Code

History

Commits on fix-git-https-support to crates/gpui/src/view.rs35+
  1. Add more view tracking (#24683)Mikayla Maki committed 1 year ago477cec0
  2. Wrap AnyView.cached_style in an Rc to make the struct much smaller (#24363)Michael Sloan committed 1 year ago1f2205d
  3. Replace `Window::parent_view_id()` with `Window::current_view()` (#24212)Mikayla Maki committed 1 year agoe768eb0
  4. gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)someone13574 committed 1 year ago0c94bdc
  5. Eliminate GPUI View, ViewContext, and WindowContext types (#22632)Nathan Sobo committed 1 year ago6fca1d2
  6. Cleanups preparing for WindowContext refactor (#22475)Michael Sloan committed 1 year ago016b5d6
  7. Do not reuse render cache for nested items whose parents are re-rendered (#21165)Kirill Bulatov committed 1 year agob83f104
  8. Introduce `Editor::insert_flaps` and `Editor::remove_flaps` (#12096)Antonio Scandurra committed 2 years agof371087
  9. gpui: Pass Style by value to request_layout (#11597)Piotr Osiewicz committed 2 years agobd6d385
  10. assistant2: Add create buffer tool (#11219)Marshall Bowers committed 2 years agod01428e
  11. Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)Nathan Sobo committed 2 years ago39fb1d5
  12. Merge `ElementContext` into `WindowContext` (#10979)Antonio Scandurra committed 2 years ago6a7761e
  13. Introduce autoscroll support for elements (#10889)Antonio Scandurra committed 2 years agobcbf2f2
  14. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  15. GPUI custom window prompts (#8980)Mikayla Maki committed 2 years agoc0edb5b
  16. Don't use stale layout when view cache is invalidated in GPUI (#7914)Antonio Scandurra committed 2 years ago5df1318
  17. Prevent z-index id shuffle when number of z-indicies in the scene changeJulia committed 2 years ago941e838
  18. Preserve stacking order ID order when reusing cached view stateJulia committed 2 years ago455d5ee
  19. Refactor out element context from GPUIMikayla committed 2 years agodf4566f
  20. Finish documenting the action, asset, color, and element modules in GPUI Remove SmallVec from the public API of GPUIMikayla committed 2 years agoa44aae9
  21. Update tenses of doc comment summary lines (#4161)Marshall Bowers committed 2 years ago01f06f9
  22. Reuse layout for view's element when it wasn't cachedAntonio Scandurra committed 2 years ago9446e57
  23. gpui: Always recompute layout on cache miss.Piotr Osiewicz committed 2 years ago4408d45
  24. Fix a few more typosMikayla committed 2 years agoe6ca92f
  25. Document view crateMikayla committed 2 years ago7a299e9
  26. Explicitly push a node in the dispatch tree when painting a new viewAntonio Scandurra committed 2 years agod088ace
  27. Rename reuse_geometry to reuse_viewAntonio Scandurra committed 2 years agoa4ef1bc
  28. Replace `WindowContext::notify` with `WindowContext::refresh`Antonio Scandurra committed 2 years ago2923b71
  29. Reuse depth map entries and retain element states for cached treesAntonio Scandurra committed 2 years agod0c101c
  30. Insert primitives associated with views from a previous sceneAntonio Scandurra committed 2 years ago881c532
  31. Reuse mouse and keyboard listeners when reusing geometry for a viewAntonio Scandurra committed 2 years agof55870f
  32. WIPAntonio Scandurra committed 2 years agoc9193b5
  33. Start on caching viewsAntonio Scandurra committed 2 years ago84c3606
  34. Bring back zed.rs tests (#3907)Piotr Osiewicz committed 2 years ago53564fb
  35. gpui: Further docs refinement & moved some reexports into 'private' module (#3935)Piotr Osiewicz committed 2 years agod475f13