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////  Menu.cpp//  hifi////  Created by Stephen Birarda on 8/12/13.//  Copyright (c) 2013 HighFidelity, Inc. All rights reserved.// #include <cstdlib>  #include <QBoxLayout>#include <QColorDialog>#include <QDialogButtonBox>#include <QDoubleSpinBox>#include <QFileDialog>#include <QFormLayout>#include <QInputDialog>#include <QLineEdit>#include <QMainWindow>#include <QMenuBar>#include <QShortcut>#include <QSlider>#include <QStandardPaths>#include <QUuid>#include <QWindow>#include <QMessageBox> #include <AccountManager.h>#include <XmppClient.h>#include <UUID.h> #include "Application.h"#include "Menu.h"#include "MenuScriptingInterface.h"#include "Util.h"#include "InfoView.h"#include "ui/MetavoxelEditor.h"  Menu* Menu::_instance = NULL; Menu* Menu::getInstance() {    static QMutex menuInstanceMutex;     // lock the menu instance mutex to make sure we don't race and create two menus and crash    menuInstanceMutex.lock();     if (!_instance) {        qDebug("First call to Menu::getInstance() - initing menu.");         _instance = new Menu();    }     menuInstanceMutex.unlock();     return _instance;} const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f};const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;const int FIVE_SECONDS_OF_FRAMES = 5 * 60; Menu::Menu() :    _actionHash(),    _audioJitterBufferSamples(0),    _bandwidthDialog(NULL),    _fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),    _faceshiftEyeDeflection(DEFAULT_FACESHIFT_EYE_DEFLECTION),    _frustumDrawMode(FRUSTUM_DRAW_MODE_ALL),    _viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),    _octreeStatsDialog(NULL),    _lodToolsDialog(NULL),    _maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),    _voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),    _boundaryLevelAdjust(0),    _maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS),    _lastAdjust(usecTimestampNow()),    _fpsAverage(FIVE_SECONDS_OF_FRAMES),    _loginAction(NULL){    Application *appInstance = Application::getInstance();        QMenu* fileMenu = addMenu("File"); #ifdef Q_OS_MAC    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::AboutApp,                                  0,                                  this,                                  SLOT(aboutApp()),                                  QAction::AboutRole);#endif     AccountManager& accountManager = AccountManager::getInstance();        _loginAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Logout);        // call our toggle login function now so the menu option is setup properly    toggleLoginMenuItem();        // connect to the appropriate slots of the AccountManager so that we can change the Login/Logout menu item    connect(&accountManager, &AccountManager::accessTokenChanged, this, &Menu::toggleLoginMenuItem);    connect(&accountManager, &AccountManager::logoutComplete, this, &Menu::toggleLoginMenuItem);     addDisabledActionAndSeparator(fileMenu, "Scripts");    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadDialog()));    addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, appInstance, SLOT(stopAllScripts()));    addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, 0, appInstance, SLOT(reloadAllScripts()));    _activeScriptsMenu = fileMenu->addMenu("Running Scripts");     addDisabledActionAndSeparator(fileMenu, "Go");    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoHome,                                  Qt::CTRL | Qt::Key_G,                                  appInstance->getAvatar(),                                  SLOT(goHome()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoToDomain,                                  Qt::CTRL | Qt::Key_D,                                  this,                                  SLOT(goToDomainDialog()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoToLocation,                                  Qt::CTRL | Qt::SHIFT | Qt::Key_L,                                  this,                                  SLOT(goToLocation()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::NameLocation,                                  Qt::CTRL | Qt::Key_N,                                  this,                                  SLOT(nameLocation()));    addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::GoTo,                                  Qt::Key_At,                                  this,                                  SLOT(goTo()));      addDisabledActionAndSeparator(fileMenu, "Settings");    addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));    addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));     addActionToQMenuAndActionHash(fileMenu,                                  MenuOption::Quit,                                  Qt::CTRL | Qt::Key_Q,                                  appInstance,                                  SLOT(quit()),                                  QAction::QuitRole);      QMenu* editMenu = addMenu("Edit");     addActionToQMenuAndActionHash(editMenu,                                  MenuOption::Preferences,                                  Qt::CTRL | Qt::Key_Comma,                                  this,                                  SLOT(editPreferences()),                                  QAction::PreferencesRole);     addDisabledActionAndSeparator(editMenu, "Physics");    addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);         addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);     addAvatarCollisionSubMenu(editMenu);     QMenu* toolsMenu = addMenu("Tools");    addActionToQMenuAndActionHash(toolsMenu, MenuOption::MetavoxelEditor, 0, this, SLOT(showMetavoxelEditor()));    addActionToQMenuAndActionHash(toolsMenu, MenuOption::FstUploader, 0, Application::getInstance(), SLOT(uploadFST()));     _chatAction = addActionToQMenuAndActionHash(toolsMenu,                                                MenuOption::Chat,                                                Qt::Key_Return,                                                this,                                                SLOT(showChat()));#ifdef HAVE_QXMPP    const QXmppClient& xmppClient = XmppClient::getInstance().getXMPPClient();    toggleChat();    connect(&xmppClient, SIGNAL(connected()), this, SLOT(toggleChat()));    connect(&xmppClient, SIGNAL(disconnected()), this, SLOT(toggleChat()));#else    _chatAction->setEnabled(false);#endif     QMenu* viewMenu = addMenu("View");     addCheckableActionToQMenuAndActionHash(viewMenu,                                           MenuOption::Fullscreen,                                           Qt::CTRL | Qt::META | Qt::Key_F,                                           false,                                           appInstance,                                           SLOT(setFullscreen(bool)));    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true,                                            appInstance,SLOT(cameraMenuChanged()));    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H, true);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H, false,                                            appInstance, SLOT(cameraMenuChanged()));                                                addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,                                           false,                                           appInstance,                                           SLOT(setEnable3DTVMode(bool)));      QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");     addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::IncreaseAvatarSize,                                  Qt::Key_Plus,                                  appInstance->getAvatar(),                                  SLOT(increaseSize()));    addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::DecreaseAvatarSize,                                  Qt::Key_Minus,                                  appInstance->getAvatar(),                                  SLOT(decreaseSize()));    addActionToQMenuAndActionHash(avatarSizeMenu,                                  MenuOption::ResetAvatarSize,                                  Qt::Key_Equal,                                  appInstance->getAvatar(),                                  SLOT(resetSize()));     addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);      addDisabledActionAndSeparator(viewMenu, "Stats");    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);    addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, appInstance, SLOT(toggleLogDialog()));    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Oscilloscope, 0, true);    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);    addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));    addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, this, SLOT(octreeStatsDetails()));     QMenu* developerMenu = addMenu("Developer");     QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");     addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);    addActionToQMenuAndActionHash(renderOptionsMenu,                                  MenuOption::GlowMode,                                  0,                                  appInstance->getGlowEffect(),                                  SLOT(cycleRenderMode()));     addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::BuckyBalls, 0, true);    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);      QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");     addCheckableActionToQMenuAndActionHash(voxelOptionsMenu,                                           MenuOption::Voxels,                                           Qt::SHIFT | Qt::Key_V,                                           true,                                           appInstance,                                           SLOT(setRenderVoxels(bool)));     addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);    addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);    addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableAutoAdjustLOD);     QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");     addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionProxies);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionProxies);     addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,                                           MenuOption::FaceshiftTCP,                                           0,                                           false,                                           appInstance->getFaceshift(),                                           SLOT(setTCPEnabled(bool)));    addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);     QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");     addCheckableActionToQMenuAndActionHash(handOptionsMenu,                                           MenuOption::FilterSixense,                                           0,                                           true,                                           appInstance->getSixenseManager(),                                           SLOT(setFilter(bool)));    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandsCollideWithSelf, 0, false);     addDisabledActionAndSeparator(developerMenu, "Testing");     QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);    addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));     QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");    addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);    addActionToQMenuAndActionHash(frustumMenu,                                  MenuOption::FrustumRenderMode,                                  Qt::SHIFT | Qt::Key_R,                                  this,                                  SLOT(cycleFrustumRenderMode()));    updateFrustumRenderModeAction();      QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");    addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);    addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);     addCheckableActionToQMenuAndActionHash(renderDebugMenu,                                   MenuOption::CullSharedFaces,                                   Qt::CTRL | Qt::SHIFT | Qt::Key_C,                                   false,                                  appInstance->getVoxels(),                                  SLOT(cullSharedFaces()));     addCheckableActionToQMenuAndActionHash(renderDebugMenu,                                   MenuOption::ShowCulledSharedFaces,                                   Qt::CTRL | Qt::SHIFT | Qt::Key_X,                                   false,                                  appInstance->getVoxels(),                                  SLOT(showCulledSharedFaces()));     QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,                                           0,                                           true,                                           appInstance->getAudio(),                                           SLOT(toggleAudioNoiseReduction()));    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio);    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio);    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,                                           Qt::CTRL | Qt::Key_M,                                           false,                                           appInstance->getAudio(),                                           SLOT(toggleMute()));        addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,                Qt::CTRL | Qt::SHIFT | Qt::Key_V,                this,                SLOT(pasteToVoxel()));     connect(appInstance->getAudio(), SIGNAL(muteToggled()), this, SLOT(audioMuteToggled()));    #ifndef Q_OS_MAC    QMenu* helpMenu = addMenu("Help");    QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);    connect(helpAction, SIGNAL(triggered()), this, SLOT(aboutApp()));#endif} Menu::~Menu() {    bandwidthDetailsClosed();    octreeStatsDetailsClosed();} void Menu::loadSettings(QSettings* settings) {    if (!settings) {        settings = Application::getInstance()->getSettings();    }     _audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);    _fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);    _faceshiftEyeDeflection = loadSetting(settings, "faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION);    _maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);    _maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);    _voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);    _boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);     settings->beginGroup("View Frustum Offset Camera");    // in case settings is corrupt or missing loadSetting() will check for NaN    _viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);    _viewFrustumOffset.pitch = loadSetting(settings, "viewFrustumOffsetPitch", 0.0f);    _viewFrustumOffset.roll = loadSetting(settings, "viewFrustumOffsetRoll", 0.0f);    _viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);    _viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);    settings->endGroup();     scanMenuBar(&loadAction, settings);    Application::getInstance()->getAvatar()->loadData(settings);    Application::getInstance()->updateWindowTitle();    NodeList::getInstance()->loadData(settings);     // MyAvatar caches some menu options, so we have to update them whenever we load settings.    // TODO: cache more settings in MyAvatar that are checked with very high frequency.    MyAvatar* myAvatar = Application::getInstance()->getAvatar();    myAvatar->updateCollisionFlags();} void Menu::saveSettings(QSettings* settings) {    if (!settings) {        settings = Application::getInstance()->getSettings();    }     settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);    settings->setValue("fieldOfView", _fieldOfView);    settings->setValue("faceshiftEyeDeflection", _faceshiftEyeDeflection);    settings->setValue("maxVoxels", _maxVoxels);    settings->setValue("maxVoxelsPPS", _maxVoxelPacketsPerSecond);    settings->setValue("voxelSizeScale", _voxelSizeScale);    settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);    settings->beginGroup("View Frustum Offset Camera");    settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);    settings->setValue("viewFrustumOffsetPitch", _viewFrustumOffset.pitch);    settings->setValue("viewFrustumOffsetRoll", _viewFrustumOffset.roll);    settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);    settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);    settings->endGroup();     scanMenuBar(&saveAction, settings);    Application::getInstance()->getAvatar()->saveData(settings);    NodeList::getInstance()->saveData(settings); } void Menu::importSettings() {    QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));    QString fileName = QFileDialog::getOpenFileName(Application::getInstance()->getWindow(),                                                    tr("Open .ini config file"),                                                    locationDir,                                                    tr("Text files (*.ini)"));    if (fileName != "") {        QSettings tmp(fileName, QSettings::IniFormat);        loadSettings(&tmp);    }} void Menu::exportSettings() {    QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));    QString fileName = QFileDialog::getSaveFileName(Application::getInstance()->getWindow(),                                                    tr("Save .ini config file"),                                                    locationDir,                                                    tr("Text files (*.ini)"));    if (fileName != "") {        QSettings tmp(fileName, QSettings::IniFormat);        saveSettings(&tmp);        tmp.sync();    }} void Menu::loadAction(QSettings* set, QAction* action) {    if (action->isChecked() != set->value(action->text(), action->isChecked()).toBool()) {        action->trigger();    }} void Menu::saveAction(QSettings* set, QAction* action) {    set->setValue(action->text(),  action->isChecked());} void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {    QList<QMenu*> menus = this->findChildren<QMenu *>();     for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {        scanMenu(*it, modifySetting, set);    }} void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {    QList<QAction*> actions = menu->actions();     set->beginGroup(menu->title());    for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {        if ((*it)->menu()) {            scanMenu((*it)->menu(), modifySetting, set);        }        if ((*it)->isCheckable()) {            modifySetting(set, *it);        }    }    set->endGroup();} void Menu::handleViewFrustumOffsetKeyModifier(int key) {    const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;    const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;     switch (key) {        case Qt::Key_BracketLeft:            _viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;            break;         case Qt::Key_BracketRight:            _viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;            break;         case Qt::Key_BraceLeft:            _viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;            break;

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