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History

Commits on debug-shell to crates/gpui/src/window35+
  1. gpui: Improve `window.prompt` to support ESC with non-English cancel text on macOS (#29538)Jason Lee committed 1 year ago047e7ea
  2. chore: Bump Rust edition to 2024 (#27800)Piotr Osiewicz committed 1 year agodc64ec9
  3. gpui: Rename `rounded_sm` to `rounded_xs` (#26221)Marshall Bowers committed 1 year ago99216ac
  4. gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)someone13574 committed 1 year ago0c94bdc
  5. Eliminate GPUI View, ViewContext, and WindowContext types (#22632)Nathan Sobo committed 1 year ago6fca1d2
  6. chore: Fix several style lints (#17488)Piotr Osiewicz committed 2 years agoe6c1c51
  7. Merge `ElementContext` into `WindowContext` (#10979)Antonio Scandurra committed 2 years ago6a7761e
  8. Introduce autoscroll support for elements (#10889)Antonio Scandurra committed 2 years agobcbf2f2
  9. Intersect content mask with hitbox bounds only during hit test (#10554)Antonio Scandurra committed 2 years ago200e363
  10. Allow hovering over tooltips in `git blame` sidebar (#10466)Thorsten Ball committed 2 years ago6e1ba7e
  11. Improve the ergonomics of creating local buffers (#10347)Nathan Sobo committed 2 years ago7abb63c
  12. gpui: Add SVG rendering to `img` element and generic asset cache (#9931)Matthias Grandl committed 2 years agof9becbd
  13. gpui: Rework overlay element (#9911)Bennet Bo Fenner committed 2 years ago77f1cc9
  14. Action release handlers (#8782)Andrew Lygin committed 2 years ago5602c48
  15. Add an animation to the LSP checking indicator (#9463)Mikayla Maki committed 2 years agofd0071f
  16. Fix accidental leak of text stack between frames (#9297)Conrad Irwin committed 2 years agob65aa7e
  17. Automatically reset cursor style when hit test changes (#9289)Antonio Scandurra committed 2 years ago139bb32
  18. Center dock resize handle hitboxes (#9225)Antonio Scandurra committed 2 years ago39a0841
  19. Insert hitbox when an interactive element can be scrolled (#9216)Antonio Scandurra committed 2 years ago0a34126
  20. Fix blade validation failure (#9172)白山風露 committed 2 years agoeb5e18c
  21. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  22. GPUI custom window prompts (#8980)Mikayla Maki committed 2 years agoc0edb5b
  23. Fix flickering cursor style when a pane was zoomed (#8546)Antonio Scandurra committed 2 years ago57f5f12
  24. Introduce a short-term solution for flickering (#8542)Antonio Scandurra committed 2 years ago7aba9eb
  25. Merge branch 'main' into kvark-linuxMikayla committed 2 years ago67555ee
  26. Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502)Kirill Bulatov committed 2 years ago83cffdd
  27. text rendering: support strikethroughs (#7363)Kieran Gill committed 2 years agoad3940c
  28. Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)Antonio Scandurra committed 2 years ago55129d4
  29. Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)Kirill Bulatov committed 2 years agoeb23630
  30. Fix cmd+k in terminal and fix sporadic keybind misses (#7388)Thorsten Ball committed 2 years ago583ce44
  31. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  32. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5
  33. linux: shadow renderingDzmitry Malyshau committed 2 years ago666b134
  34. linux: implement dispatcher, add dummy textsystemDzmitry Malyshau committed 2 years agoca62d22
  35. Add Linux platform, gate usage of CVImageBuffer by macOSDzmitry Malyshau committed 2 years agod675abf