getViewportResolutionScale() const {    return _viewportResolutionScale;} void RenderScriptingInterface::setViewportResolutionScale(float scale) {    if (_viewportResolutionScale != scale) {        forceViewportResolutionScale(scale);        emit settingsChanged();    }} QStringList RenderScriptingInterface::getScreens() const {    QStringList screens;     for(QScreen *screen : qApp->screens()) {        screens << ScreenName::getNameForScreen(screen);    }     return screens;} bool RenderScriptingInterface::setFullScreenScreen(QString name) {    auto screens = getScreens();     if (std::find(screens.begin(), screens.end(), name) == screens.end()) {        // Screens can come and go and don't have a stable opaque ID, so we        // go by model here. For multiple screens with the same model we get names        // that include a serial number, so it works.        return false;    }     _renderSettingLock.withWriteLock([&] {        _fullScreenScreen = name;        _fullScreenScreenSetting.set(name);    });     emit settingsChanged();     return true;} QString RenderScriptingInterface::getFullScreenScreen() const {    return _fullScreenScreen;}  void RenderScriptingInterface::forceViewportResolutionScale(float scale) {    // just not negative values or zero    if (scale <= 0.f) {        return;    }    _renderSettingLock.withWriteLock([&] {        _viewportResolutionScale = (scale);        _viewportResolutionScaleSetting.set(scale);         auto renderConfig = qApp->getRenderEngine()->getConfiguration();        assert(renderConfig);        auto deferredView = renderConfig->getConfig("RenderMainView.RenderDeferredTask");        // mainView can be null if we're rendering in forward mode        if (deferredView) {            deferredView->setProperty("resolutionScale", _viewportResolutionScale);        }        auto forwardView = renderConfig->getConfig("RenderMainView.RenderForwardTask");        // mainView can be null if we're rendering in forward mode        if (forwardView) {            forwardView->setProperty("resolutionScale", _viewportResolutionScale);        }    });}