//// RenderDeferredTask.cpp// render-utils/src///// Created by Sam Gateau on 5/29/15.// Copyright 20154 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "RenderDeferredTask.h"#include "gpu/Context.h"using namespace render;RenderDeferredTask::RenderDeferredTask() : Task() { _jobs.push_back(Job(DrawOpaque())); _jobs.push_back(Job(DrawLight())); _jobs.push_back(Job(DrawTransparent()));}RenderDeferredTask::~RenderDeferredTask() {}void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { // sanity checks assert(sceneContext); if (!sceneContext->_scene) { return; } // Is it possible that we render without a viewFrustum ? if (!(renderContext->args && renderContext->args->_viewFrustum)) { return; } renderContext->args->_context->syncCache(); for (auto job : _jobs) { job.run(sceneContext, renderContext); }};
//
// RenderDeferredTask.cpp
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderDeferredTask.h"
#include "gpu/Context.h"
using namespace render;
RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.push_back(Job(DrawOpaque()));
_jobs.push_back(Job(DrawLight()));
_jobs.push_back(Job(DrawTransparent()));
}
RenderDeferredTask::~RenderDeferredTask() {
}
void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
// sanity checks
assert(sceneContext);
if (!sceneContext->_scene) {
return;
}
// Is it possible that we render without a viewFrustum ?
if (!(renderContext->args && renderContext->args->_viewFrustum)) {
return;
}
renderContext->args->_context->syncCache();
for (auto job : _jobs) {
job.run(sceneContext, renderContext);
}
};