Code

History

Commits on fix-git-https-support to crates/gpui/src945+
  1. Stop display link when window is occluded (#7511)Antonio Scandurra committed 2 years ago07fce7a
  2. Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502)Kirill Bulatov committed 2 years ago83cffdd
  3. Initialize the `SystemAppearance` using the app's global window appearance (#7508)Marshall Bowers committed 2 years agoc322179
  4. Attempt to fix random lag (#7506)Conrad Irwin committed 2 years agob59e110
  5. text rendering: support strikethroughs (#7363)Kieran Gill committed 2 years agoad3940c
  6. Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)Antonio Scandurra committed 2 years ago55129d4
  7. linux: query window geometry for determining the surface extentsDzmitry Malyshau committed 2 years agoe3ae7c4
  8. Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)Kirill Bulatov committed 2 years agoeb23630
  9. chore: Fix up warnings from cargo +beta check. (#7453)Piotr Osiewicz committed 2 years ago70e7ea3
  10. Outline a bunch of methods in gpui that leaked SubscriberSet types (#7430)Piotr Osiewicz committed 2 years ago1446fb7
  11. blade: cull mask support for spritesDzmitry Malyshau committed 2 years ago11964dc
  12. linux: introduce platform callbacksDzmitry Malyshau committed 2 years ago78f32f3
  13. Disable extra frames for ProMotion when screen is not active. (#7410)Mikayla Maki committed 2 years agoc7c4166
  14. Fix cmd+k in terminal and fix sporadic keybind misses (#7388)Thorsten Ball committed 2 years ago583ce44
  15. Mark the window as dirty when first opening it (#7384)Antonio Scandurra committed 2 years agod742b3b
  16. Use window's screen rather than window itself to start display linkJulia committed 2 years ago3bf412f
  17. linux: create a hidden window inside the platformDzmitry Malyshau committed 2 years ago521b2b1
  18. linux: refactor LinuxPlatform to avoid recursive locking from the window callbacksDzmitry Malyshau committed 2 years ago282cc71
  19. linux: only tick the main thread tasks and one at a time in the event loopDzmitry Malyshau committed 2 years ago1c410c1
  20. blade: fix tile bounds shader FFIDzmitry Malyshau committed 2 years ago224fe13
  21. blade: encapsulate BladeAtlasStorage for indexingDzmitry Malyshau committed 2 years ago0a5ebee
  22. blade: initialize atlas texturesDzmitry Malyshau committed 2 years ago26ca798
  23. blade: always create texture views for atlas tilesDzmitry Malyshau committed 2 years ago61fa5e9
  24. blade: tune belt alignment to match Intel Iris XeDzmitry Malyshau committed 2 years agoaae5329
  25. blade: enforce alignment in the beltDzmitry Malyshau committed 2 years agod6bbcf5
  26. blade: fix shadow vertex boundsDzmitry Malyshau committed 2 years agoc5ff46e
  27. fix MacOS build, switch external RWH to 0.6Dzmitry Malyshau committed 2 years agocf71fe8
  28. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  29. Reintroduce ProMotion support (#7347)Antonio Scandurra committed 2 years agoae2c23b
  30. Fix the compilation error (#7328)Kirill Bulatov committed 2 years agoc9a53b6
  31. Revert the commit that broke Zed display capabilities (#7326)Kirill Bulatov committed 2 years ago1ab0af2
  32. Remove unnecessary `focus_invalidated` field (#7320)Antonio Scandurra committed 2 years ago54aecd2
  33. Reduce GPU memory usage (#7319)Antonio Scandurra committed 2 years agoc906fd2
  34. linux: various fixes across the crates to make it compileDzmitry Malyshau committed 2 years ago2e32f58
  35. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5