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////  HMDScriptingInterface.cpp//  interface/src/scripting////  Created by Thijs Wenker on 1/12/15.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "HMDScriptingInterface.h" #include <QtScript/QScriptContext> #include <avatar/AvatarManager.h>#include <display-plugins/DisplayPlugin.h>#include <display-plugins/CompositorHelper.h>#include <OffscreenUi.h>#include <plugins/PluginUtils.h>#include <QUuid> #include "Application.h" HMDScriptingInterface::HMDScriptingInterface() {    connect(qApp, &Application::activeDisplayPluginChanged, [this]{        emit displayModeChanged(isHMDMode());    });} glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {    glm::vec3 result;    qApp->getApplicationCompositor().calculateRayUICollisionPoint(position, direction, result);    return result;} glm::vec2 HMDScriptingInterface::overlayFromWorldPoint(const glm::vec3& position) const {    return qApp->getApplicationCompositor().overlayFromSphereSurface(position);} glm::vec3 HMDScriptingInterface::worldPointFromOverlay(const glm::vec2& overlay) const {    return qApp->getApplicationCompositor().sphereSurfaceFromOverlay(overlay);} glm::vec2 HMDScriptingInterface::sphericalToOverlay(const glm::vec2 & position) const {    return qApp->getApplicationCompositor().sphericalToOverlay(position);} glm::vec2 HMDScriptingInterface::overlayToSpherical(const glm::vec2 & position) const {    return qApp->getApplicationCompositor().overlayToSpherical(position);} bool HMDScriptingInterface::isHMDAvailable(const QString& name) {    return PluginUtils::isHMDAvailable(name);} bool HMDScriptingInterface::isHandControllerAvailable(const QString& name) {    return PluginUtils::isHandControllerAvailable(name);}  bool HMDScriptingInterface::isSubdeviceContainingNameAvailable(const QString& name) {    return PluginUtils::isSubdeviceContainingNameAvailable(name);} void HMDScriptingInterface::requestShowHandControllers() {    _showHandControllersCount++;    emit shouldShowHandControllersChanged();} void HMDScriptingInterface::requestHideHandControllers() {    _showHandControllersCount--;    emit shouldShowHandControllersChanged();} bool HMDScriptingInterface::shouldShowHandControllers() const {    return _showHandControllersCount > 0;} void  HMDScriptingInterface::closeTablet() {    _showTablet = false;} void HMDScriptingInterface::openTablet() {    _showTablet = true;} QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {    glm::vec3 hudIntersection;    auto instance = DependencyManager::get<HMDScriptingInterface>();    if (instance->getHUDLookAtPosition3D(hudIntersection)) {        glm::vec2 overlayPos = qApp->getApplicationCompositor().overlayFromSphereSurface(hudIntersection);        return qScriptValueFromValue<glm::vec2>(engine, overlayPos);    }    return QScriptValue::NullValue;} QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) {    glm::vec3 result;    auto instance = DependencyManager::get<HMDScriptingInterface>();    if (instance->getHUDLookAtPosition3D(result)) {        return qScriptValueFromValue<glm::vec3>(engine, result);    }    return QScriptValue::NullValue;} bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {    const Camera& camera = qApp->getCamera();    glm::vec3 position = camera.getPosition();    glm::quat orientation = camera.getOrientation();     glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);     const auto& compositor = qApp->getApplicationCompositor();     return compositor.calculateRayUICollisionPoint(position, direction, result);} glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const {    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    return myAvatar->getSensorToWorldMatrix() * (glm::mat4)myAvatar->getHeadControllerPoseInSensorFrame();} glm::vec3 HMDScriptingInterface::getPosition() const {    if (qApp->getActiveDisplayPlugin()->isHmd()) {        return extractTranslation(getWorldHMDMatrix());    }    return glm::vec3();} glm::quat HMDScriptingInterface::getOrientation() const {    if (qApp->getActiveDisplayPlugin()->isHmd()) {        return glm::normalize(glm::quat_cast(getWorldHMDMatrix()));    }    return glm::quat();} bool HMDScriptingInterface::isMounted() const {    auto displayPlugin = qApp->getActiveDisplayPlugin();    return (displayPlugin->isHmd() && displayPlugin->isDisplayVisible());} QString HMDScriptingInterface::preferredAudioInput() const {    return qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();} QString HMDScriptingInterface::preferredAudioOutput() const {    return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();} bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {    auto offscreenUi = DependencyManager::get<OffscreenUi>();    offscreenUi->executeOnUiThread([offscreenUi, enabled] {        offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);    });    return qApp->getActiveDisplayPlugin()->setHandLaser(hands,        enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,        color, direction);} bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {    auto offscreenUi = DependencyManager::get<OffscreenUi>();    offscreenUi->executeOnUiThread([offscreenUi, enabled] {        offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);    });      auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    auto sensorToWorld = myAvatar->getSensorToWorldMatrix();    auto worldToSensor = glm::inverse(sensorToWorld);    auto sensorStart = ::transformPoint(worldToSensor, worldStart);    auto sensorDirection = ::transformVectorFast(worldToSensor, direction);     return qApp->getActiveDisplayPlugin()->setExtraLaser(enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,        color, sensorStart, sensorDirection);} void HMDScriptingInterface::disableExtraLaser() const {    setExtraLaser(vec3(0), false, vec4(0), vec3(0));} void HMDScriptingInterface::disableHandLasers(int hands) const {    setHandLasers(hands, false, vec4(0), vec3(0));} bool HMDScriptingInterface::suppressKeyboard() {    return qApp->getActiveDisplayPlugin()->suppressKeyboard();} void HMDScriptingInterface::unsuppressKeyboard() {    qApp->getActiveDisplayPlugin()->unsuppressKeyboard();} bool HMDScriptingInterface::isKeyboardVisible() {    return qApp->getActiveDisplayPlugin()->isKeyboardVisible();} void HMDScriptingInterface::centerUI() {    QMetaObject::invokeMethod(qApp, "centerUI", Qt::QueuedConnection);}