//// Created by Sam Gondelman 10/20/2017// Copyright 2017 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "PickScriptingInterface.h" #include <QVariant>#include "GLMHelpers.h" #include "Application.h"#include <PickManager.h> #include "RayPick.h"#include "StylusPick.h"#include "ParabolaPick.h"#include "CollisionPick.h" #include "SpatialParentFinder.h"#include "PickTransformNode.h"#include "MouseTransformNode.h"#include "avatar/MyAvatarHeadTransformNode.h"#include "avatar/AvatarManager.h"#include "NestableTransformNode.h"#include "avatars-renderer/AvatarTransformNode.h"#include "EntityTransformNode.h" #include <ScriptEngine.h> static const float WEB_TOUCH_Y_OFFSET = 0.105f; // how far forward (or back with a negative number) to slide stylus in handstatic const glm::vec3 TIP_OFFSET = glm::vec3(0.0f, StylusPick::WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, 0.0f); unsigned int PickScriptingInterface::createPick(const PickQuery::PickType type, const QVariant& properties) { switch (type) { case PickQuery::PickType::Ray: return createRayPick(properties); case PickQuery::PickType::Stylus: return createStylusPick(properties); case PickQuery::PickType::Parabola: return createParabolaPick(properties); case PickQuery::PickType::Collision: return createCollisionPick(properties); default: return PickManager::INVALID_PICK_ID; }} PickFilter getPickFilter(unsigned int filter) { // FIXME: Picks always intersect visible and collidable things right now filter = filter | (PickScriptingInterface::PICK_INCLUDE_VISIBLE() | PickScriptingInterface::PICK_INCLUDE_COLLIDABLE()); return PickFilter(filter);} /**jsdoc * The properties of a ray pick. * * @typedef {object} Picks.RayPickProperties * @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should * start disabled. Disabled picks do not update their pick results. * @property {FilterFlags} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property * values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators. * @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code> * means no maximum. * @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint. * A value of <code>0</code> means no joint.<br /> * <em>Used only if <code>parentID</code> is specified.</em> * @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to * the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not * parented to anything.<br /> * <em>Used only if <code>parentID</code> is not specified.</em> * @property {Vec3} [position=Vec3.ZERO] - The offset of the ray origin from its parent if parented, otherwise the ray origin * in world coordinates. * @property {Vec3} [posOffset] - Synonym for <code>position</code>. * @property {Vec3} [direction] - The offset of the ray direction from its parent's y-axis if parented, otherwise the ray * direction in world coordinates. * <p><strong>Default Value:</strong> <code>Vec3.UP</code> direction if <code>joint</code> is specified, otherwise * <code>-Vec3.UP</code>.</p> * @property {Vec3} [dirOffset] - Synonym for <code>direction</code>. * @property {Quat} [orientation] - Alternative property for specifying <code>direction</code>. The value is applied to the * default <code>direction</code> value. */unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) { QVariantMap propMap = properties.toMap(); #if defined (Q_OS_ANDROID) QString jointName { "" }; if (propMap["joint"].isValid()) { QString jointName = propMap["joint"].toString(); const QString MOUSE_JOINT = "Mouse"; if (jointName == MOUSE_JOINT) { return PointerEvent::INVALID_POINTER_ID; } }#endif bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); } PickFilter filter = PickFilter(); if (propMap["filter"].isValid()) { filter = getPickFilter(propMap["filter"].toUInt()); } float maxDistance = 0.0f; if (propMap["maxDistance"].isValid()) { maxDistance = propMap["maxDistance"].toFloat(); } glm::vec3 position = Vectors::ZERO; if (propMap["position"].isValid()) { position = vec3FromVariant(propMap["position"]); } else if (propMap["posOffset"].isValid()) { position = vec3FromVariant(propMap["posOffset"]); } // direction has two defaults to ensure compatibility with older scripts // Joint ray picks had default direction = Vec3.UP // Static ray picks had default direction = -Vec3.UP glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::UP; if (propMap["orientation"].isValid()) { direction = quatFromVariant(propMap["orientation"]) * Vectors::UP; } else if (propMap["direction"].isValid()) { direction = vec3FromVariant(propMap["direction"]); } else if (propMap["dirOffset"].isValid()) { direction = vec3FromVariant(propMap["dirOffset"]); } auto rayPick = std::make_shared<RayPick>(position, direction, filter, maxDistance, enabled); setParentTransform(rayPick, propMap); return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, rayPick);} /**jsdoc * The properties of a stylus pick. * * @typedef {object} Picks.StylusPickProperties * @property {number} [hand=-1] <code>0</code> for the left hand, <code>1</code> for the right hand, invalid (<code>-1</code>) * otherwise. * @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should * start disabled. Disabled picks do not update their pick results. * @property {number} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property * values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators. * <p><strong>Note:</strong> Stylus picks do not intersect avatars or the HUD.</p> * @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code> * means no maximum. * @property {Vec3} [tipOffset=0,0.095,0] - The position of the stylus tip relative to the hand position at default avatar * scale. */unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties) { QVariantMap propMap = properties.toMap(); bilateral::Side side = bilateral::Side::Invalid; { QVariant handVar = propMap["hand"]; if (handVar.isValid()) { side = bilateral::side(handVar.toInt()); } } bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); } PickFilter filter = PickFilter(); if (propMap["filter"].isValid()) { filter = getPickFilter(propMap["filter"].toUInt()); } float maxDistance = 0.0f; if (propMap["maxDistance"].isValid()) { maxDistance = propMap["maxDistance"].toFloat(); } glm::vec3 tipOffset = TIP_OFFSET; if (propMap["tipOffset"].isValid()) { tipOffset = vec3FromVariant(propMap["tipOffset"]); } return DependencyManager::get<PickManager>()->addPick(PickQuery::Stylus, std::make_shared<StylusPick>(side, filter, maxDistance, enabled, tipOffset));} // NOTE: Laser pointer still uses scaleWithAvatar. Until scaleWithAvatar is also deprecated for pointers, scaleWithAvatar should not be removed from the pick API./**jsdoc * The properties of a parabola pick. * * @typedef {object} Picks.ParabolaPickProperties * @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should * start disabled. Disabled picks do not update their pick results. * @property {number} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property * values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators. * @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code> * means no maximum. * @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint. * A value of <code>0</code> means no joint.<br /> * <em>Used only if <code>parentID</code> is specified.</em> * @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to * the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not * parented to anything. * <em>Used only if <code>parentID</code> is not specified.</em> * @property {Vec3} [position=Vec3.ZERO] - The offset of the parabola origin from its parent if parented, otherwise the * parabola origin in world coordinates. * @property {Vec3} [posOffset] - Synonym for <code>position</code>. * @property {Vec3} [direction] - The offset of the parabola direction from its parent's y-axis if parented, otherwise the * parabola direction in world coordinates. * <p><strong>Default Value:</strong> <code>Vec3.UP</code> direction if <code>joint</code> is specified, otherwise * <code>Vec3.FRONT</code>.</p> * @property {Vec3} [dirOffset] - Synonym for <code>direction</code>. * @property {Quat} [orientation] - Alternative property for specifying <code>direction</code>. The value is applied to the * default <code>direction</code> value. * @property {number} [speed=1] - The initial speed of the parabola in m/s, i.e., the initial speed of a virtual projectile * whose trajectory defines the parabola. * @property {Vec3} [accelerationAxis=-Vec3.UP] - The acceleration of the parabola in m/s<sup>2</sup>, i.e., the acceleration * of a virtual projectile whose trajectory defines the parabola, both magnitude and direction. * @property {boolean} [rotateAccelerationWithAvatar=true] - <code>true</code> if the acceleration axis should rotate with the * avatar about the avatar's y-axis, <code>false</code> if it shouldn't. * @property {boolean} [rotateAccelerationWithParent=false] - <code>true</code> if the acceleration axis should rotate with the * parent about the parent's y-axis, if available. * @property {boolean} [scaleWithParent=true] - <code>true</code> if the velocity and acceleration of the pick should scale * with the avatar or other parent. * @property {boolean} [scaleWithAvatar=true] - Synonym for <code>scalewithParent</code>. * <p class="important">Deprecated: This property is deprecated and will be removed.</p> */unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properties) { QVariantMap propMap = properties.toMap(); bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); } PickFilter filter = PickFilter(); if (propMap["filter"].isValid()) { filter = getPickFilter(propMap["filter"].toUInt()); } float maxDistance = 0.0f; if (propMap["maxDistance"].isValid()) { maxDistance = propMap["maxDistance"].toFloat(); } float speed = 1.0f; if (propMap["speed"].isValid()) { speed = propMap["speed"].toFloat(); } glm::vec3 accelerationAxis = -Vectors::UP; if (propMap["accelerationAxis"].isValid()) { accelerationAxis = vec3FromVariant(propMap["accelerationAxis"]); } bool rotateAccelerationWithAvatar = true; if (propMap["rotateAccelerationWithAvatar"].isValid()) { rotateAccelerationWithAvatar = propMap["rotateAccelerationWithAvatar"].toBool(); } bool rotateAccelerationWithParent = false; if (propMap["rotateAccelerationWithParent"].isValid()) { rotateAccelerationWithParent = propMap["rotateAccelerationWithParent"].toBool(); } bool scaleWithParent = true; if (propMap["scaleWithParent"].isValid()) { scaleWithParent = propMap["scaleWithParent"].toBool(); } else if (propMap["scaleWithAvatar"].isValid()) { scaleWithParent = propMap["scaleWithAvatar"].toBool(); } glm::vec3 position = Vectors::ZERO; glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::FRONT; if (propMap["position"].isValid()) { position = vec3FromVariant(propMap["position"]); } else if (propMap["posOffset"].isValid()) { position = vec3FromVariant(propMap["posOffset"]); } if (propMap["orientation"].isValid()) { direction = quatFromVariant(propMap["orientation"]) * Vectors::UP; } else if (propMap["direction"].isValid()) { direction = vec3FromVariant(propMap["direction"]); } else if (propMap["dirOffset"].isValid()) { direction = vec3FromVariant(propMap["dirOffset"]); } auto parabolaPick = std::make_shared<ParabolaPick>(position, direction, speed, accelerationAxis, rotateAccelerationWithAvatar, rotateAccelerationWithParent, scaleWithParent, filter, maxDistance, enabled); setParentTransform(parabolaPick, propMap); return DependencyManager::get<PickManager>()->addPick(PickQuery::Parabola, parabolaPick);} /**jsdoc * The properties or a collision pick. * * @typedef {object} Picks.CollisionPickProperties * @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should * start disabled. Disabled picks do not update their pick results. * @property {FilterFlags} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property * values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators. * <p><strong>Note:</strong> Collision picks do not intersect the HUD.</p> * @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code> * means no maximum. * @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint. * A value of <code>0</code> means no joint.<br /> * <em>Used only if <code>parentID</code> is specified.</em> * @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to * the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not * parented to anything.<br /> * <em>Used only if <code>parentID</code> is not specified.</em> * @property {boolean} [scaleWithParent=true] - <code>true</code> to scale the pick's dimensions and threshold according to the * scale of the parent. * * @property {Shape} shape - The collision region's shape and size. Dimensions are in world coordinates but scale with the * parent if defined. * @property {Vec3} position - The position of the collision region, relative to the parent if defined. * @property {Quat} orientation - The orientation of the collision region, relative to the parent if defined. * @property {number} threshold - The approximate minimum penetration depth for a test object to be considered in contact with * the collision region. The depth is in world coordinates but scales with the parent if defined. * @property {CollisionMask} [collisionGroup=8] - The type of objects the collision region collides as. Objects whose collision * masks overlap with the region's collision group are considered to be colliding with the region. */unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) { QVariantMap propMap = properties.toMap(); bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); } PickFilter filter = PickFilter(); if (propMap["filter"].isValid()) { filter = getPickFilter(propMap["filter"].toUInt()); } float maxDistance = 0.0f; if (propMap["maxDistance"].isValid()) { maxDistance = propMap["maxDistance"].toFloat(); } bool scaleWithParent = true; if (propMap["scaleWithParent"].isValid()) { scaleWithParent = propMap["scaleWithParent"].toBool(); } CollisionRegion collisionRegion(propMap); auto collisionPick = std::make_shared<CollisionPick>(filter, maxDistance, enabled, scaleWithParent, collisionRegion, qApp->getPhysicsEngine()); setParentTransform(collisionPick, propMap); return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, collisionPick);} void PickScriptingInterface::enablePick(unsigned int uid) { DependencyManager::get<PickManager>()->enablePick(uid);} void PickScriptingInterface::disablePick(unsigned int uid) { DependencyManager::get<PickManager>()->disablePick(uid);} void PickScriptingInterface::removePick(unsigned int uid) { DependencyManager::get<PickManager>()->removePick(uid);} QVariantMap PickScriptingInterface::getPrevPickResult(unsigned int uid) { QVariantMap result; auto pickResult = DependencyManager::get<PickManager>()->getPrevPickResult(uid); if (pickResult) { result = pickResult->toVariantMap(); } return result;} void PickScriptingInterface::setPrecisionPicking(unsigned int uid, bool precisionPicking) { DependencyManager::get<PickManager>()->setPrecisionPicking(uid, precisionPicking);} void PickScriptingInterface::setIgnoreItems(unsigned int uid, const QScriptValue& ignoreItems) { DependencyManager::get<PickManager>()->setIgnoreItems(uid, qVectorQUuidFromScriptValue(ignoreItems));} void PickScriptingInterface::setIncludeItems(unsigned int uid, const QScriptValue& includeItems) { DependencyManager::get<PickManager>()->setIncludeItems(uid, qVectorQUuidFromScriptValue(includeItems));} bool PickScriptingInterface::isLeftHand(unsigned int uid) { return DependencyManager::get<PickManager>()->isLeftHand(uid);} bool PickScriptingInterface::isRightHand(unsigned int uid) { return DependencyManager::get<PickManager>()->isRightHand(uid);} bool PickScriptingInterface::isMouse(unsigned int uid) { return DependencyManager::get<PickManager>()->isMouse(uid);} QScriptValue pickTypesToScriptValue(QScriptEngine* engine, const PickQuery::PickType& pickType) { return pickType;} void pickTypesFromScriptValue(const QScriptValue& object, PickQuery::PickType& pickType) { pickType = static_cast<PickQuery::PickType>(object.toUInt16());} void PickScriptingInterface::registerMetaTypes(QScriptEngine* engine) { QScriptValue pickTypes = engine->newObject(); auto metaEnum = QMetaEnum::fromType<PickQuery::PickType>(); for (int i = 0; i < PickQuery::PickType::NUM_PICK_TYPES; ++i) { pickTypes.setProperty(metaEnum.key(i), metaEnum.value(i)); } engine->globalObject().setProperty("PickType", pickTypes); qScriptRegisterMetaType(engine, pickTypesToScriptValue, pickTypesFromScriptValue);} unsigned int PickScriptingInterface::getPerFrameTimeBudget() const { return DependencyManager::get<PickManager>()->getPerFrameTimeBudget();} void PickScriptingInterface::setPerFrameTimeBudget(unsigned int numUsecs) { DependencyManager::get<PickManager>()->setPerFrameTimeBudget(numUsecs);} void PickScriptingInterface::setParentTransform(std::shared_ptr<PickQuery> pick, const QVariantMap& propMap) { QUuid parentUuid; int parentJointIndex = 0; auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); if (propMap["parentID"].isValid()) { parentUuid = propMap["parentID"].toUuid(); if (propMap["parentJointIndex"].isValid()) { parentJointIndex = propMap["parentJointIndex"].toInt(); } } else if (propMap["joint"].isValid()) { QString joint = propMap["joint"].toString(); if (joint == "Mouse") { pick->parentTransform = std::make_shared<MouseTransformNode>(); pick->setJointState(PickQuery::JOINT_STATE_MOUSE); return; } else if (joint == "Avatar") { pick->parentTransform = std::make_shared<MyAvatarHeadTransformNode>(); return; } else { parentUuid = myAvatar->getSessionUUID(); parentJointIndex = myAvatar->getJointIndex(joint); } } if (parentUuid == myAvatar->getSessionUUID()) { if (parentJointIndex == CONTROLLER_LEFTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX) { pick->setJointState(PickQuery::JOINT_STATE_LEFT_HAND); } else if (parentJointIndex == CONTROLLER_RIGHTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX) { pick->setJointState(PickQuery::JOINT_STATE_RIGHT_HAND); } pick->parentTransform = std::make_shared<AvatarTransformNode>(myAvatar, parentJointIndex); } else if (!parentUuid.isNull()) { // Infer object type from parentID // For now, assume a QUuid is a SpatiallyNestable. This should change when picks are converted over to QUuids. bool success; std::weak_ptr<SpatiallyNestable> nestablePointer = DependencyManager::get<SpatialParentFinder>()->find(parentUuid, success, nullptr); auto sharedNestablePointer = nestablePointer.lock(); if (success && sharedNestablePointer) { NestableType nestableType = sharedNestablePointer->getNestableType(); if (nestableType == NestableType::Avatar) { pick->parentTransform = std::make_shared<AvatarTransformNode>(std::static_pointer_cast<Avatar>(sharedNestablePointer), parentJointIndex); } else if (nestableType == NestableType::Entity) { pick->parentTransform = std::make_shared<EntityTransformNode>(std::static_pointer_cast<EntityItem>(sharedNestablePointer), parentJointIndex); } else { pick->parentTransform = std::make_shared<NestableTransformNode>(nestablePointer, parentJointIndex); } } } else { unsigned int pickID = propMap["parentID"].toUInt(); if (pickID != 0) { pick->parentTransform = std::make_shared<PickTransformNode>(pickID); } }}
//
// Created by Sam Gondelman 10/20/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PickScriptingInterface.h"
#include <QVariant>
#include "GLMHelpers.h"
#include "Application.h"
#include <PickManager.h>
#include "RayPick.h"
#include "StylusPick.h"
#include "ParabolaPick.h"
#include "CollisionPick.h"
#include "SpatialParentFinder.h"
#include "PickTransformNode.h"
#include "MouseTransformNode.h"
#include "avatar/MyAvatarHeadTransformNode.h"
#include "avatar/AvatarManager.h"
#include "NestableTransformNode.h"
#include "avatars-renderer/AvatarTransformNode.h"
#include "EntityTransformNode.h"
#include <ScriptEngine.h>
static const float WEB_TOUCH_Y_OFFSET = 0.105f; // how far forward (or back with a negative number) to slide stylus in hand
static const glm::vec3 TIP_OFFSET = glm::vec3(0.0f, StylusPick::WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, 0.0f);
unsigned int PickScriptingInterface::createPick(const PickQuery::PickType type, const QVariant& properties) {
switch (type) {
case PickQuery::PickType::Ray:
return createRayPick(properties);
case PickQuery::PickType::Stylus:
return createStylusPick(properties);
case PickQuery::PickType::Parabola:
return createParabolaPick(properties);
case PickQuery::PickType::Collision:
return createCollisionPick(properties);
default:
return PickManager::INVALID_PICK_ID;
}
}
PickFilter getPickFilter(unsigned int filter) {
// FIXME: Picks always intersect visible and collidable things right now
filter = filter | (PickScriptingInterface::PICK_INCLUDE_VISIBLE() | PickScriptingInterface::PICK_INCLUDE_COLLIDABLE());
return PickFilter(filter);
}
/**jsdoc
* The properties of a ray pick.
*
* @typedef {object} Picks.RayPickProperties
* @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should
* start disabled. Disabled picks do not update their pick results.
* @property {FilterFlags} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property
* values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators.
* @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code>
* means no maximum.
* @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick.
* @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint.
* A value of <code>0</code> means no joint.<br />
* <em>Used only if <code>parentID</code> is specified.</em>
* @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to
* the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not
* parented to anything.<br />
* <em>Used only if <code>parentID</code> is not specified.</em>
* @property {Vec3} [position=Vec3.ZERO] - The offset of the ray origin from its parent if parented, otherwise the ray origin
* in world coordinates.
* @property {Vec3} [posOffset] - Synonym for <code>position</code>.
* @property {Vec3} [direction] - The offset of the ray direction from its parent's y-axis if parented, otherwise the ray
* direction in world coordinates.
* <p><strong>Default Value:</strong> <code>Vec3.UP</code> direction if <code>joint</code> is specified, otherwise
* <code>-Vec3.UP</code>.</p>
* @property {Vec3} [dirOffset] - Synonym for <code>direction</code>.
* @property {Quat} [orientation] - Alternative property for specifying <code>direction</code>. The value is applied to the
* default <code>direction</code> value.
*/
unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
#if defined (Q_OS_ANDROID)
QString jointName { "" };
if (propMap["joint"].isValid()) {
QString jointName = propMap["joint"].toString();
const QString MOUSE_JOINT = "Mouse";
if (jointName == MOUSE_JOINT) {
return PointerEvent::INVALID_POINTER_ID;
}
}
#endif
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = getPickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
glm::vec3 position = Vectors::ZERO;
if (propMap["position"].isValid()) {
position = vec3FromVariant(propMap["position"]);
} else if (propMap["posOffset"].isValid()) {
position = vec3FromVariant(propMap["posOffset"]);
}
// direction has two defaults to ensure compatibility with older scripts
// Joint ray picks had default direction = Vec3.UP
// Static ray picks had default direction = -Vec3.UP
glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::UP;
if (propMap["orientation"].isValid()) {
direction = quatFromVariant(propMap["orientation"]) * Vectors::UP;
} else if (propMap["direction"].isValid()) {
direction = vec3FromVariant(propMap["direction"]);
} else if (propMap["dirOffset"].isValid()) {
direction = vec3FromVariant(propMap["dirOffset"]);
}
auto rayPick = std::make_shared<RayPick>(position, direction, filter, maxDistance, enabled);
setParentTransform(rayPick, propMap);
return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, rayPick);
}
/**jsdoc
* The properties of a stylus pick.
*
* @typedef {object} Picks.StylusPickProperties
* @property {number} [hand=-1] <code>0</code> for the left hand, <code>1</code> for the right hand, invalid (<code>-1</code>)
* otherwise.
* @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should
* start disabled. Disabled picks do not update their pick results.
* @property {number} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property
* values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators.
* <p><strong>Note:</strong> Stylus picks do not intersect avatars or the HUD.</p>
* @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code>
* means no maximum.
* @property {Vec3} [tipOffset=0,0.095,0] - The position of the stylus tip relative to the hand position at default avatar
* scale.
*/
unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bilateral::Side side = bilateral::Side::Invalid;
{
QVariant handVar = propMap["hand"];
if (handVar.isValid()) {
side = bilateral::side(handVar.toInt());
}
}
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = getPickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
glm::vec3 tipOffset = TIP_OFFSET;
if (propMap["tipOffset"].isValid()) {
tipOffset = vec3FromVariant(propMap["tipOffset"]);
}
return DependencyManager::get<PickManager>()->addPick(PickQuery::Stylus, std::make_shared<StylusPick>(side, filter, maxDistance, enabled, tipOffset));
}
// NOTE: Laser pointer still uses scaleWithAvatar. Until scaleWithAvatar is also deprecated for pointers, scaleWithAvatar should not be removed from the pick API.
/**jsdoc
* The properties of a parabola pick.
*
* @typedef {object} Picks.ParabolaPickProperties
* @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should
* start disabled. Disabled picks do not update their pick results.
* @property {number} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property
* values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators.
* @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code>
* means no maximum.
* @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick.
* @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint.
* A value of <code>0</code> means no joint.<br />
* <em>Used only if <code>parentID</code> is specified.</em>
* @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to
* the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not
* parented to anything.
* <em>Used only if <code>parentID</code> is not specified.</em>
* @property {Vec3} [position=Vec3.ZERO] - The offset of the parabola origin from its parent if parented, otherwise the
* parabola origin in world coordinates.
* @property {Vec3} [posOffset] - Synonym for <code>position</code>.
* @property {Vec3} [direction] - The offset of the parabola direction from its parent's y-axis if parented, otherwise the
* parabola direction in world coordinates.
* <p><strong>Default Value:</strong> <code>Vec3.UP</code> direction if <code>joint</code> is specified, otherwise
* <code>Vec3.FRONT</code>.</p>
* @property {Vec3} [dirOffset] - Synonym for <code>direction</code>.
* @property {Quat} [orientation] - Alternative property for specifying <code>direction</code>. The value is applied to the
* default <code>direction</code> value.
* @property {number} [speed=1] - The initial speed of the parabola in m/s, i.e., the initial speed of a virtual projectile
* whose trajectory defines the parabola.
* @property {Vec3} [accelerationAxis=-Vec3.UP] - The acceleration of the parabola in m/s<sup>2</sup>, i.e., the acceleration
* of a virtual projectile whose trajectory defines the parabola, both magnitude and direction.
* @property {boolean} [rotateAccelerationWithAvatar=true] - <code>true</code> if the acceleration axis should rotate with the
* avatar about the avatar's y-axis, <code>false</code> if it shouldn't.
* @property {boolean} [rotateAccelerationWithParent=false] - <code>true</code> if the acceleration axis should rotate with the
* parent about the parent's y-axis, if available.
* @property {boolean} [scaleWithParent=true] - <code>true</code> if the velocity and acceleration of the pick should scale
* with the avatar or other parent.
* @property {boolean} [scaleWithAvatar=true] - Synonym for <code>scalewithParent</code>.
* <p class="important">Deprecated: This property is deprecated and will be removed.</p>
*/
unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = getPickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
float speed = 1.0f;
if (propMap["speed"].isValid()) {
speed = propMap["speed"].toFloat();
}
glm::vec3 accelerationAxis = -Vectors::UP;
if (propMap["accelerationAxis"].isValid()) {
accelerationAxis = vec3FromVariant(propMap["accelerationAxis"]);
}
bool rotateAccelerationWithAvatar = true;
if (propMap["rotateAccelerationWithAvatar"].isValid()) {
rotateAccelerationWithAvatar = propMap["rotateAccelerationWithAvatar"].toBool();
}
bool rotateAccelerationWithParent = false;
if (propMap["rotateAccelerationWithParent"].isValid()) {
rotateAccelerationWithParent = propMap["rotateAccelerationWithParent"].toBool();
}
bool scaleWithParent = true;
if (propMap["scaleWithParent"].isValid()) {
scaleWithParent = propMap["scaleWithParent"].toBool();
} else if (propMap["scaleWithAvatar"].isValid()) {
scaleWithParent = propMap["scaleWithAvatar"].toBool();
}
glm::vec3 position = Vectors::ZERO;
glm::vec3 direction = propMap["joint"].isValid() ? Vectors::UP : -Vectors::FRONT;
if (propMap["position"].isValid()) {
position = vec3FromVariant(propMap["position"]);
} else if (propMap["posOffset"].isValid()) {
position = vec3FromVariant(propMap["posOffset"]);
}
if (propMap["orientation"].isValid()) {
direction = quatFromVariant(propMap["orientation"]) * Vectors::UP;
} else if (propMap["direction"].isValid()) {
direction = vec3FromVariant(propMap["direction"]);
} else if (propMap["dirOffset"].isValid()) {
direction = vec3FromVariant(propMap["dirOffset"]);
}
auto parabolaPick = std::make_shared<ParabolaPick>(position, direction, speed, accelerationAxis,
rotateAccelerationWithAvatar, rotateAccelerationWithParent, scaleWithParent, filter, maxDistance, enabled);
setParentTransform(parabolaPick, propMap);
return DependencyManager::get<PickManager>()->addPick(PickQuery::Parabola, parabolaPick);
}
/**jsdoc
* The properties or a collision pick.
*
* @typedef {object} Picks.CollisionPickProperties
* @property {boolean} [enabled=false] - <code>true</code> if this pick should start enabled, <code>false</code> if it should
* start disabled. Disabled picks do not update their pick results.
* @property {FilterFlags} [filter=0] - The filter for this pick to use. Construct using {@link Picks} FilterFlags property
* values (e.g., <code>Picks.PICK_DOMAIN_ENTTITIES</code>) combined with <code>|</code> (bitwise OR) operators.
* <p><strong>Note:</strong> Collision picks do not intersect the HUD.</p>
* @property {number} [maxDistance=0.0] - The maximum distance at which this pick will intersect. A value of <code>0.0</code>
* means no maximum.
* @property {Uuid} [parentID] - The ID of the parent: an avatar, an entity, or another pick.
* @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, an avatar joint.
* A value of <code>0</code> means no joint.<br />
* <em>Used only if <code>parentID</code> is specified.</em>
* @property {string} [joint] - <code>"Mouse"</code> parents the pick to the mouse; <code>"Avatar"</code> parents the pick to
* the user's avatar head; a joint name parents to the joint in the user's avatar; otherwise, the pick is "static", not
* parented to anything.<br />
* <em>Used only if <code>parentID</code> is not specified.</em>
* @property {boolean} [scaleWithParent=true] - <code>true</code> to scale the pick's dimensions and threshold according to the
* scale of the parent.
*
* @property {Shape} shape - The collision region's shape and size. Dimensions are in world coordinates but scale with the
* parent if defined.
* @property {Vec3} position - The position of the collision region, relative to the parent if defined.
* @property {Quat} orientation - The orientation of the collision region, relative to the parent if defined.
* @property {number} threshold - The approximate minimum penetration depth for a test object to be considered in contact with
* the collision region. The depth is in world coordinates but scales with the parent if defined.
* @property {CollisionMask} [collisionGroup=8] - The type of objects the collision region collides as. Objects whose collision
* masks overlap with the region's collision group are considered to be colliding with the region.
*/
unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = getPickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
bool scaleWithParent = true;
if (propMap["scaleWithParent"].isValid()) {
scaleWithParent = propMap["scaleWithParent"].toBool();
}
CollisionRegion collisionRegion(propMap);
auto collisionPick = std::make_shared<CollisionPick>(filter, maxDistance, enabled, scaleWithParent, collisionRegion, qApp->getPhysicsEngine());
setParentTransform(collisionPick, propMap);
return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, collisionPick);
}
void PickScriptingInterface::enablePick(unsigned int uid) {
DependencyManager::get<PickManager>()->enablePick(uid);
}
void PickScriptingInterface::disablePick(unsigned int uid) {
DependencyManager::get<PickManager>()->disablePick(uid);
}
void PickScriptingInterface::removePick(unsigned int uid) {
DependencyManager::get<PickManager>()->removePick(uid);
}
QVariantMap PickScriptingInterface::getPrevPickResult(unsigned int uid) {
QVariantMap result;
auto pickResult = DependencyManager::get<PickManager>()->getPrevPickResult(uid);
if (pickResult) {
result = pickResult->toVariantMap();
}
return result;
}
void PickScriptingInterface::setPrecisionPicking(unsigned int uid, bool precisionPicking) {
DependencyManager::get<PickManager>()->setPrecisionPicking(uid, precisionPicking);
}
void PickScriptingInterface::setIgnoreItems(unsigned int uid, const QScriptValue& ignoreItems) {
DependencyManager::get<PickManager>()->setIgnoreItems(uid, qVectorQUuidFromScriptValue(ignoreItems));
}
void PickScriptingInterface::setIncludeItems(unsigned int uid, const QScriptValue& includeItems) {
DependencyManager::get<PickManager>()->setIncludeItems(uid, qVectorQUuidFromScriptValue(includeItems));
}
bool PickScriptingInterface::isLeftHand(unsigned int uid) {
return DependencyManager::get<PickManager>()->isLeftHand(uid);
}
bool PickScriptingInterface::isRightHand(unsigned int uid) {
return DependencyManager::get<PickManager>()->isRightHand(uid);
}
bool PickScriptingInterface::isMouse(unsigned int uid) {
return DependencyManager::get<PickManager>()->isMouse(uid);
}
QScriptValue pickTypesToScriptValue(QScriptEngine* engine, const PickQuery::PickType& pickType) {
return pickType;
}
void pickTypesFromScriptValue(const QScriptValue& object, PickQuery::PickType& pickType) {
pickType = static_cast<PickQuery::PickType>(object.toUInt16());
}
void PickScriptingInterface::registerMetaTypes(QScriptEngine* engine) {
QScriptValue pickTypes = engine->newObject();
auto metaEnum = QMetaEnum::fromType<PickQuery::PickType>();
for (int i = 0; i < PickQuery::PickType::NUM_PICK_TYPES; ++i) {
pickTypes.setProperty(metaEnum.key(i), metaEnum.value(i));
}
engine->globalObject().setProperty("PickType", pickTypes);
qScriptRegisterMetaType(engine, pickTypesToScriptValue, pickTypesFromScriptValue);
}
unsigned int PickScriptingInterface::getPerFrameTimeBudget() const {
return DependencyManager::get<PickManager>()->getPerFrameTimeBudget();
}
void PickScriptingInterface::setPerFrameTimeBudget(unsigned int numUsecs) {
DependencyManager::get<PickManager>()->setPerFrameTimeBudget(numUsecs);
}
void PickScriptingInterface::setParentTransform(std::shared_ptr<PickQuery> pick, const QVariantMap& propMap) {
QUuid parentUuid;
int parentJointIndex = 0;
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
if (propMap["parentID"].isValid()) {
parentUuid = propMap["parentID"].toUuid();
if (propMap["parentJointIndex"].isValid()) {
parentJointIndex = propMap["parentJointIndex"].toInt();
}
} else if (propMap["joint"].isValid()) {
QString joint = propMap["joint"].toString();
if (joint == "Mouse") {
pick->parentTransform = std::make_shared<MouseTransformNode>();
pick->setJointState(PickQuery::JOINT_STATE_MOUSE);
return;
} else if (joint == "Avatar") {
pick->parentTransform = std::make_shared<MyAvatarHeadTransformNode>();
return;
} else {
parentUuid = myAvatar->getSessionUUID();
parentJointIndex = myAvatar->getJointIndex(joint);
}
}
if (parentUuid == myAvatar->getSessionUUID()) {
if (parentJointIndex == CONTROLLER_LEFTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX) {
pick->setJointState(PickQuery::JOINT_STATE_LEFT_HAND);
} else if (parentJointIndex == CONTROLLER_RIGHTHAND_INDEX || parentJointIndex == CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX) {
pick->setJointState(PickQuery::JOINT_STATE_RIGHT_HAND);
}
pick->parentTransform = std::make_shared<AvatarTransformNode>(myAvatar, parentJointIndex);
} else if (!parentUuid.isNull()) {
// Infer object type from parentID
// For now, assume a QUuid is a SpatiallyNestable. This should change when picks are converted over to QUuids.
bool success;
std::weak_ptr<SpatiallyNestable> nestablePointer = DependencyManager::get<SpatialParentFinder>()->find(parentUuid, success, nullptr);
auto sharedNestablePointer = nestablePointer.lock();
if (success && sharedNestablePointer) {
NestableType nestableType = sharedNestablePointer->getNestableType();
if (nestableType == NestableType::Avatar) {
pick->parentTransform = std::make_shared<AvatarTransformNode>(std::static_pointer_cast<Avatar>(sharedNestablePointer), parentJointIndex);
} else if (nestableType == NestableType::Entity) {
pick->parentTransform = std::make_shared<EntityTransformNode>(std::static_pointer_cast<EntityItem>(sharedNestablePointer), parentJointIndex);
} else {
pick->parentTransform = std::make_shared<NestableTransformNode>(nestablePointer, parentJointIndex);
}
}
} else {
unsigned int pickID = propMap["parentID"].toUInt();
if (pickID != 0) {
pick->parentTransform = std::make_shared<PickTransformNode>(pickID);
}
}
}