Code

History

Commits on fix-git-https-support to crates/gpui/src/platform/mac/metal_renderer.rs35+
  1. Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)Jason Lee committed 1 year agof08b1d7
  2. Revert recent anti-aliasing improvements (#24289)Kirill Bulatov committed 1 year agoaaf432f
  3. gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)Jason Lee committed 1 year agob9e0aae
  4. gpui: Add linear gradient support to fill background (#20812)Jason Lee committed 1 year agode89f8c
  5. chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)Piotr Osiewicz committed 2 years ago03c8446
  6. Revert FPS counter (#17485)Thorsten Ball committed 2 years ago938c90f
  7. Add a setting to show time to first window draw and frames per second in status bar (#16422)Nathan Sobo committed 2 years ago1175391
  8. Copy/paste images into editors (Mac only) (#15782)Richard Feldman committed 2 years agob1a581e
  9. gpui: Prefer removable over integrated Metal devices (#14744)Thorsten Ball committed 2 years ago3a83fec
  10. gpui: Prefer integrated GPUs on Intel Mac (#13685)Emily committed 2 years agoc1e1805
  11. Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)Max Brunsfeld committed 2 years agoda281d6
  12. metal renderer: Increase instance buffer size dynamically (#11849)Thorsten Ball committed 2 years ago43d79af
  13. Don't panic on failure to allocate an AtlasTile (#11579)Conrad Irwin committed 2 years ago24ffa0f
  14. Blade window transparency (#10973)Dzmitry Malyshau committed 2 years agoe4f13dd
  15. Revert "Revert "Revert dependency updates in #9836 (#10089)""Conrad Irwin committed 2 years ago9317fe4
  16. Revert "Revert dependency updates in #9836 (#10089)"Conrad Irwin committed 2 years agoc8b14ee
  17. Revert dependency updates in #9836 (#10089)Mikayla Maki committed 2 years ago55c897d
  18. gpui: Add support for window transparency & blur on macOS (#9610)jansol committed 2 years ago49144d9
  19. gpui: Update dependencies (second attempt) (#9836)Niklas Wimmer committed 2 years agoe2d6b0d
  20. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  21. Remove unneeded `'static` lifetimes on `&str`s in constants (#8698)Marshall Bowers committed 2 years agoca2cda8
  22. Enable Blade on MacOS via "macos-blade" feature (#7669)Dzmitry Malyshau committed 2 years ago9ad1862
  23. Introduce a new `ToggleGraphicsProfiler` command (#7607)Antonio Scandurra committed 2 years ago0cebf68
  24. Replace `CADisplayLink` with `CVDisplayLink` (#7583)Antonio Scandurra committed 2 years ago67b96b2
  25. Suppress related warnings, fix nanoid, and get the build green (#7579)Mikayla Maki committed 2 years agod4be15b
  26. Reduce GPU memory usage (#7319)Antonio Scandurra committed 2 years agoc906fd2
  27. Use `Mutex` instead of a `RefCell` to acquire/release instance buffers (#7291)Antonio Scandurra committed 2 years ago659423a
  28. Use `command_buffer.wait_until_scheduled` in metal renderer (#7283)Thorsten Ball committed 2 years ago3d76ed9
  29. Revert "Avoid excessive blocking of main thread when rendering in direct mode (#7253)" (#7272)Thorsten Ball committed 2 years ago2940a0e
  30. Avoid excessive blocking of main thread when rendering in direct mode (#7253)Max Brunsfeld committed 2 years ago020c38a
  31. gpui: Add runtime-shaders feature so that Xcode.app is no longer necessary for Nix-based workflows (#7148)Piotr Osiewicz committed 2 years ago5941102
  32. Check if we exhausted the instance buffer prior to copying underlinesAntonio Scandurra committed 2 years ago9c33790
  33. Fix segfault caused by wrong size of path sprites bytes lengthAntonio Scandurra committed 2 years ago97bd3e1
  34. Play guess who's to blameConrad Irwin committed 2 years agocce3cf1
  35. Update graphics memory assert to be more helpfulConrad Irwin committed 2 years agoaa5c6a8