//// AudioDeviceScriptingInterface.cpp// interface/src/scripting//// Created by Brad Hefta-Gaub on 3/23/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "AudioClient.h"#include "AudioDeviceScriptingInterface.h" AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() { static AudioDeviceScriptingInterface sharedInstance; return &sharedInstance;} QStringList AudioDeviceScriptingInterface::inputAudioDevices() const{ return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioInput).toList();;} QStringList AudioDeviceScriptingInterface::outputAudioDevices() const{ return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioOutput).toList();;} bool AudioDeviceScriptingInterface::muted(){ return getMuted();} AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListModel(nullptr) { connect(DependencyManager::get<AudioClient>().data(), &AudioClient::muteToggled, this, &AudioDeviceScriptingInterface::muteToggled); connect(DependencyManager::get<AudioClient>().data(), &AudioClient::deviceChanged, this, &AudioDeviceScriptingInterface::onDeviceChanged, Qt::QueuedConnection); connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentInputDeviceChanged, this, &AudioDeviceScriptingInterface::onCurrentInputDeviceChanged, Qt::QueuedConnection); connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentOutputDeviceChanged, this, &AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged, Qt::QueuedConnection); //fill up model onDeviceChanged();} bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) { bool result; QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, result), Q_ARG(const QString&, deviceName)); return result;} bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) { bool result; QTime a; a.start(); QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, result), Q_ARG(const QString&, deviceName)); qDebug() << "switching to" << deviceName << "elapsed" << a.elapsed(); return result;} void AudioDeviceScriptingInterface::setInputDeviceAsync(const QString& deviceName) { QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice", Qt::QueuedConnection, Q_ARG(const QString&, deviceName));} void AudioDeviceScriptingInterface::setOutputDeviceAsync(const QString& deviceName) { QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice", Qt::QueuedConnection, Q_ARG(const QString&, deviceName));} QString AudioDeviceScriptingInterface::getInputDevice() { return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioInput);} QString AudioDeviceScriptingInterface::getOutputDevice() { return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioOutput);} QString AudioDeviceScriptingInterface::getDefaultInputDevice() { return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioInput);} QString AudioDeviceScriptingInterface::getDefaultOutputDevice() { return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioOutput);} QVector<QString> AudioDeviceScriptingInterface::getInputDevices() { return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioInput);} QVector<QString> AudioDeviceScriptingInterface::getOutputDevices() { return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioOutput);} float AudioDeviceScriptingInterface::getInputVolume() { return DependencyManager::get<AudioClient>()->getInputVolume();} void AudioDeviceScriptingInterface::setInputVolume(float volume) { DependencyManager::get<AudioClient>()->setInputVolume(volume);} void AudioDeviceScriptingInterface::setReverb(bool reverb) { DependencyManager::get<AudioClient>()->setReverb(reverb);} void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) { DependencyManager::get<AudioClient>()->setReverbOptions(options);} void AudioDeviceScriptingInterface::toggleMute() { DependencyManager::get<AudioClient>()->toggleMute();} void AudioDeviceScriptingInterface::setMuted(bool muted){ bool lMuted = getMuted(); if (lMuted == muted) return; toggleMute(); lMuted = getMuted(); emit mutedChanged(lMuted);} bool AudioDeviceScriptingInterface::getMuted() { return DependencyManager::get<AudioClient>()->isMuted();} QVariant AudioDeviceScriptingInterface::data(const QModelIndex& index, int role) const { //sanity if (!index.isValid() || index.row() >= _devices.size()) return QVariant(); if (role == Qt::DisplayRole || role == DisplayNameRole) { return _devices.at(index.row()).name; } else if (role == SelectedRole) { return _devices.at(index.row()).selected; } else if (role == AudioModeRole) { return (int)_devices.at(index.row()).mode; } return QVariant();} int AudioDeviceScriptingInterface::rowCount(const QModelIndex& parent) const { Q_UNUSED(parent) return _devices.size();} QHash<int, QByteArray> AudioDeviceScriptingInterface::roleNames() const { QHash<int, QByteArray> roles; roles.insert(DisplayNameRole, "devicename"); roles.insert(SelectedRole, "devicechecked"); roles.insert(AudioModeRole, "devicemode"); return roles;} void AudioDeviceScriptingInterface::onDeviceChanged(){ beginResetModel(); _devices.clear(); const QString &outDevice = getOutputDevice(); for (QString name: getOutputDevices()) { AudioDeviceInfo di; di.name = name; di.selected = (name == outDevice); di.mode = QAudio::AudioOutput; _devices.append(di); } const QString &inDevice = getInputDevice(); for (QString name: getInputDevices()) { AudioDeviceInfo di; di.name = name; di.selected = (name == inDevice); di.mode = QAudio::AudioInput; _devices.append(di); } endResetModel(); emit deviceChanged();} void AudioDeviceScriptingInterface::onCurrentInputDeviceChanged(){ currentDeviceUpdate(getInputDevice(), QAudio::AudioInput); emit currentInputDeviceChanged();} void AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged(){ currentDeviceUpdate(getOutputDevice(), QAudio::AudioOutput); emit currentOutputDeviceChanged();} void AudioDeviceScriptingInterface::currentDeviceUpdate(const QString &name, QAudio::Mode mode){ QVector<int> role; role.append(SelectedRole); qDebug() << "device update" << name << mode; for (int i = 0; i < _devices.size(); i++) { AudioDeviceInfo di = _devices.at(i); if (di.mode != mode) continue; if (di.selected && di.name != name ) { di.selected = false; _devices[i] = di; emit dataChanged(index(i, 0), index(i, 0), role); } if (di.name == name) { di.selected = true; _devices[i] = di; emit dataChanged(index(i, 0), index(i, 0), role); qDebug() << "device updated" << di.name << i; } }}
//
// AudioDeviceScriptingInterface.cpp
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 3/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioClient.h"
#include "AudioDeviceScriptingInterface.h"
AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() {
static AudioDeviceScriptingInterface sharedInstance;
return &sharedInstance;
}
QStringList AudioDeviceScriptingInterface::inputAudioDevices() const
{
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioInput).toList();;
}
QStringList AudioDeviceScriptingInterface::outputAudioDevices() const
{
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioOutput).toList();;
}
bool AudioDeviceScriptingInterface::muted()
{
return getMuted();
}
AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListModel(nullptr) {
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::muteToggled,
this, &AudioDeviceScriptingInterface::muteToggled);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::deviceChanged,
this, &AudioDeviceScriptingInterface::onDeviceChanged, Qt::QueuedConnection);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentInputDeviceChanged,
this, &AudioDeviceScriptingInterface::onCurrentInputDeviceChanged, Qt::QueuedConnection);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentOutputDeviceChanged,
this, &AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged, Qt::QueuedConnection);
//fill up model
onDeviceChanged();
}
bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {
bool result;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
return result;
}
bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) {
bool result;
QTime a; a.start();
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
qDebug() << "switching to" << deviceName << "elapsed" << a.elapsed();
return result;
}
void AudioDeviceScriptingInterface::setInputDeviceAsync(const QString& deviceName) {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
}
void AudioDeviceScriptingInterface::setOutputDeviceAsync(const QString& deviceName) {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
}
QString AudioDeviceScriptingInterface::getInputDevice() {
return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getOutputDevice() {
return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioOutput);
}
QString AudioDeviceScriptingInterface::getDefaultInputDevice() {
return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getDefaultOutputDevice() {
return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioOutput);
}
QVector<QString> AudioDeviceScriptingInterface::getInputDevices() {
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioInput);
}
QVector<QString> AudioDeviceScriptingInterface::getOutputDevices() {
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioOutput);
}
float AudioDeviceScriptingInterface::getInputVolume() {
return DependencyManager::get<AudioClient>()->getInputVolume();
}
void AudioDeviceScriptingInterface::setInputVolume(float volume) {
DependencyManager::get<AudioClient>()->setInputVolume(volume);
}
void AudioDeviceScriptingInterface::setReverb(bool reverb) {
DependencyManager::get<AudioClient>()->setReverb(reverb);
}
void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) {
DependencyManager::get<AudioClient>()->setReverbOptions(options);
}
void AudioDeviceScriptingInterface::toggleMute() {
DependencyManager::get<AudioClient>()->toggleMute();
}
void AudioDeviceScriptingInterface::setMuted(bool muted)
{
bool lMuted = getMuted();
if (lMuted == muted)
return;
toggleMute();
lMuted = getMuted();
emit mutedChanged(lMuted);
}
bool AudioDeviceScriptingInterface::getMuted() {
return DependencyManager::get<AudioClient>()->isMuted();
}
QVariant AudioDeviceScriptingInterface::data(const QModelIndex& index, int role) const {
//sanity
if (!index.isValid() || index.row() >= _devices.size())
return QVariant();
if (role == Qt::DisplayRole || role == DisplayNameRole) {
return _devices.at(index.row()).name;
} else if (role == SelectedRole) {
return _devices.at(index.row()).selected;
} else if (role == AudioModeRole) {
return (int)_devices.at(index.row()).mode;
}
return QVariant();
}
int AudioDeviceScriptingInterface::rowCount(const QModelIndex& parent) const {
Q_UNUSED(parent)
return _devices.size();
}
QHash<int, QByteArray> AudioDeviceScriptingInterface::roleNames() const {
QHash<int, QByteArray> roles;
roles.insert(DisplayNameRole, "devicename");
roles.insert(SelectedRole, "devicechecked");
roles.insert(AudioModeRole, "devicemode");
return roles;
}
void AudioDeviceScriptingInterface::onDeviceChanged()
{
beginResetModel();
_devices.clear();
const QString &outDevice = getOutputDevice();
for (QString name: getOutputDevices()) {
AudioDeviceInfo di;
di.name = name;
di.selected = (name == outDevice);
di.mode = QAudio::AudioOutput;
_devices.append(di);
}
const QString &inDevice = getInputDevice();
for (QString name: getInputDevices()) {
AudioDeviceInfo di;
di.name = name;
di.selected = (name == inDevice);
di.mode = QAudio::AudioInput;
_devices.append(di);
}
endResetModel();
emit deviceChanged();
}
void AudioDeviceScriptingInterface::onCurrentInputDeviceChanged()
{
currentDeviceUpdate(getInputDevice(), QAudio::AudioInput);
emit currentInputDeviceChanged();
}
void AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged()
{
currentDeviceUpdate(getOutputDevice(), QAudio::AudioOutput);
emit currentOutputDeviceChanged();
}
void AudioDeviceScriptingInterface::currentDeviceUpdate(const QString &name, QAudio::Mode mode)
{
QVector<int> role;
role.append(SelectedRole);
qDebug() << "device update" << name << mode;
for (int i = 0; i < _devices.size(); i++) {
AudioDeviceInfo di = _devices.at(i);
if (di.mode != mode)
continue;
if (di.selected && di.name != name ) {
di.selected = false;
_devices[i] = di;
emit dataChanged(index(i, 0), index(i, 0), role);
}
if (di.name == name) {
di.selected = true;
_devices[i] = di;
emit dataChanged(index(i, 0), index(i, 0), role);
qDebug() << "device updated" << di.name << i;
}
}
}