Code

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Commits on fix-git-https-support to crates/gpui2100+
  1. Pass `reused` parameter to `Presenter::dispatch_event` for status itemsAntonio Scandurra committed 4 years agoa34eaa3
  2. Use a transparent layer for status barAntonio Scandurra committed 4 years ago11d47f5
  3. Set contents scale and drawable size when creating status metal layerAntonio Scandurra committed 4 years agoa9c2881
  4. Wire up event handling for status itemsAntonio Scandurra committed 4 years ago2acd215
  5. WIP: Start rendering GPUI views to macOS status barAntonio Scandurra committed 4 years ago6578af6
  6. Encapsulate metal layer into `Renderer`Antonio Scandurra committed 4 years agof50c6af
  7. Remove `platform::WindowContext` traitAntonio Scandurra committed 4 years agoe803dd9
  8. WIP: Show status bar item with a backing metal layerAntonio Scandurra committed 4 years ago1c810d7
  9. WIPAntonio Scandurra committed 4 years ago2b9fe0a
  10. WIP: Start on `App::add_status_bar_item`Antonio Scandurra committed 4 years agoc03300d
  11. Add the ability to hide the titlebar when creating windowsAntonio Scandurra committed 4 years ago21c91a2
  12. Render surfaces correctly when encoded in `420YpCbCr8BiPlanarFullRange`Antonio Scandurra committed 4 years agoca618b0
  13. WIP: render screen-sharing framesAntonio Scandurra committed 4 years agod407f52
  14. Honor scale factor when renderingAntonio Scandurra committed 4 years agoa02e388
  15. Return results for fallible media APIsAntonio Scandurra committed 4 years agofcf6aa1
  16. Capture screen in BGRA8 and render it in `capture` example appAntonio Scandurra committed 4 years ago79a7a0e
  17. Start on using CVMetalTextureCacheNathan Sobo committed 4 years ago37da841
  18. Pass CVImageBuffers into GPUI instead of IOSurfacesNathan Sobo committed 4 years ago531ffc0
  19. WIP: Start on Renderer::render_surfaces but really it's nothingNathan Sobo committed 4 years ago0430bbf
  20. Extract `io_surface` crate and invoke custom callback on frame sampleAntonio Scandurra committed 4 years agoc4110ed
  21. Start on `Scene::push_surface`Antonio Scandurra committed 4 years agoe12eaf8
  22. WIPAntonio Scandurra committed 4 years ago30a3c0f
  23. WIPAntonio Scandurra committed 4 years ago45519cd
  24. Make capture example its own crateNathan Sobo committed 4 years ago7918bf3
  25. Add capture example to GPUINathan Sobo committed 4 years agoad0f75f
  26. Extract panel resize code from sidebar into Resizable element Make resizable work in vertical axis Make dock resizable Have dock preserve size based on Anchor position Make pane buttons work more correctly in pathological cases Sync status bar dock button with dock visibility/anchor positionK Simmons committed 4 years agodf59b28
  27. Started to make the dock better, major issue's resizing child elementsMikayla Maki committed 4 years ago31a3fdb
  28. WIP working on resizable dockK Simmons committed 4 years agof2b72eb
  29. Move workspace overlay elements into an actual overlay in order to get proper stacking context depthsK Simmons committed 4 years ago4444172
  30. Permanent fix to repeat MouseRegion Tag failure in Workspace Polish tab bar buttonsK Simmons committed 4 years ago6b26965
  31. DOCK WORKING! Update editor element to use mouse regions instead of dispatch event for mouse events Fix bug in presenter where mouse region handlers were stored on click and called instead of more up to date handlers from subsequent renders Changed MouseRegion to require discriminants in all cases Add scroll wheel event to MouseRegion Polished a bunch of dock inconsistenciesK Simmons committed 4 years ago69ecbb6
  32. Make MouseRegion Click handlers, also handle Down events by default.K Simmons committed 4 years ago28965dc
  33. Merge branch 'terminal-scrolling-sensitivity' into terminal-polishingMikayla Maki committed 4 years agod189972
  34. Polished scrolling significantlyMikayla Maki committed 4 years ago1502c19
  35. Sketched out program manager APIMikayla Maki committed 4 years ago7730039