Code

History

Commits on fix-git-https-support to crates/gpui/src/platform630+
  1. Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)Antonio Scandurra committed 2 years ago55129d4
  2. linux: query window geometry for determining the surface extentsDzmitry Malyshau committed 2 years agoe3ae7c4
  3. Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)Kirill Bulatov committed 2 years agoeb23630
  4. chore: Fix up warnings from cargo +beta check. (#7453)Piotr Osiewicz committed 2 years ago70e7ea3
  5. blade: cull mask support for spritesDzmitry Malyshau committed 2 years ago11964dc
  6. linux: introduce platform callbacksDzmitry Malyshau committed 2 years ago78f32f3
  7. Disable extra frames for ProMotion when screen is not active. (#7410)Mikayla Maki committed 2 years agoc7c4166
  8. Mark the window as dirty when first opening it (#7384)Antonio Scandurra committed 2 years agod742b3b
  9. Use window's screen rather than window itself to start display linkJulia committed 2 years ago3bf412f
  10. linux: create a hidden window inside the platformDzmitry Malyshau committed 2 years ago521b2b1
  11. linux: refactor LinuxPlatform to avoid recursive locking from the window callbacksDzmitry Malyshau committed 2 years ago282cc71
  12. linux: only tick the main thread tasks and one at a time in the event loopDzmitry Malyshau committed 2 years ago1c410c1
  13. blade: fix tile bounds shader FFIDzmitry Malyshau committed 2 years ago224fe13
  14. blade: encapsulate BladeAtlasStorage for indexingDzmitry Malyshau committed 2 years ago0a5ebee
  15. blade: initialize atlas texturesDzmitry Malyshau committed 2 years ago26ca798
  16. blade: always create texture views for atlas tilesDzmitry Malyshau committed 2 years ago61fa5e9
  17. blade: tune belt alignment to match Intel Iris XeDzmitry Malyshau committed 2 years agoaae5329
  18. blade: enforce alignment in the beltDzmitry Malyshau committed 2 years agod6bbcf5
  19. blade: fix shadow vertex boundsDzmitry Malyshau committed 2 years agoc5ff46e
  20. fix MacOS build, switch external RWH to 0.6Dzmitry Malyshau committed 2 years agocf71fe8
  21. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  22. Reintroduce ProMotion support (#7347)Antonio Scandurra committed 2 years agoae2c23b
  23. Revert the commit that broke Zed display capabilities (#7326)Kirill Bulatov committed 2 years ago1ab0af2
  24. Reduce GPU memory usage (#7319)Antonio Scandurra committed 2 years agoc906fd2
  25. linux: various fixes across the crates to make it compileDzmitry Malyshau committed 2 years ago2e32f58
  26. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5
  27. blade: refactor the atlas to not own the command encoderDzmitry Malyshau committed 2 years ago04e49dc
  28. Open URLs with cmd-click (#7312)Conrad Irwin committed 2 years ago1a82470
  29. Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)Antonio Scandurra committed 2 years ago15edc46
  30. gpui: Add support for observing window appearance (#7294)Marshall Bowers committed 2 years ago115f067
  31. Use `Mutex` instead of a `RefCell` to acquire/release instance buffers (#7291)Antonio Scandurra committed 2 years ago659423a
  32. Use `command_buffer.wait_until_scheduled` in metal renderer (#7283)Thorsten Ball committed 2 years ago3d76ed9
  33. Revert "Avoid excessive blocking of main thread when rendering in direct mode (#7253)" (#7272)Thorsten Ball committed 2 years ago2940a0e
  34. blade: path sprite renderingDzmitry Malyshau committed 2 years agoc000d2e
  35. linux: path rasterization shaderDzmitry Malyshau committed 2 years agofdaffdb