Code

History

Commits on fix-git-https-support to crates/gpui/src/platform/linux315+
  1. Uprev blade to 26bc5e8 (#7556)Dzmitry Malyshau committed 2 years ago00024b7
  2. Fix compile errors on Linux (#7527)Antar committed 2 years ago219ec91
  3. Mark TODOs and prep for merging mainMikayla committed 2 years ago3734a39
  4. linux: query window geometry for determining the surface extentsDzmitry Malyshau committed 2 years agoe3ae7c4
  5. blade: cull mask support for spritesDzmitry Malyshau committed 2 years ago11964dc
  6. linux: introduce platform callbacksDzmitry Malyshau committed 2 years ago78f32f3
  7. linux: create a hidden window inside the platformDzmitry Malyshau committed 2 years ago521b2b1
  8. linux: refactor LinuxPlatform to avoid recursive locking from the window callbacksDzmitry Malyshau committed 2 years ago282cc71
  9. linux: only tick the main thread tasks and one at a time in the event loopDzmitry Malyshau committed 2 years ago1c410c1
  10. blade: fix tile bounds shader FFIDzmitry Malyshau committed 2 years ago224fe13
  11. blade: encapsulate BladeAtlasStorage for indexingDzmitry Malyshau committed 2 years ago0a5ebee
  12. blade: initialize atlas texturesDzmitry Malyshau committed 2 years ago26ca798
  13. blade: always create texture views for atlas tilesDzmitry Malyshau committed 2 years ago61fa5e9
  14. blade: tune belt alignment to match Intel Iris XeDzmitry Malyshau committed 2 years agoaae5329
  15. blade: enforce alignment in the beltDzmitry Malyshau committed 2 years agod6bbcf5
  16. blade: fix shadow vertex boundsDzmitry Malyshau committed 2 years agoc5ff46e
  17. fix MacOS build, switch external RWH to 0.6Dzmitry Malyshau committed 2 years agocf71fe8
  18. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  19. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5
  20. blade: refactor the atlas to not own the command encoderDzmitry Malyshau committed 2 years ago04e49dc
  21. blade: path sprite renderingDzmitry Malyshau committed 2 years agoc000d2e
  22. linux: path rasterization shaderDzmitry Malyshau committed 2 years agofdaffdb
  23. linux: implement RWH for LinuxWindowDzmitry Malyshau committed 2 years ago05c4221
  24. WIP path rasterizationDzmitry Malyshau committed 2 years agoed679c9
  25. linux: refactor window structure, support move callbackDzmitry Malyshau committed 2 years agoce84a2a
  26. linux: share corner picking code between shadersDzmitry Malyshau committed 2 years agoc9ec337
  27. linux: shadow renderingDzmitry Malyshau committed 2 years ago666b134
  28. linux: basic quad renderer logicDzmitry Malyshau committed 2 years ago8aa7687
  29. linux: work around the mutex locks for request_frame and resizeDzmitry Malyshau committed 2 years ago503ac7a
  30. linux: hook up render event, basic renderer command bufferDzmitry Malyshau committed 2 years ago74fde59
  31. linux: port from x11rb to xcb and hook up RawWindowHandleDzmitry Malyshau committed 2 years ago7f8c64a
  32. x11: create window and route eventsDzmitry Malyshau committed 2 years agoaed363d
  33. linux: hook up X11rb for Window creationDzmitry Malyshau committed 2 years agocefc982
  34. linux: basic window, display, and atlasDzmitry Malyshau committed 2 years agoe95bf24
  35. linux: start the text systemDzmitry Malyshau committed 2 years agob0376aa