Code

History

Commits on fix-git-https-support to crates/gpui/src/window35+
  1. gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)someone13574 committed 1 year ago0c94bdc
  2. Eliminate GPUI View, ViewContext, and WindowContext types (#22632)Nathan Sobo committed 1 year ago6fca1d2
  3. chore: Fix several style lints (#17488)Piotr Osiewicz committed 2 years agoe6c1c51
  4. Merge `ElementContext` into `WindowContext` (#10979)Antonio Scandurra committed 2 years ago6a7761e
  5. Introduce autoscroll support for elements (#10889)Antonio Scandurra committed 2 years agobcbf2f2
  6. Intersect content mask with hitbox bounds only during hit test (#10554)Antonio Scandurra committed 2 years ago200e363
  7. Allow hovering over tooltips in `git blame` sidebar (#10466)Thorsten Ball committed 2 years ago6e1ba7e
  8. Improve the ergonomics of creating local buffers (#10347)Nathan Sobo committed 2 years ago7abb63c
  9. gpui: Add SVG rendering to `img` element and generic asset cache (#9931)Matthias Grandl committed 2 years agof9becbd
  10. gpui: Rework overlay element (#9911)Bennet Bo Fenner committed 2 years ago77f1cc9
  11. Action release handlers (#8782)Andrew Lygin committed 2 years ago5602c48
  12. Add an animation to the LSP checking indicator (#9463)Mikayla Maki committed 2 years agofd0071f
  13. Fix accidental leak of text stack between frames (#9297)Conrad Irwin committed 2 years agob65aa7e
  14. Automatically reset cursor style when hit test changes (#9289)Antonio Scandurra committed 2 years ago139bb32
  15. Center dock resize handle hitboxes (#9225)Antonio Scandurra committed 2 years ago39a0841
  16. Insert hitbox when an interactive element can be scrolled (#9216)Antonio Scandurra committed 2 years ago0a34126
  17. Fix blade validation failure (#9172)白山風露 committed 2 years agoeb5e18c
  18. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  19. GPUI custom window prompts (#8980)Mikayla Maki committed 2 years agoc0edb5b
  20. Fix flickering cursor style when a pane was zoomed (#8546)Antonio Scandurra committed 2 years ago57f5f12
  21. Introduce a short-term solution for flickering (#8542)Antonio Scandurra committed 2 years ago7aba9eb
  22. Merge branch 'main' into kvark-linuxMikayla committed 2 years ago67555ee
  23. Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502)Kirill Bulatov committed 2 years ago83cffdd
  24. text rendering: support strikethroughs (#7363)Kieran Gill committed 2 years agoad3940c
  25. Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)Antonio Scandurra committed 2 years ago55129d4
  26. Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)Kirill Bulatov committed 2 years agoeb23630
  27. Fix cmd+k in terminal and fix sporadic keybind misses (#7388)Thorsten Ball committed 2 years ago583ce44
  28. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  29. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5
  30. linux: shadow renderingDzmitry Malyshau committed 2 years ago666b134
  31. linux: implement dispatcher, add dummy textsystemDzmitry Malyshau committed 2 years agoca62d22
  32. Add Linux platform, gate usage of CVImageBuffer by macOSDzmitry Malyshau committed 2 years agod675abf
  33. Prevent z-index id shuffle when number of z-indicies in the scene changeJulia committed 2 years ago941e838
  34. Clean up `gpui` docs (#4240)Marshall Bowers committed 2 years agoc07e416
  35. Add keymatch modes so terminal can have cmd-k (#4219)Conrad Irwin committed 2 years ago61dfec2