import Foundation /// Decides how long to wait before the next automatic usage refresh. /// Pure by construction: every signal arrives via `Input`, so the same /// input always yields the same `Decision` with no clock or system reads. struct AdaptiveRefreshPolicy: Sendable { struct Input: Sendable, Equatable { let now: Date let lastMenuOpenAt: Date? let lowPowerModeEnabled: Bool let thermalState: ProcessInfo.ThermalState } enum Reason: String, Sendable { case recentInteraction case warm case idle case longIdle case constrained } struct Decision: Sendable, Equatable { let delay: Duration let reason: Reason } private static let recentInteractionThreshold: TimeInterval = 5 * 60 private static let warmThreshold: TimeInterval = 60 * 60 private static let idleThreshold: TimeInterval = 4 * 60 * 60 /// Representative cadence for consumers that need a single interval but cannot reach live /// signals (`ProviderRegistry` builds provider specs before a `UsageStore` exists). Matches /// `warmDelay`: the steady-state cadence while the user is active, which is when /// interval-derived heuristics such as the persistent-CLI-session idle window matter most. static let nominalIntervalForHeuristics: TimeInterval = 5 * 60 private static let recentInteractionDelay: Duration = .seconds(2 * 60) private static let warmDelay: Duration = .seconds(5 * 60) private static let idleDelay: Duration = .seconds(15 * 60) private static let longIdleDelay: Duration = .seconds(30 * 60) private static let constrainedDelay: Duration = .seconds(30 * 60) func nextDelay(for input: Input) -> Decision { if input.lowPowerModeEnabled || Self.isConstrained(input.thermalState) { return Decision(delay: Self.constrainedDelay, reason: .constrained) } guard let lastMenuOpenAt = input.lastMenuOpenAt else { return Decision(delay: Self.longIdleDelay, reason: .longIdle) } // A future or clock-adjusted timestamp yields a negative age, which reads as recent. let age = input.now.timeIntervalSince(lastMenuOpenAt) if age <= Self.recentInteractionThreshold { return Decision(delay: Self.recentInteractionDelay, reason: .recentInteraction) } if age <= Self.warmThreshold { return Decision(delay: Self.warmDelay, reason: .warm) } if age < Self.idleThreshold { return Decision(delay: Self.idleDelay, reason: .idle) } return Decision(delay: Self.longIdleDelay, reason: .longIdle) } private static func isConstrained(_ state: ProcessInfo.ThermalState) -> Bool { state == .serious || state == .critical } }