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////  controllerScriptingExamples.js//  examples////  Created by Sam Gondelman on 6/2/15//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// // Resets every device to its default key bindings:Controller.resetAllDeviceBindings() // Query all actionsprint("All Actions: \n" + Controller.getAllActions()) // Each action stores:// action: int representation of enumprint("Action 5 int: \n" + Controller.getAllActions()[5].action) // actionName: string representation of enumprint("Action 5 name: \n" + Controller.getAllActions()[5].actionName) // inputChannels: list of all inputchannels that control that actionprint("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n")  // Each input channel stores:// action: Action that this InputChannel maps toprint("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action) // scale: sensitivity of inputprint("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale) // input and modifier: Inputsprint("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n")  // Each Input stores:// device: device of inputprint("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device) // channel: channel of inputprint("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel) // type: type of input (Unknown, Button, Axis, Joint)print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type) // id: id of inputprint("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n")  // You can get the name of a device from its idprint("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id)) // You can also get all of a devices input channelsprint("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n")  // Modifying properties:// The following code will switch the "w" and "s" key functionality and adjust their scalesvar s = Controller.getAllActions()[0].inputChannels[0]var w = Controller.getAllActions()[1].inputChannels[0] // You must remove an input controller before modifying it so the old input controller isn't registered anymore// removeInputChannel and addInputChannel return true if successful, false otherwiseController.removeInputChannel(s)Controller.removeInputChannel(w)print(s.scale)s.action = 1s.scale = .01 w.action = 0w.scale = 10000Controller.addInputChannel(s)Controller.addInputChannel(w)print(s.scale) // You can get all the available inputs for any device// Each AvailableInput has:// input: the Input itself// inputName: string representing the inputvar availableInputs = Controller.getAvailableInputs(1)for (i = 0; i < availableInputs.length; i++) {	print(availableInputs[i].inputName);} // You can modify key bindings by using these avaiable inputs// This will replace e (up) with 6var e = Controller.getAllActions()[5].inputChannels[0]Controller.removeInputChannel(e)e.input = availableInputs[6].inputController.addInputChannel(e)